Commit graph

6 commits

Author SHA1 Message Date
VladimirMangos
47060fe4b1 [11137] Fixed crash at reset normal dungeon while map loaded.
* Map Persistent noe have direct pointer back to map if map loaded.
  That let simplify some code and avoid map search.
* Crash showup in result changes in code logic related to reset processing.
* Also fix more old bug with reset normal dungeon with not loaded map.
* Reverse MapPersistentState::HasRespawnTimes and MapPersistentState::HasBounds() results
  to expected for function names and update related calls.

Thanks to Schmoozerd for help in research problem.
2011-02-12 06:44:52 +03:00
rsa
37afce30e0 [11135] Maybe finally fix *nix build.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-02-11 20:40:16 +03:00
VladimirMangos
da1b616312 [11133] Implement template functions for call functor for all Map/MapPersistentState with some map id. 2011-02-11 04:05:18 +03:00
VladimirMangos
d7cf24970a [11130] Make abstract function with body syntax compatible with GCC. 2011-02-10 19:36:07 +03:00
VladimirMangos
6d26ec0e7f [11129] Added WorldMap/WorldPersistentState subclass for non-instanceable maps.
This let have symmetric Map/MapPersistentState (sub)classes hierarchy.
2011-02-10 18:52:23 +03:00
VladimirMangos
108feb993d [11127] Rename src/game/InstanceSaveMgr.* -> src/game/MapPersistentStateMgr.* 2011-02-10 05:35:07 +03:00
Renamed from src/game/InstanceSaveMgr.h (Browse further)