Commit graph

15 commits

Author SHA1 Message Date
VladimirMangos
2fd536fe43 [11077] Game event fixes and condition improvments.
* At game events table loading checked not only allowed event ids range but also event existance.
* Renamed CONDITION_ACTIVE_EVENT -> CONDITION_ACTIVE_GAME_EVENT
* Implemented new conditions:
   - CONDITION_NOT_ACTIVE_GAME_EVENT
   - CONDITION_ACTIVE_HOLIDAY
   - CONDITION_NOT_ACTIVE_HOLIDAY

Recomended use holiday version where possible as more portable.
2011-01-28 23:48:52 +03:00
VladimirMangos
6b9de2c958 [10973] Implement game event mail sends at event start/stop.
Also implement save game event state to DB mostly for avoid
send mails at resume game event after server downtime.

Thanks to X-Savior for inspiring and original research.
2011-01-06 12:40:15 +03:00
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
VladimirMangos
d38df50a7e [10932] Imporvments gameevent creature morphing.
* Table `game_event_model_equip` renamed to `game_event_creature_data`
* Table allow now store same creatures for different events, BUT
  expected that related events no active in same time.
* Added possibility switch entry at gameevent time.
  This let have diff factions/loot and etc for creatures.
* Added possibility cast spells at gameevent start/end.
  Exist some spells that expected casted to creature at gameevent start
  for model replace, and for animation in other cases.

Note: `game_event_creature_data`.`modelid` field posisble will removed soon in fowor related spell use.
      Ofc, when spells will implemented in core.
2010-12-29 01:38:49 +03:00
VladimirMangos
3ff5ff2e6f [10929] Move game event creature morphing code to Creature::UpdateEntry
* This is allow have more clean logic in feature work.
* Prevent modify static creature data.
2010-12-28 22:52:40 +03:00
NoFantasy
449a708728 [10660] Make quest for game event be independent of source
Create new table and convert existing data.
Simplify how game event quests are activated during event by adding generic function to set quest active/inactive.
Any quest in game_event_quest are disabled until event start (and deactivated once stopped)

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-10-31 11:35:09 +01:00
schmoozerd
4e1c8a2ad6 [10107] Pool/event info in .npc info and .gobject target commands
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-26 18:56:22 +04:00
VladimirMangos
8e6410d639 [10089] Change in event system work with pool system.
* `game_event_pool` dropped and related in momory data generated
  based by another pool tables content.

* Pool work with spawed at event and despawned at event object now different.
  - If object listed in `game_event_*` as spawned at event start and it's part of some pool
    then all other pool object must be listed as spawned with this event start, and more,
    if pool has mother pool, then all mother pool members must have objects spawned at this
    event start. More short: all object of some top (not have mother pool) mitbe or listed for some event start spawn,
    or not listed for any event start spawn.
  - If object listed in `game_event_*` as DEspawned at event start and it's part of some pool
    then nothing special required for other pool objects. Event systemwil command to pool system exclude for spawning and despawn referenced
    object until event end.

* Many checks has been added at event/pool data loading.
* Changes fix crashes related to event/pool common work.

Thanks to NoFantasy for help in research original problems and ways for improve code.
2010-06-21 06:13:02 +04:00
VladimirMangos
ce761f4925 [9915] Clarify game_event field values and fix typos.
Thanks to BrightStone for pointing to ;)
2010-05-17 01:57:54 +04:00
VladimirMangos
d3c34e93c9 [9879] Update battleground weekend world state at start/stop event. 2010-05-12 09:24:05 +04:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
XTZGZoReX
3c1aef871a [8794] Also rename gameeventmgr to sGameEventMgr.
Hopefully last singleton rename. :)
2009-11-08 19:39:55 +01:00
NoFantasy
2d5b9c9efb [8502] Disable quests related to specific game events at startup if event not active.
Also rename member boolean variable.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-09-15 11:42:39 +02:00
VladimirMangos
4d8aec2c7d [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
VladimirMangos
be74937146 [7393] Implement access to client side holiday ids.
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
2009-03-07 03:00:17 +03:00
Renamed from src/game/GameEvent.h (Browse further)