* If creature near respawn point and by defult do random movement
then restart from current point
* If creature have default waypoints movegen restart from last
updated point. Not reload waypoints
It can be used in time when need do some tasks before
another movement generator add on top to motion stack.
This just finish pair Interrupt->Reset similar Initilize->Finilize
In general movementgenerator have states:
Initilize=>Interrupt<=>[-some addition movegen->]<=>Reset=>Finalize
To update a creatures distance to it's target without creating a new movement generator. Note it can only be used where creature is using TargetedMovementGenerator.
Signed-off-by: NoFantasy <nofantasy@nf.no>