Commit graph

9 commits

Author SHA1 Message Date
Schmoozerd
e32b9953a1 Cleanup Operator padding 2012-07-20 17:38:23 +02:00
Schmoozerd
c5c09cee3c Various Cleanups (game C-E) 2012-07-19 21:45:58 +02:00
Schmoozerd
41072c5455 [11995] Fix following for guid linked npcs on evade
Thanks to grz3s for pointing

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-06-09 14:46:55 +02:00
Schmoozerd
d41974b38b [11994] Implement creature_linking by guid 2012-05-10 22:34:23 +02:00
Schmoozerd
91cec087c9 [11969] Fix compile from last commit for some compilers. Thanks to LordJz for pointing 2012-04-20 12:02:02 +02:00
Schmoozerd
a5a081c2ec [11968] Add support for range dependend slave/master
Add new column `search_radius` to `creature_linking_template`.
If this column is used (value > 0), master and slave are linked together if and only if they have their respawn coordinates within this range (point-to-point distance calculation)
Note that linked spawning is slower this way and should only be used if required

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-04-19 23:41:14 +02:00
Schmoozerd
f25e14fd9f [11888] Implement FLAG_DESPAWN_ON_EVADE for creature_linking.
Thanks to Xfurry for testing

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-01-25 23:27:27 +01:00
Schmoozerd
8068dcf6dd [11875] Update Copyright notice to year 2012
Start timemachine and a Happy new year to all!
2012-01-16 17:43:59 +01:00
Schmoozerd
fbdd79141c [11827] Implement Creature Linking via database
Thanks to Silverice for feedback!

This system interprets the content of the table `creature_linking_template`. To trigger different actions on different events of the npcs that are linked together.
Possible event/ action combinations can be taken form the flags in CreatureLinkingMgr.h::CreatureLinkingFlags
2011-10-16 13:04:58 +02:00