Commit graph

36 commits

Author SHA1 Message Date
Antz
9d20fe2b32 Initial project location adjustment 2020-02-17 09:22:43 +00:00
Antz
f1c9e0f94b [Sync] Project header sync 2020-02-17 09:22:26 +00:00
rsa
60a7bec73f [12675] Fix MoveGen's interrupting after last commit
Signed-off-by: Schmoozerd <schmoozerd@cmangos>

(based on commit [12473] - baa6525)
2020-02-17 09:20:25 +00:00
Antz
1997c1e903 Rebase resync 2020-02-17 09:19:44 +00:00
billy1arm
c94dbc84c2 [m] Lots of Doxygen fixes/additions - thanks to lfxGroove 2020-02-17 08:59:03 +00:00
billy1arm
ef445ea523 [12632] Revert previous commit (see Notes) 2020-02-17 00:54:15 +00:00
Schmoozerd
a27787851c [c12537] Update Authorship information
(based on commit [12388] - 037f217)

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
2020-02-16 21:27:46 +00:00
Schmoozerd
a05738717a [c12536] Happy New Year 2013
Update authorship information and prepare for easier ways next year

Signed-off-by: Schmoozerd <schmoozerd@cmangos>

(based on commit [12325] - b7dbcda)
2020-02-16 21:25:01 +00:00
Schmoozerd
e32b9953a1 Cleanup Operator padding 2012-07-20 17:38:23 +02:00
Schmoozerd
2bd41afb3e Various Cleanups (game F-K) 2012-07-19 21:46:24 +02:00
sixsixnine
2f0ed05566 [11912] Use mmaps for MovementGenerators 2012-02-06 23:18:34 +01:00
Schmoozerd
8068dcf6dd [11875] Update Copyright notice to year 2012
Start timemachine and a Happy new year to all!
2012-01-16 17:43:59 +01:00
SilverIce
9d566398ad [11720] Implement spline movement subsystem
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

 1. Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
 2. Precission increased. There are no more position desync issues since client's position calculation formulas used.
 3. Now possible to move by paths with multiple points, send whole path to client.
2011-07-08 17:25:13 +03:00
VladimirMangos
b4f2e3d1a0 [11460] Use ObjectGuids in last missing cases in AI classes. 2011-05-10 11:06:26 +04:00
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
Ambal
f67d89f109 [10727] Map system re-engineered. Special thanks to Blueboy for tests.
Signed-off-by: Ambal <pogrebniak@gala.net>
2010-11-16 21:08:28 +02:00
VladimirMangos
c955941b55 [10627] Use ObjectGuid for player's selection and unit's target 2010-10-20 08:19:48 +04:00
DasBlub
61102e3b16 [10610] Renamed some functions from the Creature class
Also other classes have been affected, due to the use of search&replace.
This will probably break some patches and 3rd party libraries, so make sure to update them if required.
Thanks to Phille for the original idea and patch!
2010-10-14 22:07:04 +02:00
VladimirMangos
c179c45087 [9461] Some another cases when movegen can be lost while updating. 2010-02-27 01:21:16 +03:00
AlexDereka
ccfd42bf3e [9381] Fixed some compile warnings. 2010-02-14 18:16:07 +03:00
AlexDereka
696cba9c37 [9330] Fixed msvc compile warnings. 2010-02-08 16:27:35 +03:00
tomrus88
db547a008a Get rid of monster movement flags, since it's really spline flags.
Thanks to Ralek for research.
2010-02-07 15:03:36 +03:00
VladimirMangos
6a2e8064f1 [9208] Big cleanup in UNIT_STAT_* use
* Re-number enums by function groups and use where possible new defined masks in code instead raw enum |-lists.
* Avoid use movement generator generic state markers like UNIT_STAT_CONFUSED for mark movement stoped.
  Add special shadow UNIT_STAT_CONFUSED_MOVE/etc states for like use.
  UNIT_STAT_CONFUSED in like case will be safe expect use for normal checks confused state presence
  And UNIT_STAT_CONFUSED_MOVE for check real move in this state
2010-01-18 11:59:10 +03:00
VladimirMangos
132b1cbabd [9188] Implement MoveGen::Interrupt call.
It can be used in time when need do some tasks before
another movement generator add on top to motion stack.
This just finish pair Interrupt->Reset similar Initilize->Finilize
In general movementgenerator have states:

Initilize=>Interrupt<=>[-some addition movegen->]<=>Reset=>Finalize
2010-01-16 07:02:13 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
balrok
02d45b4b54 [8625] feign_death cleanups
use an extra function for setfeigndeath()
like it's done with setfeared already..
allow to apply feigndeath on creatures too
avoid moving of creatures with feign death applied
and start attacking last victim when feigndeath disappears
2009-10-11 14:22:52 +02:00
tomrus88
2d86aa4535 Misc fixes. 2009-09-14 18:11:15 +04:00
VladimirMangos
48caaaffcf [8077] Resolve mixed store and use 2 different flags values types in single field.
* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
2009-07-02 09:18:24 +04:00
Ambal
b76c4c2f3c [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-06-16 12:47:02 +04:00
tomrus88
52effd119c Merge commit 'origin/master' into 310
Conflicts:
	src/game/TargetedMovementGenerator.cpp
	win/VC71/shared.vcproj
2009-05-21 20:17:19 +04:00
Neo2003
fa03b3663a Mobs fleeing and getting assistance feature implementaion.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also rename ACTION_T_FLEE to ACTION_T_FLEE_FOR_ASSIST for clear use
2009-05-21 01:33:28 +04:00
tomrus88
7e938af972 Updated to latest PTR client build 9868. 2009-05-05 10:41:22 +04:00
zhenya
8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
VladimirMangos
09bf9260cb [7260] Fixed access to uninitilized fields in FleeingMovementGenerator and Creature::IsOutOfThreatArea. 2009-02-10 06:22:52 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00