Commit graph

28 commits

Author SHA1 Message Date
Antz
9d20fe2b32 Initial project location adjustment 2020-02-17 09:22:43 +00:00
Antz
f1c9e0f94b [Sync] Project header sync 2020-02-17 09:22:26 +00:00
Antz
1997c1e903 Rebase resync 2020-02-17 09:19:44 +00:00
billy1arm
ef445ea523 [12632] Revert previous commit (see Notes) 2020-02-17 00:54:15 +00:00
Schmoozerd
a27787851c [c12537] Update Authorship information
(based on commit [12388] - 037f217)

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
2020-02-16 21:27:46 +00:00
Schmoozerd
a05738717a [c12536] Happy New Year 2013
Update authorship information and prepare for easier ways next year

Signed-off-by: Schmoozerd <schmoozerd@cmangos>

(based on commit [12325] - b7dbcda)
2020-02-16 21:25:01 +00:00
Schmoozerd
e32b9953a1 Cleanup Operator padding 2012-07-20 17:38:23 +02:00
Schmoozerd
865f7d7428 Various Cleanups (game Q-R) 2012-07-19 21:51:54 +02:00
Schmoozerd
8068dcf6dd [11875] Update Copyright notice to year 2012
Start timemachine and a Happy new year to all!
2012-01-16 17:43:59 +01:00
VladimirMangos
b4f2e3d1a0 [11460] Use ObjectGuids in last missing cases in AI classes. 2011-05-10 11:06:26 +04:00
VladimirMangos
cf685da47a [11139] Use for Creature/GameObject local per-map guids
* Creature/GameObject guid generators moved to Map
* For avoid wrong not converted cases generic function in ObjectMgr has been replaced by
  specilized guid generation function like sObjectMgr.GeneratePlayerLowGuid().
  This let catch all cases that need update in custom code or scripts.
* Drop many ObjectAcessor.h now dead code. This is also make mangos more thread safe.
* Restore one more time unix build broken in prev. commits.

Note: many cases when something not wotk in instance but work in continents
possible magicly start work after this commit. For example, some gm commands.
From large systems that need more chnages for start work in full power in instances
can be referecned pool/gamevent system. Last need just small hacks drop changes but
in will addded in independent commit.
2011-02-12 09:52:16 +03:00
VladimirMangos
caf9f0cae2 [11109] Move DoMeleeAttackIfReady to CreatureAI and reuse more wide. 2011-02-05 21:20:21 +03:00
Schmoozerd
8e68d1bcaf [11105] Melee attacks distance
Inspired by patch provided by Feanordev.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-02-03 01:25:32 +03:00
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
DasBlub
61102e3b16 [10610] Renamed some functions from the Creature class
Also other classes have been affected, due to the use of search&replace.
This will probably break some patches and 3rd party libraries, so make sure to update them if required.
Thanks to Phille for the original idea and patch!
2010-10-14 22:07:04 +02:00
VladimirMangos
45cdc67f58 [10338] Create Map version for GetPlayer/GetUnit fucntions
* This let make map local way access for cases when player/all units
  expected to be at same map (for scripts cases for example).
  Ofc, still exist many places where code expect world wide player search.
  Spell casting for support far target cases, groups/guilds/chat/etc packets

* Function Unit::GetUnit depricated and will removed soon.
* Function GetCreatureOrPetOrVehicle renamed to less horriable GetAnyTypeCreature name.
2010-08-10 23:22:11 +04:00
Lynx3d
01d326b90d [10202] Rename isInFlight() to IsTaxiFlying() and UNIT_STAT_IN_FLIGHT to UNIT_STAT_TAXI_FLIGHT.
Also add IsFreeFlying() function to Player class.
2010-07-17 02:06:28 +02:00
VladimirMangos
722135b326 [9838] More log filters and macro uses.
* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
2010-05-05 18:46:10 +04:00
VladimirMangos
8a03785470 [9198] Replace targeted movegen by 2 new: chase/follow movegens.
NOTE: this is mostly just formal adding 2 movegens with very limited cleanups.
Real result from adding 2 new movegens possible after apply more deep cleanups/fixes
in UNIT_STAT_CHASE/UNIT_STAT_FOLLOW set. But this will need more cereful changes
because we have currently sometime strange dependences and places for set for this flags.
Similar cleanups required for other movegen related flags. Infact i have related patches but
need more testing before apply step by step.
2010-01-17 09:37:11 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
VladimirMangos
b258a17ba4 [8658] Threat calculation fixes and improvements.
* Add single arg version Unit::AddThreat for just adding to threat list.
* Req. provide schollmask and crit flag for any real threat value for proper threats mod apply.
* Send crit flag in DealDamage as MELEE_HIT_CRIT for spell damage for later send to threat call.
* For not affected by modifiers threat values use SPELL_SCHOOL_MASK_NONE.
* Implement aura SPELL_AURA_MOD_CRITICAL_THREAT (used only in itemset 529 effect).
2009-10-17 11:02:30 +04:00
NoFantasy
e973b082f4 [8643] Correct a few typos in debug log messages.
Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-10-14 13:42:44 +02:00
NoFantasy
65965bc5fa [8642] Replace the Spanish word 'hostil' with the English one.
Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-10-14 12:46:10 +02:00
VladimirMangos
73db1cbe01 [7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). 2009-04-27 03:40:50 +04:00
VladimirMangos
d910610600 [7697] Interrupt casting at enter to evade mode. 2009-04-22 18:05:59 +04:00
VladimirMangos
69fb9736cc [7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases.
Also send pointer to AI constructors ans mark constructors as explicit.

This changes allow move now some generic often used AI code to CreatureAI helper functions.
2009-04-14 06:52:16 +04:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00