VladimirMangos
c4d4bb5620
[7552] Move client version dependend DBC code to src/game.
2009-03-27 01:59:26 +03:00
DonTomika
ff0c31e103
[7545] Fixed exploration achievements for certian areas
2009-03-26 17:06:46 +01:00
VladimirMangos
54acc587da
[7513] Implement currencies tab work. Also check related item data at server startup.
2009-03-22 05:22:03 +03:00
VladimirMangos
38395ac07d
[7512] Implement checks of item bag mask at server startup.
2009-03-22 03:32:10 +03:00
tomrus88
28dc20c6e2
Small code cleanup and partial merge with dev branch
2009-03-21 19:07:38 +03:00
VladimirMangos
be74937146
[7393] Implement access to client side holiday ids.
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* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
2009-03-07 03:00:17 +03:00
VladimirMangos
b052777f71
Implemented limit category check for item/gem at equip or gem inserting.
2009-02-14 12:17:04 +03:00
VladimirMangos
2d242c86a8
[7266] Use DBC data for auction cut/deposit percents and location (auiction house id in fact).
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Note: `auctionhouse`.`location` field not used after this. But not removed to simplify backporting to mangos-0.12.
2009-02-12 04:52:02 +03:00
VladimirMangos
100801b713
[7147] Check creature template type/family at server startup.
2009-01-23 01:28:05 +03:00
VladimirMangos
c0824b35c6
Fix item Unk0 field type as expected signed and related log output.
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Also restore item class check at server loading but not subclass check. Problems only with subclass check case.
2009-01-15 03:08:25 +03:00
VladimirMangos
c7a5537bac
[7087] Use signed type as expected for item material field. This also fix -1 value output for it.
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Also disable Class/Subclass item_template check by dbc data for avoid unexpected log spam (dbc have some wrong values for this fields).
2009-01-15 00:12:48 +03:00
VladimirMangos
d53b43024a
[7080] More item_template data checks at loading.
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Not all checks can be 100% correct result possible. Plerase, report proved wrong output and this checks part will disabled.
2009-01-14 00:29:32 +03:00
arrai
c6f48843ad
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
DiSlord
1f4b00a848
[7011] Add check Aura Spell req in Spell::CanCast
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Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-03 03:07:06 +03:00
GriffonHeart
2441c2a69f
[6997] Fixed: In 3.0.3 spell data have area group id instead area id.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-01-01 22:43:08 +03:00
DiSlord
9b842b6fdc
Work under spell mods
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* Add support > 64 bit spellFamily mask
* Remove not used fields in SpellModifier
* Remove not used (and not correct work vs charges) GetTotalFlatMods, GetTotalPctMods
* Use DBC based data for spell_affect
* More better work SPELL_AURA_ADD_TARGET_TRIGGER aura
Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-08 23:22:39 +03:00
arrai
82898a7922
Added structure for WorldMapOverlay.dbc
2008-11-28 22:35:27 +01:00
tomrus88
91984f83b5
Properly resolved merge conflict
2008-11-28 18:34:31 +03:00
tomrus88
93cf13acec
Merge branch 'master' into 303
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Conflicts:
src/shared/Database/DBCStores.cpp
src/shared/Database/DBCfmt.cpp
2008-11-28 07:20:02 +03:00
VladimirMangos
9fc7dd9ead
[6853] [2008_11_27_01_mangos_playercreateinfo_item.sql] Use DBC data for creating initial character items.
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Thanks to WCell team for DBC structure research.
`playercreateinfo_item` content removed from mangos.sql and table can be used now only for custom additional initial items.
2008-11-28 02:20:02 +03:00
tomrus88
943963df7e
Added vehicle*.dbc
2008-11-26 19:47:07 +03:00
tomrus88
c0c0c9c776
barber shop race/gender checks, fly check for map 571
2008-11-19 01:00:41 +03:00
tomrus88
204b61c220
Added empty vehicle class, vehicle*.dbc struct's
2008-11-11 00:05:00 +03:00
tomrus88
96f2b1d314
Load SummonProperties.dbc, data not used yet
2008-11-10 00:58:14 +03:00
VladimirMangos
755717e8ac
[6813] Allow have team dependent graveyards at entrance map for instances.
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Entrance map graveyards selected by same way as local (by distance from entrance)
Until DB support will work in old way base at current DB data.
2008-11-09 17:02:58 +03:00
VladimirMangos
d2be8dbe8f
Implement expansion class check and unique class limit.
2008-11-09 04:17:13 +03:00
arrai
3d86187c4a
Implemented ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
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Added basic support for timed achievements
2008-11-04 00:54:29 +01:00
tomrus88
8d54103456
Fixed spell.dbc structure
2008-11-03 14:22:55 +03:00
tomrus88
5ca92eddd7
Fixed MSG_CORPSE_QUERY for dungeons/raids, fixed SMSG_ATTACKERSTATEUPDATE
2008-10-30 23:02:48 +03:00
arrai
e92cc728c3
Reverted wrong commit d2785283e - the real source for not matching the flags was a mixed up index in DBCfmt.cpp
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Added database integrity check for creature_equip_template
Differ between stored and pending completed achievements
2008-10-29 17:58:56 +01:00
arrai
deccb566ae
Further work on the achievement system
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Implemented ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
Fixed SMSG_CRITERIA_UPDATE structure
Implemented parts of ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL - there are still some unknown additional conditions for this criteria type
Fixed sAchievementStore lookup errors caused by an invalid DBCfmt
2008-10-28 00:06:52 +01:00
arrai
ba4b9ad480
Added achievement dbc stuff, fixed linux build
2008-10-26 12:55:15 +01:00
tomrus88
e08d8642f4
Updated DBC files structure
2008-10-26 10:13:07 +03:00
TheLuda
800ee76535
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
2008-10-14 00:29:20 +02:00