Commit graph

363 commits

Author SHA1 Message Date
VladimirMangos
e078d0dd03 [8769] Implement mails sending at player levelup. 2009-11-03 20:21:11 +03:00
Ambal
0383d2fd8d [8755] Show server startup time...
Signed-off-by: Ambal <pogrebniak@gala.net>
2009-10-31 10:22:41 +02:00
Ambal
b0ea8848a5 [8736] operator new[] based version of strdup() function to get bonuses from Intel Memory allocator mainly in DB code
Signed-off-by: Ambal <pogrebniak@gala.net>
2009-10-26 01:05:12 +02:00
VladimirMangos
1101e3f6b0 [8723] Rename table achievement_criteria_data => achievement_criteria_requirement
And make related renames in code for types, variables and functions.
To make more clear difference achievement createria type from old achievment criteria data type
in DB and code.
2009-10-24 20:50:20 +04:00
VladimirMangos
7c3f35c408 [8630] More fatigue/breath/fire times control in config.
DisableWaterBreath replaced by TimerBar.Breath.GMLevel so update configs if use.
2009-10-12 01:32:40 +04:00
VladimirMangos
c5bda77fe2 [8605] Check unused text/summon data in EventAI scripts. 2009-10-09 10:26:19 +04:00
tomrus88
546f7a7fe5 Merge commit 'origin/master' into 320
Conflicts:
	src/game/BattleGround.cpp
2009-09-28 19:52:54 +04:00
balrok
0ce6395857 gm command for reload of eventindex
also i merged both loading functions together
(union-select gameobject and creature)
those loading functions were pretty similar
2009-09-28 16:42:08 +02:00
balrok
538c5c257e [8548] implement db supported battleground eventindexes
those eventindexes will then be used by the battleground-code to decide
which creature belongs to which objective
for example all creatures in alteracvalley which are standing around a tower
will belong to one eventindex then.. the eventindex will be defined through the code
and must be proper documented for db-devs
2009-09-28 16:41:00 +02:00
tomrus88
258e19a4a3 Merge commit 'origin/master' into 320 2009-09-22 18:14:06 +04:00
Ambal
cfea99ea62 [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.
Please, update your config files and check new options:

Visibility.Distance.Continents    = 90
Visibility.Distance.Instances     = 120
Visibility.Distance.BGArenas      = 180

Thanks everyone involved in patch tests!

Signed-off-by: Ambal <pogrebniak@gala.net>
2009-09-21 23:25:29 +03:00
tomrus88
4a8431f581 Merge commit 'origin/master' into 320
Conflicts:
	src/game/DBCStructure.h
	src/game/DBCfmt.h
	src/game/MiscHandler.cpp
	src/game/ObjectMgr.cpp
2009-09-04 21:16:59 +04:00
XTZGZoReX
66ffd80ed2 [8463] Fixed race conditions in LockedQueue.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-09-04 10:36:14 +02:00
tomrus88
d26712c6ba Merge commit 'origin/master' into 320
Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Opcodes.cpp
	src/game/WorldSession.h
2009-08-29 12:01:39 +04:00
VladimirMangos
5cf72882ad [8433] Implement proper store and use character specific account data.
* Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data`
* Move its in sql update from `account_data` to new table.
* For client packets that can be send in loggined state or just after logout but assocualted
  with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
* Store low guid for loggedin player or recently logout into WorldSession.
2009-08-29 11:26:57 +04:00
tomrus88
2015f21fa8 Even more fixes. 2009-08-29 00:50:34 +04:00
tomrus88
2d65ce8b87 Merge commit 'origin/master' into 320 2009-08-28 17:26:09 +04:00
arrai
43a4d1505e [8424] Added support for strict chatmessage validation 2009-08-27 01:08:21 +02:00
tomrus88
935c0a44c2 Merge commit 'origin/master' into 320 2009-08-23 18:57:07 +04:00
Triply
38fa6b241c [8402] Optimalized guild_eventlog and guild_bank_eventlog loading from database.
Added config options to set count of eventlog records stored in DB.
Attached SQL files will DROP existing and create new tables. Make sure you create backup (if you need old data).
Renamed few variables in Guild class.
Signed-off-by: Triply <triply@getmangos.com>
2009-08-21 09:42:21 +02:00
tomrus88
2c30020c7e Login with 3.2.2.10257 should work now. 2009-08-15 14:24:04 +04:00
Fog
799dc0a693 [8365] Small description clarify for new config option.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-08-13 21:37:18 +04:00
Fog
4aee78d2fb [8364] Implement possibility reset client cache data from server side.
Implemented 2 way set cache data "version":
* New db_version.cache_id field let set cache data version by DB content creators.
  This can be used for content releases by seting some unique value at each release.
  This value used by default.
* New mangosd.conf config option let set (overwrite DB value) or use 0 for ignore.
  This can be used by serever admin for reset cache at some local changes.

Note: values use at client login and then must be unique for long period time to avoid ignored
      at login some long not connected client with old same cache version value.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-08-13 21:08:36 +04:00
VladimirMangos
93ed08e886 [8343] Extand level allowed range for item use to upper values if it end at max player level.
Also add DEFAULT_MAX_LEVEL define for store current used client expection about max player level.
For example for current supported this is 80.
2009-08-10 14:22:50 +04:00
Ambal
64f11bedf7 [8252] Move DB scripting code from global World to Map.
This one more step to pre-map events proccesing and parallel in future.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-26 12:20:59 +04:00
nos4r2zod
13b709a10b [8249] Implement support spell_proc_item_enchant table for ppm item enchantments triggering at hit.
* Added a new SQL table, spell_proc_item_enchant, for "custom" ppmRates on Item Enchants that do not use auras.
  With table data this must fix ppm for effect from 8033 and ranks enchanting, and item 6947/10918 and ranks enchanting.

* Implemented SPELLMOD_FREQUENCY_OF_SUCCESS (26).
  That must fix work talent 14113, spell 32645 with ranks, glyph 41094 and item set effect 64917 in frequency part.

Thanks to MaS0n as author alternative patch that partly used in this patch.
Thanks to Thenecromancer as author alternative patch that ideas inspire MaS0n's patch writing and then this patch also.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-26 04:58:46 +04:00
XTZGZoReX
a538fa621c [8191] Drop code related to use long time empty spell_affect table.
After switch to 3.x.x all data get explcitly from ClassMask fields in spell.dbc
and no need in custom values.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-17 04:29:33 +04:00
VladimirMangos
c129b0a1bd [8185] Allow set visible gm level for in gm list and in who list checks.
* GM.InGMList replaced by GM.InGMList.Level with default value 3 (visible any gm levels)
* GM.InWhoList replaced by GM.InWhoList.Level with default value 3 (visible any gm levels)

Update mangosd.conf if used non default value for old GM.InGMList and GM.InWhoList
2009-07-16 02:54:57 +04:00
VladimirMangos
715470a898 [8126] Improvemets in player/pet/charter name checks.
* Implement new config options for minimal player/pet/charter name length (2 by default)
* Better error reporting at problems in names.
* Add check from max pet/charter name length (same as for player names at client side)
2009-07-05 20:30:33 +04:00
VladimirMangos
21a6a26386 [8077] Resolve mixed store and use 2 different flags values types in single field.
* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
2009-06-26 01:57:34 +04:00
VladimirMangos
05b1bda879 Merge commit 'origin/master' into 310 2009-06-09 09:51:34 +04:00
NoFantasy
6a1b4e5729 [7980] Implement item use target requirements store and check (new table item_required_target).
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

* Also implement this table reload
* Static Spell::SendCastResult function for call not from spell code.
  Can be also used in scripts where need send explicitly spell cast error to client.
2009-06-09 00:26:36 +04:00
tomrus88
cffbb8661b Merge commit 'origin/master' into 310
Conflicts:
	src/game/Player.cpp
	src/game/SpellAuras.cpp
2009-06-02 15:01:26 +04:00
NoFantasy
c386bef32e [7931] Allow GAMEOBJECT_TYPE_CAMERA gameobjects with event field set call DB scripts.
Drop also redundent check preveting use SCRIPT_COMMAND_CAST_SPELL script command by gameobject script triggred casting.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-06-01 02:19:28 +04:00
tomrus88
cae3f0a532 Merge commit 'origin/master' into 310
Conflicts:
	src/game/SpellAuras.cpp
2009-05-31 12:16:25 +04:00
VladimirMangos
2a27a44e2a [7918] Improve portability in work with uint64 string format specifiers and in code literals.
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
  I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
  Please always use UI64LIT(0x00001) instead less portable 0x00001LL
2009-05-30 22:44:20 +04:00
tomrus88
afd82229d7 Merge commit 'origin/master' into 310
Conflicts:
	src/game/SpellAuras.cpp
	src/game/SpellEffects.cpp
2009-05-24 10:11:26 +04:00
VladimirMangos
8171bb57dd [7886] Drop use table petcreateinfo_spell
This is first commit in chain for remove oudated and not used pet functionality.

* Use instead dropped table CreatureSpellData.dbc if creature_template.PetSpellDataId set (mostly hunter pets)
* Use creature_template.spellN if not set creature_template.PetSpellDataId (mostly different summon creatures)
* Fixed bug with not removing from action bar spell icon for not ranked unlearned spells.

Note: summoned controllable creatures without PetSpellDataId must have expected spells in spellN feilds for creature_template.
2009-05-24 06:39:29 +04:00
tomrus88
52effd119c Merge commit 'origin/master' into 310
Conflicts:
	src/game/TargetedMovementGenerator.cpp
	win/VC71/shared.vcproj
2009-05-21 20:17:19 +04:00
Neo2003
fa03b3663a Mobs fleeing and getting assistance feature implementaion.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also rename ACTION_T_FLEE to ACTION_T_FLEE_FOR_ASSIST for clear use
2009-05-21 01:33:28 +04:00
tomrus88
ebb03b7b9f Merge commit 'origin/master' into 310
Hope it works with live 3.1.2.9901 client
2009-05-20 10:53:55 +04:00
VladimirMangos
1f2670facf [7839] Rafactoring player targeting code in chat command and related cleanups/improvments.
* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg.
* New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name
  or if not provided by current seelction with error cases processing.
* Property apply mute/unmute in case use different character name from loggined currently for account.
* .reset commands can be used from console now
* .repairitems comamnd can be used from console now but only to online player.
2009-05-17 14:29:55 +04:00
tomrus88
fdba3188d1 Merge commit 'origin/master' into 310 2009-05-13 12:37:28 +04:00
XTZGZoReX
938a1e4096 [7814] Fixed typo in loading of Visibility.Distance.Object.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-05-12 17:41:07 +04:00
tomrus88
6821c24268 Merge commit 'origin/master' into 310
Conflicts:
	src/game/Player.cpp
2009-05-06 09:40:35 +04:00
arrai
fefe56e3c5 [7776] Completed implementation of CMSG_SPELLCLICK
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
2009-05-05 18:58:58 +02:00
tomrus88
d4323e0071 Merge commit 'origin/master' into 310
Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Player.cpp
2009-04-29 11:51:15 +04:00
zhenya
8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
tomrus88
950a4bf13f Merge commit 'origin/master' into 310
Conflicts:
	src/game/Player.cpp
2009-04-28 19:08:53 +04:00
VladimirMangos
c2e6dd20dd [7715] Provided way for scripts set alternative gameobject state for client show.
Also use enum for gsmeobject states.
2009-04-26 07:21:11 +04:00