* Store reset time for map/difficulty pairs.
* Use DBC data for reset time and max players instead `instance_template` fields (dropped)
for each existed map/difficulty pair.
* Fix some "heroic" related checks in spells/etc.
former know as heroic_entry we now have 3 of those
which let us chose different creature_templates for different
map-types
normal maps will need a bit more support to use correct
spawnmodes
but for battlegrounds it works already good:
they are divided by levelrange:
0-59 == normal spawn -> spiritguides level 60
60-69 == difficulty=1 -> spritiguides level 70
70-79 == difficulty=2 -> spiritguides level 80
80 == difficulty=3 -> spiritguides level 80
this is needed mostly for alterac valley to get
right creature-templates spawned
and with that all creature->SetLevel hacks could
get removed from alterac valley code
* git_id updated to generate revision_sql.h file with required_* fields strings.
* mangosd/realmd changed to include header and check this strings at startup.
* mangosd/realmd will terminated if related strings not match in DB content.
In most cases this meaning that not all expected sql updates applied.
Current required_* field stored in DB output in error to help find what last sql updates applied.
IMPORTNAT NOTE for mangos devs: please update used git_id before adding next commits with sql updates!
* Load table data to std::map instead SQLStorage and add check loaded spell existance.
* Drop from table not existed spells.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
* Add new creature_template field `dmg_multiplier`
* Make attackpower include in creature damage not dependent from attack speed.
NOTE: included in sql update recalculation for creature damage related fields only make
temporary possible usable values. Real values need revisited by DB devs for correctness.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Send SMSG_CRITERIA_UPDATE to player itself only. This will fix bug when, for example near player death
owerwrite another player death count in statistics until next death or relogin.
* Send to near player CHAT_MSG_ACHIEVEMENT instead CHAT_MSG_GUILD_ACHIEVEMENT
* Not send CHAT_MSG_GUILD_ACHIEVEMENT to player itself.
* Limit around broadcast of SMSG_ACHIEVEMENT_EARNED to CONFIG_LISTEN_RANGE_SAY (same as for CHAT_MSG_ACHIEVEMENT)