Commit graph

5 commits

Author SHA1 Message Date
VladimirMangos
b5da610388 Phase system development continue.
* Use WorldObject phase mask field instead explicit aura scan. This allow have phase for any world objects.
* Add phase checks to packet broadcasters/object searchers. This let correctly work say/yell/area
  and multi/random target spells/aggro assistance in phased areas or target selection.
* In GM-mode character presense (see and visible) in all phases except normal visibility efects including GM-visibility.

TODO: summoned objects phase set base at owner phase, load phase mask for creatures/gameobjects from DB, in game commands.
2009-01-31 06:06:01 +03:00
ApoC
700fb25407 [7194] Reorganized order.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-01-27 14:59:49 +01:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
tomrus88
c2f65a01c1 Updated social stuff 2008-10-26 10:24:38 +03:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00