* Support correct aura state at server set for different casters effects
* Correctly check this telent (per caster) aura state at cast
* Correctly show per-caster aura state for cleitns.
* Implement DoT apply for 47897 and ranks.
* Implement propertly aura state update at add/remove 47897/348 and ranks
* Update checks for 29722 and ranks for bonus damage
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Fixed place, basic dependent from 2 auras type at target and damage calculation.
* Avoid double apply spell bonus from original effect and talent self.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This is first patch in series for resolve all problem suggested by different authors.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Drop horribale hack with stored charges amount, use instead GO info charges data as expected.
* Count trap activations as charge uses if it have limited charges.
* Check trap reactions only in ready spawned state.
After switch to 3.x.x all data get explcitly from ClassMask fields in spell.dbc
and no need in custom values.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also implement KillCreditN field check at loading.
For cases where name of sender is expected to show in client chat (mainly emote texts), add %s to the text where name should display.
Signed-off-by: NoFantasy <nofantasy@nf.no>
* GM.InGMList replaced by GM.InGMList.Level with default value 3 (visible any gm levels)
* GM.InWhoList replaced by GM.InWhoList.Level with default value 3 (visible any gm levels)
Update mangosd.conf if used non default value for old GM.InGMList and GM.InWhoList
* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use.
* Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers.
* Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases.
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Apply SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT in melee binus for special attacks
* In damage calulcation spell 5221 and ranks considered have MECHANIC_BLEED.
* Drop more dead code related to 33878/33876 and ranks.