Commit graph

822 commits

Author SHA1 Message Date
VladimirMangos
f2cdfcf9b2 [11517] Restore work glyph 43350 2011-05-21 06:04:49 +04:00
laise
36857cadc9 [11516] Druid T10 Balance 4P Bonus
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-05-21 04:49:36 +04:00
Vinolentus
19ff7f0a8b [11513] Not pass command list as format %s value.
This let avoid not nice command list text length limitation.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-05-20 23:14:06 +04:00
laise
440e80b5ae [11503] Warrior t10 dps set bonuses.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-05-18 05:07:29 +04:00
VladimirMangos
eb61995f7e [11501] Implement item 46098/46348 enchanting work. 2011-05-18 03:15:24 +04:00
NoFantasy
ecdb435b1e [11489] Remove the old and custom UNIT_NPC_FLAG_GUARD for creatures.
Existing data moved to flags_extra field, with value CREATURE_FLAG_EXTRA_GUARD (0x400 / 1024).
Remove isGuard() from Unit class to a new IsGuard() function in Creature class.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2011-05-14 19:17:13 +02:00
Den
706c97c943 [11453] Fixed tier 8 4p bonus affect work
Also small spells ordering fix in `spell_proc_event`.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-05-09 05:50:24 +04:00
stfxpi
0c33b7bedf [11452] Implement spell 14537 effects.
Also re-add in correct way sql update for prev. commit.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-05-09 05:30:46 +04:00
bwsrv
917e832fed [11451] Fixed proc talent 63156 and ranks from 6353 and ranks.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-05-09 04:19:57 +04:00
BThallid
7237fe7f62 [11436] Really save/load item 5/6 objectives counters in quest status.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-05-08 01:55:32 +04:00
VladimirMangos
06ba42ccba [11435] Fixed IsPositiveEffect triggered spell case and some cleanups
Mostly found in time 400 update.
2011-05-08 01:43:02 +04:00
VladimirMangos
8807af4a18 [11433] Remove remains 'internalItemHandler' as default in past item script name. 2011-05-07 18:38:42 +04:00
TOM_RUS
e39a8b55a0 [11391] Auction: multi sell, sale pending list and other fixes. 2011-04-24 21:57:49 +04:00
zergtmn
2835aa5f20 [11385] Add support for static vehicle spawns
Signed-off-by: zergtmn <zerg@myisp.com>
2011-04-20 23:23:47 +06:00
DasBlub
7b2308e483 [11372] Convert tabs to 4 spaces
Thanks to Darkknight900 for pointing out!

Used this script on sql/ and src/: find . -iname *.h -o -iname *.cpp -o -iname *.inc -o -iname *.sql | xargs sed -i 's/\t/    /g'
2011-04-17 01:34:51 +02:00
mns
531103b9e5 [11348] Ignore spell power for item spell 43733.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-04-14 04:34:46 +04:00
VladimirMangos
07fcdc33cc [11346] Use DELETE/INSERT in 11335_02_mangos_mangos_string.sql 2011-04-13 20:27:23 +04:00
Darkknight900
d83c75b555 [11337] Better wording. v1.01
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-04-12 17:57:13 +04:00
Schmoozerd
ea516bef45 [11335] Let npc info command display more information.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-04-12 13:59:26 +04:00
NoFantasy
3cd5a2fb9c [11312] Better wording.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-04-03 22:38:29 +04:00
VladimirMangos
b92ebd994f [11310] Make .npc add/.gobject add commands work safe.
Reserve at server startup some guods follow last used in static DB spawns guid
for creatures/gameobjects for use in .npc add/.gobject add commands.
This allow safe select guids not used in all map copies. Guids for temporary spawns
used from range frollow after reserved guids range.

This also let select new static spawns guids (added in game chat command) near to already used static guids.
So it let avoid gaps in static guids lists.

Amount reserved guids set in new GuidReserveSize.* config options.
2011-04-03 21:22:58 +04:00
zergtmn
4687fa8cb4 [11299] Handle aura durations in SpellAuraHolder
- Unit::CalculateSpellDuration split into two functions
    - CalculateSpellDuration taking into account combo points and caster-side spell mods
    - Unit::CalculateAuraDuration taking into account target-side spell mods
- Diminishing is now applied before duration reduction mods
- Implement saving per-effect periodic timers to DB (required for auras affected by haste)
2011-03-30 23:29:01 +06:00
TheLuda
3edc98c4aa * Mark the functions deterministic to avoid issues with MySQL binary logging. 2011-03-20 14:39:39 -07:00
Iriskin
a9b7f00a9e [11234] Fixed typo in .debug spellcoefs help string.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-03-09 17:20:58 +03:00
zergtmn
02c1bc6557 [11217] Drop effect indexes from *_addon.auras field 2011-03-05 01:50:49 +05:00
VladimirMangos
9312ef7e78 [11214] Implement .debug spellcoefs command
Command show default calculated and DB stored coefficients for spell direct/dot heal/damage.
2011-03-03 18:56:29 +03:00
Neveragain
bef47ce126 [11205] Implement talent 48492 and ranks.
Signed-off-by: Lynx3d <lynx3d@some-imaginary-isp.org>
2011-02-27 15:24:47 +01:00
VladimirMangos
6529e69924 [11201] Fixed sql update guards in 11200_01_mangos_spell_bonus_data.sql 2011-02-23 16:36:14 +03:00
Lynx3d
3f86c5a865 [11200] Move hard-coded AP coefficients for spells 1776, 8680, 13218 and ranks to spell_bonus_data table. 2011-02-23 13:06:29 +01:00
VladimirMangos
c7eb17b912 [11190] Implement pool_creature_template/pool_gameobject_template.
New table similar `pool_creature`/`pool_gameobject` but store creature/go ids
instead guids. At loading to poll added all guids for specific entry id.
This let not list explictly guids when need list in pool all guids for some entry id.
Mostly for quest pool spawns or unique creature/go random possitions for example.

At load tested that guid added to pool using new tables data not listed in guid tables.
2011-02-20 07:35:14 +03:00
NoFantasy
47776c9b79 [11177] One more typo in DELETE from 11169_01_mangos_mangos_string.sql
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-02-17 01:53:13 +03:00
virusav
cb8a56aa68 [11176] Fixed DELETE part of 11169_01_mangos_mangos_string.sql 2011-02-17 00:46:20 +03:00
VladimirMangos
a6584c4401 [11169] Implemented pool system related commands.
.lookup pool $pooldescpart - list of pools (anywhere) with substring in description
.pool list   - list of pools with spawn in current map (only work in instances)
               Non-instanceable maps share pool system state os useless attempt get all pols at all continents.
.pool spawns - list current creatures/objects listed in pools and spawned (added to grid data, not meaning show in world).
.pool spawns #pool_id - list current creatures/objects listed in #pool_id and spawned (added to grid data, not meaning show in world).
.pool #pool_id - pool information and full list creatures/gameobjects included in pool
2011-02-15 14:43:46 +03:00
cipherCOM
c9942fb0cc [11166] Removed old autoconf files
(based on cipherCOM's repo commit 7b5a932)
2011-02-14 12:56:11 +03:00
VladimirMangos
f73868a703 [11117] Allow for non-instancable maps have InstanceData and instance scripts.
* New table added for non-instanced maps (except BG/arena):
    - `mangos`.`world_template` (script mapping to non instanced data)
    - `characters`.`world` (saved script data string storage)

* InstancedData created for any map types including BGs/arenas, that allow have scripts
  state for any maps, but BG/arena instance data not saved.

Note: Possible structures will renamed later for clarify apply to any type maps,
but avoid for now for simplify changes and hard affect to script library sources.
2011-02-08 04:15:13 +03:00
SilverIce
50e681146e [11115] Implement .gm setview command 2011-02-07 04:14:09 +02:00
Skirnir
75b4f75f4d [11066] Remove tail whitespaces.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-01-25 00:22:29 +03:00
Lynx3d
24164ef020 [11058] Add 2P bonus of item set 894 and 4P bonus of item set 884 to spell_proc_event 2011-01-21 14:35:50 +01:00
VladimirMangos
bf04f46011 [11040] Fixed spell bonuses apply to healing from 58757
Thanks Lynx3d for help in patch writing.
2011-01-18 21:59:20 +03:00
Lynx3d
b46731ff7c [11036] Update some data in spell_threat, making use of the new parameters
NOTE: Most lower rank data more or less guessed due to lack of reliable data!
2011-01-18 14:00:33 +01:00
x3n
d35be7f4c1 [11023] Implement support for threat multiplier and AP based threat bonus for spells.
* Higher ranks are now automatically filled when not listed in spell_threat
* Added some loading checks to detect inconsistent data

Signed-off-by: Lynx3d <lynx3d@some-imaginary-isp.org>
2011-01-17 12:55:24 +01:00
VladimirMangos
f1957ab478 [11018] Fixed security leveld for 'send mass mail' in DB. 2011-01-16 22:26:02 +03:00
VladimirMangos
6a8af38e68 [11002] Implement 8 pieces effect of itemset 204. 2011-01-13 10:50:33 +03:00
VladimirMangos
b7f4a41fcd [10998] Re-write work proc of stackable spells with charges in more simple way
Some spells have procCharges > 0 and in same time maxStack > 1. It's support has been implemented more year ago
but current way work with single aura from stack remove at proc always made some spells work wrongly
(7 spells (with ranks) in 3.3.5a). In fact only 3 spell (with ranks) need this "one from stack" way and
all form its have similarity: Its apply max stack from start and decrease stacks at proc hit.
Another prove for correctness this way: in 2.x exist single spell with charges and maxstack that expect full aura stack remove.

So implemented opposition way: normal aura proc remove always full aura holder stack.
Special 3 cases have overwrite code for work with stack in correct for its way.

Fixed work:

* items 31857 and 50259
* recipe 46027 effects.
* talent 63730 and ranks

Affected by code changes talents 51528 and 55166 tested and work.

Spell 34026 use similar decrease stack at hit but req. independent patch for full implemention, so not work.
2011-01-11 05:15:51 +03:00
Iriskin
52c4accb99 [10993] Fixed typo in recently add DB field comment.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2011-01-10 01:05:32 +03:00
VladimirMangos
39e7b19267 [10989] Implement post-3.1 and later fishing changes.
* Fishing now prowide junk loot at fail skill check.
  This can be disabled for old way work using SkillFail.Loot.Fishing option.
  Junk loot expected to be listed in fishing_loot_template entry 0.

* Fishing can gain skill grow at skill fail check case.
  Controlled by SkillFail.Gain.Fishing option.

* Fishing from fishing pool gameobject can't be fail.
  Controlled by SkillFail.Possible.FishingPool
2011-01-09 14:37:56 +03:00
VladimirMangos
d2b3977fee [10988] Propertly note for not loaded script library version.
* Better support localization in case built-in version notes.
* Move script library version functions to ScriptMgr
2011-01-09 06:06:52 +03:00
VladimirMangos
6b9de2c958 [10973] Implement game event mail sends at event start/stop.
Also implement save game event state to DB mostly for avoid
send mails at resume game event after server downtime.

Thanks to X-Savior for inspiring and original research.
2011-01-06 12:40:15 +03:00
VladimirMangos
da228b707d [10972] Implement mass mail gm commands.
* New comamnds mirror related normal sedn commands:
   - send mass items
   - send mass mail
   - send mass money

* Instead player name it expect or numeric racemask or textual race/team name or 'all'.
2011-01-06 06:55:51 +03:00
Lynx3d
32649abe6b [10951] Add some missing spell_proc_event entries for set bonuses.
- set 898, 4 pieces
- set 891, 2 and 4 pieces
- set 889 and set 901, 4 pieces
2011-01-03 01:07:30 +01:00