After sql update apply new and old charactrs for affected class/race pairs
will receive spell at first/next login.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
NOTE: this is mostly just formal adding 2 movegens with very limited cleanups.
Real result from adding 2 new movegens possible after apply more deep cleanups/fixes
in UNIT_STAT_CHASE/UNIT_STAT_FOLLOW set. But this will need more cereful changes
because we have currently sometime strange dependences and places for set for this flags.
Similar cleanups required for other movegen related flags. Infact i have related patches but
need more testing before apply step by step.
* Use stack size in additional spell damage for 31803/53742.
* Use in code calculation for additional spell 20187/20375 damage
Thanks to MrLama for small cleanups and patch updating.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
You need extract new dbc.
Also recommended extract new map/vmaps.
And apply ofc sql updates that including character convertion.
Special thanks to TOM_RUS for continue work at next client versions support :)
Note: Some adjustments in addition to original patch, using delay despawn.
Also provide sql update for proper work of affected spells (if already exist in database).
Signed-off-by: NoFantasy <nofantasy@nf.no>
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also remove wrong masks from talent 53486 and ranks.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Supported 1.12.1, 1.12.2, 2.4.3, 3.2.2a in same time as relams in same realmlist
* mangosd by self check correct for it client build and reject all incorrect cases
* realmd know from mangosd what builds supported each realm and
if realm not support it then in relamlist for specific client this relam show as offline.
Not need any manual settings for this.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* 19184 and ranks
* 53290 and ranks
* 34506 and ranks
* 35100 and ranks
* 46913 and ranks
* 51521 and ranks (use cooldown for prevent triggred spells proccessing)
* also 34457, 20784
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Note that script is implemented for GOSSIP_OPTION_GOSSIP only (as not expected needed for other gossip options).
Also add a few more startup checks for LoadGossipMenuItems with check for basic errors in fields
As result, gossip for GO is now possible. Moved related data structures and remove useless from code.
Please note that after some time, table npc_gossip will be fully removed (use menuId in _template in relation to gossip_menu as replacement).
Special thanks to GriffonHeart for help with research, discussions and ideas of code and thanks to Vladimir for helpful input.
Signed-off-by: NoFantasy <nofantasy@nf.no>