After switch to new vmap version and later height check code chnages
some vmap related options now outdated.
* Option vmap.ignoreMapIds removed. You can't now diable vmaps use for selected maps.
* Option vmap.enableHeight must be always enabled for normal work server and server
at startup now pring error if it's diabled. Option still supported just for special
work cases (debug, new clients testing, etc).
Possible soon option vmap.ignoreSpellIds also will be removed, because like los ignore checks
must be in spell code instead options.
This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances,
aswell as prevent creatures from falling inside larger solid object around the world.
Default height search is untouched, needs more research on how creature AI etc. will be affected.
Important:
* You have to re-extract and assemble vmaps
* Update your config file, new option 'vmap.enableIndoorCheck' added
New features:
* Include WMO+DBC area information for correct subarea identification and indoor check
* Support for WMO liquid (fishing/swimming in cities, instances and oterh WMO based environments)
Technical changes:
* New Bounding Interval Hierarchy (BIH) data structure for better performance
* Referenced model data for reduced memory usage,
needs more files, but reduces overall file size from ~1.9GB to ~550MB
Additional Authors:
arrai (DBC handling and indoor detection)
faramir118 (windows support and bug investigation)
And of course thanks Vladimir for a lot of patience and support!