* This allows Linux OS to update world every 50ms like Windows (possible speed-up, but more CPU usage).
* This hack was probably used because of old sockets lib, but we don't use this for worldd anymore.
Fixed typo with BattleGroundPlayerMap.
Optimized implementation for removing offline players from battleground.
Fixed typo in BattleGroundMgr::DeleteAllBattleGrounds.
Patch is tested and should work.
TODO there is a bug if you disable premature finish timer, that can cause battlegrounds to be never ending!
TODO rewrite BattleGround::RemovePlayer function - and fix bugs there!
I might not have today enough time to fix those bugs.
Signed-off-by: Triply <triply@getmangos.com>
Cheating preventing at reconect for queued session and sending unexpected packets to server.
Removed unneeded after ACE related changes kicked sessions list.
Added the possibility to use custom process return values
instead of hardcoded 0 (shutdown) or 2 (restart) to allow using them
for various custom external features / better handling.
This can be used through 4 commands in ".server" family:
- shutdown
- restart
- idleshutdown
- idlerestart
Those have from now on 2 arguments, where the second (return value)
is optional:
.server <command> <time> [return_value]
If return_value is not specified, default value (0 or 2) is used.
Signed-off-by: freghar <compmancz@gmail.com>
Set restart exist code for SIGINT singnal case.
Some code simplifications for original patch.
Related code cleanups.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>