Commit graph

55 commits

Author SHA1 Message Date
Schmoozerd
8068dcf6dd [11875] Update Copyright notice to year 2012
Start timemachine and a Happy new year to all!
2012-01-16 17:43:59 +01:00
Schmoozerd
428b7b9178 [11830] Do not allow referenced loot with negative chance, bug found by crackm
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-10-16 21:34:01 +02:00
VladimirMangos
c870ef324d [11590] Cleanups for barGoLink
* Rename barGoLink -> BarGoLink as expected by mangos code style
* Add uint32/uint6 constructor versions for BarGoLink,
  and remove lot casts required before for BarGoLink use
2011-06-03 12:02:49 +04:00
VladimirMangos
b647835469 [11454] Use ObjectGuid in class Loot 2011-05-09 19:17:38 +04:00
VladimirMangos
92a1e9b4d0 [11269] Apply to lootPlayerNonQuestNonFFAConditionalItems same loot rules as to notmal shared loot.
Also some code refactoring.
2011-03-21 04:26:28 +03:00
VladimirMangos
2fd536fe43 [11077] Game event fixes and condition improvments.
* At game events table loading checked not only allowed event ids range but also event existance.
* Renamed CONDITION_ACTIVE_EVENT -> CONDITION_ACTIVE_GAME_EVENT
* Implemented new conditions:
   - CONDITION_NOT_ACTIVE_GAME_EVENT
   - CONDITION_ACTIVE_HOLIDAY
   - CONDITION_NOT_ACTIVE_HOLIDAY

Recomended use holiday version where possible as more portable.
2011-01-28 23:48:52 +03:00
VladimirMangos
f7d49a4254 [11007] Implement use personal loot slot types that fix problems with some loot cases.
For example it fix looting 43016.

Also use enum and clarify uses diff loot slot types.
2011-01-14 19:03:54 +03:00
VladimirMangos
39e7b19267 [10989] Implement post-3.1 and later fishing changes.
* Fishing now prowide junk loot at fail skill check.
  This can be disabled for old way work using SkillFail.Loot.Fishing option.
  Junk loot expected to be listed in fishing_loot_template entry 0.

* Fishing can gain skill grow at skill fail check case.
  Controlled by SkillFail.Gain.Fishing option.

* Fishing from fishing pool gameobject can't be fail.
  Controlled by SkillFail.Possible.FishingPool
2011-01-09 14:37:56 +03:00
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
VladimirMangos
a87648c56b [10712] Startup checks for gossip_menu and gosip_menu_option table data.
Existance `gosup_menu` id refercned from gameobject field and unused meni ids
activated only with disabled LogFilter_DbStrictedCheck.
2010-11-10 01:00:14 +03:00
VladimirMangos
f48e768a70 [10662] Implement partly item looting
* Not deleted normal item loot at first loot window close.
* Save current item loot content to DB for later continue looting.
* Cleanup spell effect SPELL_EFFECT_OPEN_LOCK check code
* Cleanup Player::AutoStoreLoot calls
2010-11-01 02:04:08 +03:00
VladimirMangos
46d740bbf4 [10641] Fixed use item dynamic/item proto flags.
* List its independelty. Each from this 2 fields have own flags. Cleanup lists.
* Not copy proto flags to item flags update field. This fix heroic item versions
  show in client in result mixed use ITEM_DYNFLAG_WRAPPED (0x8) with ITEM_FLAG_HEROIC (0x8)
* Update uses to proto case use for some cases where before wrongly has been used item dyn.flags
* For ITEM_DYNFLAG_UNLOCKED (0x4) set for item at unlock and check for prevent re-unlocking.
  This mostly for future case when will be implemented partly loting items support.
* For ITEM_FLAG_LOOTABLE (0x4) check loot absent or conflicting setting with containers/casted at use items.
  Report wrong cases art loading.
* Better check related loot tables content using ITEM_FLAG_PROSPECTABLE and ITEM_FLAG_MILLABLE
2010-10-25 16:27:14 +04:00
NoFantasy
25d9fd265b [10293] Correct a not exitan...non-existin... a word that is often spelled wrong
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-07-30 18:26:08 +02:00
VladimirMangos
9882bc811f [10206] Implement ITEM_FLAGS2_HORDE_ONLY and ITEM_FLAGS2_ALLIANCE_ONLY
* Check item_template data
* Check at equip/use
* Skip at loot if not compatible
* Skip in vendor list if not compatible
2010-07-17 08:21:23 +04:00
Emme
8a424642e6 [9964] Implement Treshold in Masterloot.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-05-23 18:17:33 +04:00
hunuza
1d0218bf7b [9632] Restore load/save known titles.
Signed-off-by: hunuza <hunuza@gmail.com>
2010-03-27 23:03:04 +01:00
AlexDereka
ebfb0f9835 [9389] Cleanup config data. Use proper names and expected types. 2010-02-15 15:29:06 +03:00
AlexDereka
5368751c13 [9386] Store some config values in Rate emun. 2010-02-15 00:17:44 +03:00
zhenya
4178d5bb6a [9228] Speedup groups store and other code work.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-01-21 17:43:27 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
XTZGZoReX
0734adb746 [8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
2009-11-08 12:11:34 +01:00
XTZGZoReX
1f23884757 Don't use singleton to access static functions.
* This affects especially ObjectMgr functions:
   - GetCreatureInfo
   - GetGameObjectInfo
   - GetInstanceTemplate
   These are in fact static functions.
2009-11-08 03:54:27 +01:00
VladimirMangos
d594a29af1 [8779] Not output error at empty item loot for mail template at mail creating. 2009-11-06 02:39:51 +03:00
VladimirMangos
ddd51cca6d [8752] Changes in mail template related server load checks.
* Allow loot for not used in quest mail templates.
  This let use mail template based mails from scripts for example.
* Not allow use same mail template id in more ine quests.
2009-10-29 13:28:01 +03:00
VladimirMangos
3c53dded97 [8749] Rename quest_mail_loot_template to mail_loot_template.
Store loot in mail_loot_template indexed by mail template ids.
Provide new SendMail functions for send mail base at mail template.
2009-10-29 08:57:44 +03:00
balrok
69abc9ece4 [8702] removed startup-error for creature_loot_template id=0
for alterac valley we've defined Player-loot inside creature_loot_template
with id=0
this hack is used, so that we won't need to create an extra table
player_loot_template for just one case

if later more player-loot will be needed, we should implement
new table and remove this

also added sql-fix for reputation of last commit
it will just fix those which are hated by faction 729/730
2009-10-21 23:32:45 +02:00
arrai
43a4d1505e [8424] Added support for strict chatmessage validation 2009-08-27 01:08:21 +02:00
VladimirMangos
9a0abf0e01 [8183] Some gameobject despanw related fixes
* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use.
* Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers.
* Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases.
2009-07-15 06:32:08 +04:00
VladimirMangos
7175007aba [8070] Restore spell casting loot items and recipes.
* SPELL_EFFECT_OPEN_LOCK_ITEM (59) effect removed in 3.1.3
* It replaced by SPELL_EFFECT_CREATE_RANDOM_ITEM (59), random item without template replace spells like clam loot spells)
  Used by spells that use before SPELL_EFFECT_CREATE_ITEM_2 (157) with itemtype==0

Note: required DB support in `spell_loot_termplate`
2009-06-23 03:46:27 +04:00
XTZGZoReX
db03f6e0da [7939] Fixed check in LoadLootTemplates_Spell.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-06-01 15:50:23 +04:00
VladimirMangos
4e1166ded5 [7892] Update spell_loot_template entry description in error output for better fit to current table use. 2009-05-25 05:20:58 +04:00
NoFantasy
50898eedde [7864] Use x.0f float constant format.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-05-21 17:34:18 +04:00
AlexDereka
cb72302a8a [7732] Fixed compile warnings. 2009-04-29 05:17:02 +04:00
zhenya
8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
VladimirMangos
f4482f247f [7532] Avoid warnings at use size_t with printf fromat strings. 2009-03-24 06:03:22 +03:00
VladimirMangos
67f307d5f7 [7398] Now really really fix error message :/ 2009-03-07 10:50:54 +03:00
VladimirMangos
42b5130931 [7394] Check loot_template.maxcount for max allowed value (255) and make better report for this case.
Also optimize strcture LootStoreItem that let use 4 byte for loot template element in memory instead 5 bytes.
But limit group id to 127 max value. Check this at loading.
2009-03-07 03:54:31 +03:00
VladimirMangos
a07718fe29 [7387] Check maxcount >= min count for item (not reference) record in loot templates DB tables.. 2009-03-06 04:58:26 +03:00
Velorien
aba675c4ca [7344] Ignore drop rate multipliers in loot groups.
For grouped loot use rates create problems with impossibility loot some items including quest items.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-26 09:21:09 +03:00
VladimirMangos
5e2553ff7e [7239] Support multiply items loot and not normal loot items in Player::AutoStoreLoot.
Use this function in more cases and simplify and fix some related code.
2009-02-07 10:34:11 +03:00
VladimirMangos
7d63f4ce02 Fixes and cleanups in loot code.
* Move not-normal loot tables generation in single place (Loot::FillLoot function) for group and non group case.
* Simplify LootView code.
2009-02-07 10:34:02 +03:00
VladimirMangos
cb0ebde926 [7234] Now correct patch version: Use spell_loot_table for item creating in case SPELL_EFFECT_CREATE_ITEM_2 (157) and itemType==0 2009-02-06 07:57:45 +03:00
VladimirMangos
f94377622e Use spell_loot_table for item creating in case SPELL_EFFECT_CREATE_ITEM_2 (157) and itemType==0 2009-02-06 06:00:01 +03:00
VladimirMangos
a47c8d3bfc [7212] Fixed check possibility quest drop present in loot template for player in case groupped loot. 2009-02-01 03:22:58 +03:00
VladimirMangos
7766d016ca [7134] Make reqirement for DB data for non-player explicit discovery spell optional. 2009-01-21 15:51:37 +03:00
VladimirMangos
2b91a790bc [7133] Re-implement explicit spell discovery code.
* Replace reqClass by reqSkillVlaue field in `skill_discovery_template`
  and check expected skill points amount for specific reipe discovery.
* Add new `spell_loot_template` loot table for store item selection data for spells.
  At this moment for expclicit recipes discovery spells.
* Code cleanups.
2009-01-21 06:39:54 +03:00
VladimirMangos
205957df0a [7132] Disable quest mail loot check: some quest mails not have items. 2009-01-21 06:09:16 +03:00
VladimirMangos
93662a1fb3 [7131] Ignore loot rates for some internal loot tables and batter loot checking at load. 2009-01-21 06:05:42 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
tomrus88
ef69f6b80c Merge branch 'master' into 303
Conflicts:
	src/game/Player.cpp
	src/shared/revision_nr.h
2008-12-09 00:32:47 +03:00