Commit graph

15 commits

Author SHA1 Message Date
VladimirMangos
329fb3f9d1 [7440] Use server-side only zone info. Optimize related calles in case zone and subzone use.
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
2009-03-11 10:08:12 +03:00
VladimirMangos
9b3daf3933 [7330] Code warnings and style cleanups. Some bugs fixes.
1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.

Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
2009-02-24 01:54:53 +03:00
VladimirMangos
aa24bd836e [7207] Phase system development continue for DB/in_game objects
* Store phase mask for creatures/gameobjects/corpse in DB
* Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects
* Select proper phase for spawned creature/gameobjects and save it in DB

TODO: in game commands.
2009-01-31 06:11:50 +03:00
VladimirMangos
b5da610388 Phase system development continue.
* Use WorldObject phase mask field instead explicit aura scan. This allow have phase for any world objects.
* Add phase checks to packet broadcasters/object searchers. This let correctly work say/yell/area
  and multi/random target spells/aggro assistance in phased areas or target selection.
* In GM-mode character presense (see and visible) in all phases except normal visibility efects including GM-visibility.

TODO: summoned objects phase set base at owner phase, load phase mask for creatures/gameobjects from DB, in game commands.
2009-01-31 06:06:01 +03:00
VladimirMangos
0798b151cc Small vehicle related code cleanup. 2009-01-24 01:45:57 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
Wyk3d
07394d45da [6977] Fixed a crash caused by incorrect use of GetMap for corpses in other maps, and another one caused by SelectHostilTarget failing to notice the target is not in world, due to a fauly InSameMap check. 2008-12-29 22:24:05 +02:00
hunuza
0f12997ef1 [6899] Pass const reference instead of value for some strings in some functions.
Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-12 14:17:37 +01:00
VladimirMangos
3da9f3f4cc [6889] Backport some not client version specific changes and fixes from 303 branch. 2008-12-09 14:08:29 +03:00
tomrus88
d00a453863 Reduced number of cells (doubled max visibility distance).
Use 2D distance for visibility checks.
2008-12-05 17:42:46 +03:00
evilstar
1da8ff0043 [6812] Implement localization of creature/gameobject name that say/yell.
Original patch deeply rewrited.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-11-09 13:19:08 +03:00
VladimirMangos
5222f49820 Use (if available) TR1 unordered_map instead hash_map at Unix/Linux (in GCC 4.0.0 and later) and Windows (VC90 and later) 2008-11-08 11:44:13 +03:00
VladimirMangos
88b1974df6 Fixed warnings, unused code and typos.
Including fix  _SCallback for 3 params, triggred mode correct call for .cast back and .cast target.
Remove outdated code for support old 19421 (and ranks) implementation in client data.
2008-11-05 05:06:35 +03:00
VladimirMangos
166007525e More fixes for wrong format arg/value pairs. 2008-11-03 01:48:16 +03:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00