* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.
The update will not work if your database contains characters with an old data field (not fitting to the actual client version).
It's recommended to backup your character database before applying this patch.
Signed-off-by: hunuza <hunuza@gmail.com>
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
Note: Using SetUInt32ValueInDB() is still not safe, because it's executed async.
Three possible solutions:
1) remove data field
2) get rid of SetUInt32ValueInDB() calls (probably not possible)
3) make SaveValuesArrayInDB() executed directly
Including fix _SCallback for 3 params, triggred mode correct call for .cast back and .cast target.
Remove outdated code for support old 19421 (and ranks) implementation in client data.