Commit graph

31 commits

Author SHA1 Message Date
VladimirMangos
b647835469 [11454] Use ObjectGuid in class Loot 2011-05-09 19:17:38 +04:00
VladimirMangos
92a1e9b4d0 [11269] Apply to lootPlayerNonQuestNonFFAConditionalItems same loot rules as to notmal shared loot.
Also some code refactoring.
2011-03-21 04:26:28 +03:00
VladimirMangos
f7d49a4254 [11007] Implement use personal loot slot types that fix problems with some loot cases.
For example it fix looting 43016.

Also use enum and clarify uses diff loot slot types.
2011-01-14 19:03:54 +03:00
VladimirMangos
39e7b19267 [10989] Implement post-3.1 and later fishing changes.
* Fishing now prowide junk loot at fail skill check.
  This can be disabled for old way work using SkillFail.Loot.Fishing option.
  Junk loot expected to be listed in fishing_loot_template entry 0.

* Fishing can gain skill grow at skill fail check case.
  Controlled by SkillFail.Gain.Fishing option.

* Fishing from fishing pool gameobject can't be fail.
  Controlled by SkillFail.Possible.FishingPool
2011-01-09 14:37:56 +03:00
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
VladimirMangos
f48e768a70 [10662] Implement partly item looting
* Not deleted normal item loot at first loot window close.
* Save current item loot content to DB for later continue looting.
* Cleanup spell effect SPELL_EFFECT_OPEN_LOCK check code
* Cleanup Player::AutoStoreLoot calls
2010-11-01 02:04:08 +03:00
Emme
8a424642e6 [9964] Implement Treshold in Masterloot.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-05-23 18:17:33 +04:00
VladimirMangos
ec0141261a [9843] Restore need seelction show at loot roll.
Also some clanups including merge 2 roll type enum.
2010-05-07 01:39:52 +04:00
AlexDereka
ccfd42bf3e [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
VladimirMangos
e15f548bed Merge branch 'master' into 330 2010-01-08 16:03:27 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
tomrus88
5a0428c4f3 Merge remote branch 'origin/master' into 330 2009-11-06 11:25:35 +03:00
VladimirMangos
d594a29af1 [8779] Not output error at empty item loot for mail template at mail creating. 2009-11-06 02:39:51 +03:00
tomrus88
2732c33465 Merge remote branch 'origin/master' into 330
Conflicts:
	src/game/DBCfmt.h
	src/game/GossipDef.cpp
	src/game/Mail.cpp
2009-11-04 02:37:09 +03:00
VladimirMangos
3c53dded97 [8749] Rename quest_mail_loot_template to mail_loot_template.
Store loot in mail_loot_template indexed by mail template ids.
Provide new SendMail functions for send mail base at mail template.
2009-10-29 08:57:44 +03:00
tomrus88
d599aea0ba Updated to latest PTR client build 10676. 2009-10-24 19:38:37 +04:00
tomrus88
de73c52a77 Fixed group loot display bug. 2009-10-24 19:31:38 +04:00
Trazom
dba73b611d [7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE.
Zone dependent achievement criteria required DB support.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-04-30 03:07:05 +04:00
zhenya
8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
VladimirMangos
42b5130931 [7394] Check loot_template.maxcount for max allowed value (255) and make better report for this case.
Also optimize strcture LootStoreItem that let use 4 byte for loot template element in memory instead 5 bytes.
But limit group id to 127 max value. Check this at loading.
2009-03-07 03:54:31 +03:00
zhenya
8dc3586889 [7285] More code cleanups in static data structures use.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-16 17:10:24 +03:00
VladimirMangos
5e2553ff7e [7239] Support multiply items loot and not normal loot items in Player::AutoStoreLoot.
Use this function in more cases and simplify and fix some related code.
2009-02-07 10:34:11 +03:00
VladimirMangos
7d63f4ce02 Fixes and cleanups in loot code.
* Move not-normal loot tables generation in single place (Loot::FillLoot function) for group and non group case.
* Simplify LootView code.
2009-02-07 10:34:02 +03:00
VladimirMangos
10468d170d Fixed typo and restore loot rates work. 2009-01-23 15:51:55 +03:00
VladimirMangos
2b91a790bc [7133] Re-implement explicit spell discovery code.
* Replace reqClass by reqSkillVlaue field in `skill_discovery_template`
  and check expected skill points amount for specific reipe discovery.
* Add new `spell_loot_template` loot table for store item selection data for spells.
  At this moment for expclicit recipes discovery spells.
* Code cleanups.
2009-01-21 06:39:54 +03:00
VladimirMangos
93662a1fb3 [7131] Ignore loot rates for some internal loot tables and batter loot checking at load. 2009-01-21 06:05:42 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
tomrus88
700d3cf609 Some work on Runic Power and Milling Spell Effect 2008-11-30 13:53:33 +03:00
VladimirMangos
5222f49820 Use (if available) TR1 unordered_map instead hash_map at Unix/Linux (in GCC 4.0.0 and later) and Windows (VC90 and later) 2008-11-08 11:44:13 +03:00
VladimirMangos
88b1974df6 Fixed warnings, unused code and typos.
Including fix  _SCallback for 3 params, triggred mode correct call for .cast back and .cast target.
Remove outdated code for support old 19421 (and ranks) implementation in client data.
2008-11-05 05:06:35 +03:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00