Commit graph

152 commits

Author SHA1 Message Date
DiSlord
18eeaa85dd Implement 220 SPELL_AURA_MOD_RATING_FROM_STAT aura
Recalculate Melee/Ranged/Spell Hit Chances (not apply/remove) for players

Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-21 05:20:09 +03:00
DiSlord
4090872bfa Implement SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT aura
Remove redurant check m_miscvalue on Intelect for SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT

Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-20 23:56:58 +03:00
DiSlord
213a10dcbd Implement 277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS
Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-17 01:52:10 +03:00
DiSlord
2c1f19d997 Implement 275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT
Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-17 00:46:53 +03:00
VladimirMangos
fc684dc737 Simplify check in reagent cheking code. Small code cleanups after recent commit. 2008-12-16 19:19:31 +03:00
DiSlord
f1cc9dc319 * Add some aura names and comments
* Implement 256 SPELL_AURA_NO_REAGENT_USE aura
* Move no reagent check to Player::CanNoReagentCast
* Add some func for get/check SpellClassMask (used in some new aura/effect)

Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-16 18:24:30 +03:00
tomrus88
71b1065c8b Merge branch 'master' into 303
Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Chat.h
	src/game/Player.h
	src/game/World.h
	src/game/debugcmds.cpp
2008-12-16 07:30:23 +03:00
ApoC
a5331ab517 [6910] Implemented rewritten arenas. Original author w12x@getmangos.com
Many thanks also to:
  Balrok@github.com for long time updating.
  Triply@github.com for great work in rewriting process.
  All who I forget to name.
Signed-off-by: ApoC <apoc@nymfe.net>
2008-12-16 00:17:24 +01:00
DiSlord
f7701b87a1 Some work vs SPELL_AURA_PERIODIC_DUMMY aura
* Optimisation
* Implement Warrior 61216 and ranks
* Implement Druid 22842
* Implement Hunter 53301 and ranks, 53511 and ranks
* Implement DK 45524 and related spells, 48978 and ranks
* Some comments for future

Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-15 02:07:24 +03:00
tomrus88
857e7ae7ee Updated opcodes enum. 2008-12-12 18:12:28 +03:00
DiSlord
6c02f00a93 Merge branch 'master' of git@github.com:mangos/mangos.git into procflag 2008-12-12 01:34:09 +03:00
VladimirMangos
3da9f3f4cc [6889] Backport some not client version specific changes and fixes from 303 branch. 2008-12-09 14:08:29 +03:00
VladimirMangos
82cbd9152d Fixed possible crash in Aura::HandleModPossessPet
Also small code cleanup.
2008-12-09 11:47:49 +03:00
VladimirMangos
6cee03bae0 Fixed build after merge. 2008-12-09 08:28:42 +03:00
tomrus88
ef69f6b80c Merge branch 'master' into 303
Conflicts:
	src/game/Player.cpp
	src/shared/revision_nr.h
2008-12-09 00:32:47 +03:00
DiSlord
9b842b6fdc Work under spell mods
* Add support > 64 bit spellFamily mask
    * Remove not used fields in SpellModifier
    * Remove not used (and not correct work vs charges) GetTotalFlatMods, GetTotalPctMods
    * Use DBC based data for spell_affect
    * More better work SPELL_AURA_ADD_TARGET_TRIGGER aura

Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-08 23:22:39 +03:00
balrok
2e08a63da7 [6884] Replaced iterator++ with ++iterator in for-loop-headers
i used this script
for i in ls *.[ch]*; do cat $i | sed -r 's/(.*for.*iterator.*;\
    *)([a-z0-9\_\*]+)\ *\+\+(.*)/\1++\2\3/' > /tmp/mangos/$i; done
for i in ls *.[ch]*; do cp /tmp/mangos/$i $i; done

and rechecked it with my eyes, if everything is right
i took only for-loops cause they can be gathered easier with a script

Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-07 19:49:45 +01:00
VladimirMangos
e58df484a2 Implement aura use in new version of racial trait 20550. Add unit stat mods for rune/runic powers.
Last change will also prevent corruption armor and holy resistence values.
2008-12-04 06:30:57 +03:00
tomrus88
a2503162fc Fixed possible crash 2008-12-03 00:27:33 +03:00
tomrus88
0e0d721292 AuraConvertRune, EffectActivateRune, dunno if it's correct way to do that... 2008-11-30 16:16:00 +03:00
DiSlord
4a07c0c6c2 Apply procPatch 2008-11-26 22:23:10 +03:00
tomrus88
5fae2418ab Misc fixes 2008-11-23 16:18:14 +03:00
tomrus88
5b5e266c17 Misc fixes 2008-11-22 09:04:10 +03:00
tomrus88
397efd4fac Merge branch 'master' into 303
Conflicts:
	src/game/SpellEffects.cpp
2008-11-18 18:08:58 +03:00
hunuza
ac00eee418 Replace some MapManager::Instance().GetMap() calls with WorldObject::GetMap() 2008-11-17 17:24:53 +01:00
tomrus88
52b0ab1f89 Merge branch 'master' into 303 2008-11-17 01:50:37 +03:00
VladimirMangos
0ae2133254 [6833] More correct aura cancel for channeled spells.
Remove auras at channeled target.
Cancel channeled spell at spell aura cancel.
Also move battleground resurection spell code to more appropriate place.
2008-11-16 23:33:22 +03:00
tomrus88
dcb39d1512 Cleanup 2008-11-16 21:17:56 +03:00
tomrus88
4e76f1ac98 crash fix 2008-11-16 17:07:11 +03:00
tomrus88
efdb8e01dd Removed direct use of some updatefields 2008-11-15 22:04:00 +03:00
tomrus88
6fae544fbe Merge branch 'master' into 303
Conflicts:
	src/game/WorldSocket.cpp
	src/shared/Database/DBCStructure.h
	src/shared/Database/DBCfmt.cpp
2008-11-10 01:10:52 +03:00
tomrus88
2c1671ef5c Positive auras can be cancelled once again :) 2008-11-09 19:53:24 +03:00
tomrus88
1d3667e765 Some work on visible auras 2008-11-09 18:47:26 +03:00
Megamage
ace2d4815e Prevent proc spell from HOT and DOT ticks.
Signed-off-by: ApoC <apoc@nymfe.net>
2008-11-09 13:32:07 +01:00
tomrus88
50e538c32f Merge branch 'master' into 303 2008-11-09 11:37:52 +03:00
Arthorius
397d855569 [6809] Not reset display model at shapeshift aura remove if it not set at apply.
This must resolve problems with model reset at warrior stance switch.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-11-09 09:44:12 +03:00
tomrus88
f6ff7b5a45 Updated some enums 2008-11-09 01:43:22 +03:00
tomrus88
7974d1cb94 Merge branch 'master' into 303
Conflicts:
	src/game/Player.cpp
	src/game/Spell.cpp
2008-11-08 16:52:28 +03:00
tomrus88
7c73afbd22 Raid wide auras, untested 2008-11-08 16:44:10 +03:00
VladimirMangos
4476d483d4 Fixed comment text and code indentifiers spelling.
GetFieldNames part provided by Paradox.
2008-11-06 19:22:23 +03:00
tomrus88
78ec66babc Merge branch 'master' into 303
Conflicts:
	contrib/extractor/System.cpp
	contrib/extractor/ad.exe
	src/game/WorldSocket.cpp
2008-11-06 15:50:47 +03:00
VladimirMangos
88b1974df6 Fixed warnings, unused code and typos.
Including fix  _SCallback for 3 params, triggred mode correct call for .cast back and .cast target.
Remove outdated code for support old 19421 (and ranks) implementation in client data.
2008-11-05 05:06:35 +03:00
tomrus88
9cc6f1f3ec Merge branch 'master' into 303
Conflicts:
	src/game/Level2.cpp
	src/game/Pet.cpp
	src/game/Player.cpp
2008-11-03 14:44:58 +03:00
tomrus88
8d54103456 Fixed spell.dbc structure 2008-11-03 14:22:55 +03:00
VladimirMangos
166007525e More fixes for wrong format arg/value pairs. 2008-11-03 01:48:16 +03:00
VladimirMangos
ed7390dede Instead mark spell as delatable mark it as executed and referenced from Unit current spells array and not deleted spell in like cases.
This is solve crashs if spell deleted at caster die in result triggered spells casting chain from currently executed spell.
2008-11-03 01:48:14 +03:00
tomrus88
97bf2e7d68 Fixed windows build, account data should be saved server side now 2008-10-27 20:00:56 +03:00
tomrus88
ff7318e348 Updated auras enum 2008-10-26 12:14:56 +03:00
tomrus88
629da9de32 Updated spells stuff 2008-10-26 10:15:52 +03:00
arrai
406ac0abe5 * [sql/updates/2008_10_22_01_mangos_quest_template.sql] Implemented honor rewards from quests 2008-10-22 01:20:18 +02:00