Commit graph

60 commits

Author SHA1 Message Date
Antz
93c5843d06
Happy New Year 2023 from everyone at getMangos.eu 🎉
Signed-off-by: billy1arm <antz@cix.co.uk>
2023-01-01 01:25:10 +00:00
Antz
d93dbd95fe Apply style fix pt3 2020-02-17 12:13:02 +00:00
Antz
35405dd549 Apply style fix 2020-02-17 12:12:59 +00:00
Antz
901d97f2d0 Happy New Year 2020 from everyone at getMangos.eu 🎉 2020-02-17 12:12:53 +00:00
Antz
25fac44c28 Happy New Year 2019 from everyone at getMangos.eu 🎉 2020-02-17 12:12:42 +00:00
Antz
850ab3057f [Build] Improved Build System, based on the work of H0zen (#131)
* [Build] Submodules updated in prep for build system changes

* [Build] Improved Build System, based on the work of H0zen
2020-02-17 12:12:32 +00:00
Antz
87eb505de5 Update missed year changes 2020-02-17 12:12:29 +00:00
Antz
aa6ed817d8 🎉 Happy 2017 from everyone at getmangos.eu 2020-02-17 12:11:13 +00:00
Antz
bf4b6fafc5 [Sync] Project Sync plus Revision changes
The main revision system changes are based on FoeReapers work in:
b37de3b83e
2020-02-17 12:08:41 +00:00
Antz
952042cc56 Happy New Year 2016 and URL update 2020-02-17 12:08:28 +00:00
Antz
fdefc0869a [Rel21] Stage 1 of updates for Rel21 Build System 2020-02-17 12:07:03 +00:00
sanctum32
635023f909 correction 2020-02-17 10:48:27 +00:00
sanctum32
3122f1fcf3 finally fixed clangs... 2020-02-17 10:48:08 +00:00
sanctum32
46c8c24e7c another error correction 2020-02-17 10:47:45 +00:00
sanctum32
745ee750e0 Older versions of clang ( 3.6 and older) still uses tr1 namespace for some types 2020-02-17 10:44:15 +00:00
Antz
12257a5bc2 Second set of Moves and Year update 2020-02-17 09:22:48 +00:00
Antz
bbf0020c1a [Sync] Some project sync 2020-02-17 09:22:33 +00:00
Antz
f1c9e0f94b [Sync] Project header sync 2020-02-17 09:22:26 +00:00
bels
23d7b418dc - This fixes the build problem in the database code revolving around the UNORDERED_MAP type 2020-02-17 09:22:12 +00:00
sanctum32
3f914fc7a2 [12774] more clang fixes 2020-02-17 09:21:48 +00:00
sanctum32
c96c752759 [12773] Fixed clang compilation 2020-02-17 09:21:48 +00:00
Schmoozerd
ae7348f6b0 [12774] Merged cmangos last changes, special thanks for xfurry, Dramacydal, cala, Schmoozerd,
I'm not taking any credits of this commit.

Implement spell effects 62042, 62278 and 64767
Also limit the targets for 62577 and 62603
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Update git_id to reflect recent sql formatting changes
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Update to a safer code version and also add GO caster scenarios
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Allow aura 62038 to stack at every 3 seconds
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Improve handling of TargetMMGen
This will have impact on Chase and Follow Movement.
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* Refactor code to check if a new position is required for the MMGen into the new function RequiresNewPosition
* Refactor code to get the current targeted distance into function GetDynamicTargetDistance
* Change ChaseMMGen (angle = 0.0f case) chase to best contact point, not zero angle.

Thanks to Cala and X-Savior for testing. Special thanks to cala for also suggesting improved values for the magic numbers
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Improve ObjectPosSelector
Now a spot already occupied by the searcher will be prefered
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Get rid of bounding radius in GetNearPoint[2D] and ObjectPosSelector
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This changes how ObjectPosSelector is used.
It changes the way how the functions Object::GetNearPoint and Object::GetNearPoint2d behave.
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So you need to check all places where these functions are used if they are still used correctly.
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Especially check your scripts!
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Remove not required duplicate indexes
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Implement TARGET_92 as TARGET_SUMMONER
This target is used only as TargetA and the related spells are used only by temporary summoned creatures
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Implement some spell effects used by Hodir in Ulduar
Dummy spells 62797, 63499, 63545 and 64543
Periodic dummy auras: 61968, 62038, 62039 and 65272
Limit targets for spells: 62797, 63545, 64543, 62476 and 62477
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Implement some spells used at Algalon encounter
Spell aura entries 64345, 62018 and 64412
Positive target exception for spell 64996
Aura stacking exception for spells 62169, 62168, 65250 and 64417
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Implement effect for spell 63633
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EventAI - Ingame output of script state
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With this the command .npc aiinfo will give more output about the current state.
Remark that this output is only given if the LogFilter for EventAIDev mode is disabled
----------
FindGit.cmake already ships with CMake
No reason for us to ship it too. Also, we had an outdated version which
had not been used anyway, because we set the include path in such a way,
that the CMake delivered version is always found first.
----------
FindOpenSSL.cmake already ships with CMake
No reason for us to ship it too. Also, we had an outdated version which
had not been used anyway, because we set the include path in such a way,
that the CMake delivered version is always found first.
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EventAI - Add more developing error output
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Fix some target-type handling for EventAI
Also increase log-output for bad target-types
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Fix crash due to bad compiler (author Xfurry)
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Add special condition id for Ulduar
Will be used to check the availability of the siege vehicles for players
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Update spells 62374 and 62907
* limit spell targets of spell 62374
* implement spell effect for spell 62907
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Remove effect for spell 64503
Will be handled in script library. For details please check 8502cdfa64
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Implement spells 64489 and 64673
Both are used by Auriaya (Ulduar)
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Implement some spells for Ignis the Furnace Master
Spell entries: 62717, 62381, 62488, 62707, 64475 and 64503
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Implement spells 61187 and 61190
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CMake: generic way to build a script library
Added new parameter INCLUDE_BINDINGS_DIR which can be set to the name of a
folder inside src/bindings/.

Includes the script library in src/bindings/ with the defined name.
The name must correspond to the name of the folder and the folder must contain
a valid CMakeLists.txt

Note: if you currently use a script library, you will probably get a merge
problem on src/bindings/CMakeLists.txt as you will have modified this file
manually. Please use the new version of this file and rerun CMake once with the
parameter -DINCLUDE_BINDINGS_DIR=ScriptDev2 (if you are not using SD2 but
another script library, replace ScriptDev2 with the name of the folder in
src/bindings/).

If you do not use a script library you should not have any merge problems
and you don't need to do anything.
----------
Add CMake source groups to target 'game'
This is the exact same grouping as it is currently in the VC 2012 files.
These groupings will have to be refactored at some point as they are not
very logical.
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Add CMake source groups to target 'framework'
This is the exact same grouping as it is currently in the VC 2012 files.
This is part of cmangos/issues#67
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Add CMake source groups to target 'shared'
This is the exact same grouping as it is currently in the VC 2012 files.
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Add new parameter 'expansion' to command 'account create'
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Update some Sunwell Plateau spells

Limit targets and allow positive effect for spell 46650
Implement effect for spells 46289 and 46637
Remove effect for spell 44845 - will be handled in script library
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Implement some custom use for Effect Activate Object spells
This will fix the summoning events for the Wind Stones, Ice Stones, Skettis bosses and quest 11865
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Sync mangos.sql with other versions
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Redump sql databases to unify formatting
The main reason for this was because classic/cata has updated the sql formatting and manually syncing would be a pain so redumping from master->tbc->classic->cata is easier.

Only the formatting was changed. The values were not changed at all.

mysqldump was used however manual modifications had to be done.

Dump the database:
C:/mysql/bin/mysqldump.exe mangos > sql/mangos.sql

Split insert values into multiple rows:
Replace "),(" with "),\n("
Replace "VALUES (" with "VALUES\n("

Remove the character sets by replacing them with an empty string

Custom formatting of mangos.sql:
Move db_version to the very top
Create all dbscripts_on_* tables based on dbscripts_on_creature_movement
Preserve our custom insert formatting of spell_affect (tbc/classic), spell_bonus_data, spell_chain, spell_elixir, spell_proc_event, spell_proc_item_enchant, spell_template, spell_threat
Remove autoincrement values from insert values of pet_name_generation and remove AUTO_INCREMENT=261 value from its table structure

Custom formatting of characters.sql:
Move character_db_version to the very top

Custom formatting of realmd.sql:
Move realmd_db_version to the very top
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Immediately remove corpses when ForcedDespawn is used
Thanks to Neotmiren for pointing, special thanks to cala for testing!
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Fix use of config values related to quest-status and level
This fixes use of negative value in config values Quests.LowLevelHideDiff and Quests.HighLevelHideDiff
Also add some documentation around the related code
Thanks to Neotmiren for pointing and to cala for testing.
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Loot-System: Fix reference loading check
This fixes a false error output for loot references that are only used with spell loot.
Thanks to X-Savior for properly reporting both error messages and use case
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Add missing spell 61437 to playercreate spells for bloodelves
Thanks to NeatElves for porting from TC and pointing to this
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Fix load bar step for alendarMgr::LoadCalendarsFromDB
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Cody Style Improvements
Also remove an unused variable (thanks to Den for this!)
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Implement the spells used in the Chess Event encounter
Combat spell entries: 37775, 37824, 39338, 39342, 39341, 39344, 45260
Melee spells: 37142, 37143, 37147, 37149, 37150, 37220, 37227, 37228, 37337, 37339, 37345, 37348
Chess movement spells: 30012, 32312, 37388, 30284, 37144, 37146, 37148, 37151, 37152, 37153
Aura stacking exception: 32261 and 39400
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And more hotfixes with these format strings
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Hotfix to recent text loading functions
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Use possible changed model names with vmap extraction
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Fix some warnings
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Store how many texts are loaded for validity checks. Use this with EventAI
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EventAI: Use generic DoDisplayText and loading of additional text data
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Add generic DoDisplayText function and use additional data of dbscripts table
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Add const-correctness to Text related functions
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Add database changes to support more data for DB Script texts
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Add stacking exception for spells 39993 and 40041
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Allow spell effect 86 - Activate Object to use the misc value
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Allow player pets to swim
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Enable resummoning of warlock pets
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Do not remove FLY auras on Evade
Also consider npcs which have SPELL_AURA_FLY as being able to fly
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EventAI: Improve code
* Drop rather pointless bool to check if the number of assigned events is empty
* Before the phase was resetted on death if and only if the npc has Events defined
* DoMeleeAttackIfReady could have been called even though combat state could have changed while processing events
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EventAI: Implement ACTION_T_SET_THROW_MASK (46)
This Action can be used to set which AIEvents should be thrown automatically, if you need more flexibility, you can always use the manual ACTION_TH_THROW_AI_EVENT version.
* Also clean some error-log output a bit.
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Forward original caster GUID to script library
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Fixup commit 12511 Thanks to Zakamurite for pointing
Also thanks to him for giving a helping hand in correcting the commit
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Implement some spells for Felmyst encounter
Spell entries: 45714, 45717 and 45918. Limit targets of spell 45391
Also add stacking exception for auras 45068 and 45582
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Fix invisible spirit healers & such on death near them
This fixes an issue that occurs if you die close to a spirit healer/guide.
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Fix take ammo for most ranged spells
Fix spells like Arcane Shot not taking ammo while they should
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Check cast spell 51690
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Fix SpellDamage modifier of SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
This aura modifies a flat value, not a percent value.
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Implement proc effect of spells 67712, 67758
related to items 47316, 47477.
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Improve proc of spell 50421
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Add and implement server-side spell 23770
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EventAI: Improve TargetSelection related ErrorLog output
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DBScripts Engine: Change behaviour to search for a different npc when using buddy-search
With this an npc buddy will be interpreted as "another npc with entry"
Also toggle command 31 - TERMINATE_SCRIPT to also look only for other npcs of entry
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DBScripts Engine: Allow pets as buddy
Add new flag SCRIPT_FLAG_BUDDY_IS_PET (0x20) that will search not for a normal npc with buddy-search, but also for pets
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DBScripts Engine: Support buddy search by guid
* Add new `data_flags` flag SCRIPT_FLAG_BUDDY_BY_GUID (0x10)
If this flag is set, the content of `search_distance` is interpreted as db-guid of the requested buddy
* Also switch most error log output to DB-error log output (though this will include false positives)
----------
2020-02-17 09:20:48 +00:00
billy1arm
c94dbc84c2 [m] Lots of Doxygen fixes/additions - thanks to lfxGroove 2020-02-17 08:59:03 +00:00
billy1arm
ef445ea523 [12632] Revert previous commit (see Notes) 2020-02-17 00:54:15 +00:00
Schmoozerd
a27787851c [c12537] Update Authorship information
(based on commit [12388] - 037f217)

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
2020-02-16 21:27:46 +00:00
Schmoozerd
a05738717a [c12536] Happy New Year 2013
Update authorship information and prepare for easier ways next year

Signed-off-by: Schmoozerd <schmoozerd@cmangos>

(based on commit [12325] - b7dbcda)
2020-02-16 21:25:01 +00:00
Schmoozerd
835d1c7479 [12069] Cleanup comment style 2012-07-22 14:39:31 +02:00
Schmoozerd
e32b9953a1 Cleanup Operator padding 2012-07-20 17:38:23 +02:00
Schmoozerd
9753625fd1 Various Cleanups (framework/) 2012-07-19 21:54:46 +02:00
Schmoozerd
8068dcf6dd [11875] Update Copyright notice to year 2012
Start timemachine and a Happy new year to all!
2012-01-16 17:43:59 +01:00
zergtmn
3cb907051b [11796] Fix build in VS11 Developer Preview 2011-09-18 00:13:25 +06:00
VladimirMangos
6945d86e67 [11630] Possible fixed recent problems with build.
Removed support hash_value look like not used directly in MaNGOS
by testing diff Visual Studio versions and start create rpoblem
after recent changes.
2011-06-14 14:16:22 +04:00
Ambal
40ef9cbf2f [11284] Implement prepared statements for INSERT+DELETE+UPDATE SQL requests. Should improve player save performance + lower MySQL server CPU usage.
Note: PostgreSQL does not have prepared statements implemented using native APIs.

Huge thanks to Undergarun, kero99 and Vinolentus.

Signed-off-by: Ambal <pogrebniak@gala.net>
2011-03-25 22:17:59 +02:00
VladimirMangos
22115a8d04 [10968] More typo fixes in Callback.h 2011-01-06 01:20:21 +03:00
VladimirMangos
43707056f3 [10966] Fixed typos in Callback template classes. 2011-01-05 08:57:49 +03:00
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
VladimirMangos
acd0716297 [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.

In addition made related changes:
* Common.h header expected to be first include in any src/game/header except most simple cases.
* Related FILE.h header expected to be first include in FILE.cpp
* Fixed some absent includes and type forwards for safe build without PCH enabled.
* Avoid using MANGOS_ASSERT in src/framework code
2010-09-02 05:13:16 +04:00
VladimirMangos
c5ffa7710b [10376] Fixed build at VS90 with TR1
As problems show VS90 with TR1 different from VS100 by expected namespaces.
2010-08-19 02:25:35 +04:00
VladimirMangos
acdaac3587 [10370] Rename UnorderedMap.h -> UnorderedMapSet.h 2010-08-18 04:54:25 +04:00
CipherCOM
6600fc842f [10369] Implement UNORDERED_SET support.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also added compatibility code for old Visual Studio versions
for non standard way hash calculation for hash_set.

Thanks to Lynx3D for help in Unix side testing.
2010-08-18 04:37:08 +04:00
NoFantasy
a6360987de [10368] Use AI function DoCastSpellIfCan for eventAI ACTION_T_CAST
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-08-18 01:31:59 +02:00
VladimirMangos
fbf4c5b3b4 [10366] Add portable way for hash specialization adding.
Use it for ObjectGuid hash specialization
2010-08-18 01:13:42 +04:00
Lynx3d
d3cc3c2f27 [9778] Old gcc hash_map not have support for std::string keys.
In different from tr1 unordered_map

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-04-22 23:57:11 +04:00
XTZGZoReX
7532061a79 [9775] Cleanups in framework library.
* Removed last bits of threading in grid code.
* Removed some weird and unneeded declarations.
* General code style fixes.
* (Perhaps some things I forgot.)

Thanks to Lynx3d for the usual GCC-stabbing...
2010-04-22 11:49:43 +02:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
XTZGZoReX
1e9c672abd [8790] Remove useless/unused Base and CountedReference sources. 2009-11-08 12:22:41 +01:00
VladimirMangos
9e590f7ceb [7114] Code cleanups.
Remove redundant `inline` for in-class function definitions.
Fixed float -> int implicit casts.
2009-01-19 15:13:57 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VladimirMangos
9aa0578770 [6856] Fixed typo in not used function. This let build mangos with VS90/GCC. 2008-11-28 16:15:15 +03:00
Wyk3d
8b707ca072 [6855] Fixed the MapReference loop on map update by storing the iterator in the map. 2008-11-28 13:17:01 +02:00