MYSQL_TYPE_BIT is not one of the allowable input values, so we have to pass it using an integer variable
Signed-off-by: SilverIce <slifeleaf@gmail.com>
* Rename barGoLink -> BarGoLink as expected by mangos code style
* Add uint32/uint6 constructor versions for BarGoLink,
and remove lot casts required before for BarGoLink use
Note: PostgreSQL does not have prepared statements implemented using native APIs.
Huge thanks to Undergarun, kero99 and Vinolentus.
Signed-off-by: Ambal <pogrebniak@gala.net>
UPDATE YOUR CONFIGS!
Defaults:
LoginDatabaseConnections = 1
WorldDatabaseConnections = 1
CharacterDatabaseConnections = 1
If you are not using <mtmaps> patch do not change the default settings - this is useless. You can try following option in your MySQL config to squeeze even more performance from your DB:
[mysqld]
transaction-isolation = READ-COMMITTED
Great thanks to Undergarun, kero99 and selector for making tests and providing very useful feedback and DB statistics! Have fun :)
Signed-off-by: Ambal <pogrebniak@gala.net>
* Fixed Problem in different place define OID enums.
Enums hardcoded in mangos code now as done for many other projects using PostgreSQL
* Other PostgreSQL detection fixes.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.
In addition made related changes:
* Common.h header expected to be first include in any src/game/header except most simple cases.
* Related FILE.h header expected to be first include in FILE.cpp
* Fixed some absent includes and type forwards for safe build without PCH enabled.
* Avoid using MANGOS_ASSERT in src/framework code
Table creature_model_info store creature entry to use model from (or explicit model). The selection is based on a base modelId and racemask.
Hacks for shapeshift models removed (data included in SQL update)
Dropped no longer needed creature_model_info.modelid_other_team, as creature_model_info can and should be used instead (sorry, this is what happen when author doesn't do full research :) )
Signed-off-by: NoFantasy <nofantasy@nf.no>
This change will:
* make it easier to use cached data directly without any modifications
* correct issues regarding invisible models
* simplify certain aspects of model selection itself and make it somehow easier to control and maintain special cases.
Two new fields added to creature_model_info, to store modelid_alternative and modelid_other_team
* _alternative holds an alt. model, for cases where gender are the same, or is not male/female.
* _other_team is generally used for totem models, but may have future use.
This commit will possibly break a few things (visually) and will require DB projects to update their creature_template models data.
It is advised to use cache data as-is, and in addition fill creature_model_info for certain models, totems in particular, for expected appearance.
Signed-off-by: NoFantasy <nofantasy@nf.no>
(based on 400's commit 0f37423)
(based on 400's commit 636cfef)
(based on 400's commit 0bbe3a7)
(based on 400's commit ce86b56)
(based on 400's commit b74c6a8)
This allow independent rate of walk vs run speed. Existing field renamed to explicit speed_walk.
Note that default database rate for run is a result of the most common value seen, 8.0/7.0
Signed-off-by: NoFantasy <nofantasy@nf.no>
Some items with negative by defaul charges not expected to be deletedt at no charges.
In past this fixed by using positive charges amount in like cases in different from
expected negative value. Adding new field for avoid this.