Nighoo
97a1884ea4
[11836] Some more documentation and information for soap example
2011-10-27 21:09:25 +02:00
Vinolentus
63f9e43385
[11835] Fix SqlStatement::addBool
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MYSQL_TYPE_BIT is not one of the allowable input values, so we have to pass it using an integer variable
Signed-off-by: SilverIce <slifeleaf@gmail.com>
2011-10-25 20:41:01 +03:00
Laise
6b1d74fd4b
[11834] remove unneeded initialization, thx silverice
2011-10-20 10:01:26 +02:00
stfx
09e331767d
[11833] remove trailing whitespaces
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Signed-off-by: SilverIce <slifeleaf@gmail.com>
2011-10-18 15:17:54 +03:00
SilverIce
ee7f3811e0
Merge pull request #21 from Vinolentus/master
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remove trailing whitespace after 11831
2011-10-18 04:20:13 -07:00
Vinolentus
7affa3580e
remove trailing whitespace after 11831
2011-10-18 14:51:18 +04:00
pabzea
3aca58520b
[11832] better check for twohand vs main&offhand case gearscore
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Signed-off-by: Laise <fenrisse@gmail.com>
2011-10-18 09:01:29 +02:00
C:/Program Files (x86)/git/dev/rsa
70a8a350d7
[11831] Implement player gear score calculation
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Signed-off-by: Laise <fenrisse@gmail.com>
2011-10-17 16:13:37 +02:00
SilverIce
fdc68c580d
fix my typo in MotionMaster::MoveFall debug output format. thanks to stfx
2011-10-16 23:39:27 +03:00
Schmoozerd
428b7b9178
[11830] Do not allow referenced loot with negative chance, bug found by crackm
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-10-16 21:34:01 +02:00
Schmoozerd
15028559c9
[11829] Hopefully really fix *nix compile
2011-10-16 21:29:08 +02:00
morphau
8aa0ce6efe
[11828] Fix compile on *nix
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-10-16 20:00:27 +02:00
Schmoozerd
fbdd79141c
[11827] Implement Creature Linking via database
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Thanks to Silverice for feedback!
This system interprets the content of the table `creature_linking_template`. To trigger different actions on different events of the npcs that are linked together.
Possible event/ action combinations can be taken form the flags in CreatureLinkingMgr.h::CreatureLinkingFlags
2011-10-16 13:04:58 +02:00
SilverIce
6edfcea7f0
[11826] remove no more needed CORPSE_FALLING state, move FallGround method to more appropriate place
2011-10-16 04:42:31 +03:00
SilverIce
70a6a1ce76
[11825] Implement creature offhand attack. based on patch from maxxx2021
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also drop some archaic Unit's code
2011-10-16 00:01:06 +03:00
Schmoozerd
4bd3976e30
[11824] Note meaning of second value for CONDITION_QUESTTAKEN
2011-10-15 20:47:50 +02:00
Schmoozerd
46e604a089
[11823] Add SCRIPT_COMMAND_MODIFY_NPC_FLAG to change NPC flags by db-script
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Note that the npc flags will be restored when the npc respawns
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-10-14 20:35:55 +02:00
PSZ
1606bb2e45
[11822] Add more functionality to CONDITION_QUESTTAKEN
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Add options 1/ 2 in second argument to check if a quest is INCOMPLETE/ COMPLETE, default will behave like currently
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-10-14 18:05:30 +02:00
SilverIce
4ad879a3da
[11821] ger rid of useless now SplineType, SplineMode etc enums
2011-10-14 15:24:43 +03:00
SilverIce
59f8716542
[11820] implement OrientationFixed splineflag, correct OrientationInversed flag meaning. Add possibility to play landing, liftoff animation at arrive. Thanks to TOM_RUS for AnimType research
2011-10-14 14:50:00 +03:00
SilverIce
d62061f423
missing changes from my prev. commit
2011-10-13 20:44:56 +03:00
SilverIce
df0715284f
[11819] move SetActiveObjectState to WorldObject level
2011-10-13 20:08:49 +03:00
SilverIce
012be82c86
[11818] update creature's unit part(update spell events, auras, movement) while in death. thanks to rsa for making tests
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this allows us update creature's death persistent auras, fall died creatures in natural, non hacky way
also fix the bug that creature starts waypoint movement not from begining at respawning. thanks to Grz3s for reporting
2011-10-13 15:44:12 +03:00
Schmoozerd
9c70637333
[11817] Improve db error log output for *_addon auras
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This clearifies that a problem is caused by already applied auras and not double aura in *_addon table.
The double spell entry as well as the invalid spell are filtered on load.
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-10-11 17:52:11 +02:00
Sergey
5880014d93
Edited src/game/SpellEffects.cpp via GitHub
2011-10-10 09:21:48 +06:00
Xfurry
a59d1f06cc
[11816] Implement spell 64456 for Auriaya encounter
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-10-08 15:58:59 +02:00
stfx
a25982abf6
[11815] Fix sending custom GO animation for Type10 GOs
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-10-08 01:09:00 +02:00
stfx
5b0c0c9fa4
[11814] Use the same variable to store the message for AFK and DND
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Also make code in this area easier to read
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-10-07 17:22:27 +02:00
stfx
e89d5db5e3
[11813] Receiving whispers while being dnd
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-10-07 14:26:42 +02:00
stfx
35ad6b2ae5
[11812] Add possibility to send sound only to a zone in Map::PlayDirectSoundToMap
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-10-06 16:18:59 +02:00
Schmoozerd
379ef94aa7
[11811] Really fix spell 67009. Thank you all for contributing
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I really should start to learn to count, sr for the inconvenience
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-09-27 14:31:05 +02:00
Schmoozerd
7279c16533
[11810] Fix a bug preventing displaying correct instance reset time
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Also do some small style changes in the area
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-09-27 05:01:49 +02:00
Schmoozerd
d55e1b3edb
[11809] Implement ScriptEffect for spell 67009
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-09-26 23:40:09 +02:00
Schmoozerd
241445aeeb
[11808] Fix an old bug related to GO spawnmask check
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-09-26 01:37:13 +02:00
SilverIce
3567e69a3d
[11807] Add gameobject_addon table
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table holds additional per-guid gameobject data.
currently it contains path rotation info that required for some elevators and transports
2011-09-26 02:34:29 +03:00
SilverIce
7a67f27ab3
[11806] A bit gameobject code refactoring
2011-09-26 00:12:12 +03:00
TheLuda
8057f774e8
Merge pull request #18 from stfx/patch-3
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Mark updated data bytes. Taken from One backport
2011-09-25 01:53:15 -07:00
stfx
af6b5f0789
Edited src/game/movement/packet_builder.cpp via GitHub
2011-09-25 10:35:18 +03:00
Midna
cad083b1a8
[11805] Send unit movement speeds in the proper order, correct baseMoveSpeed value order
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Signed-off-by: SilverIce <slifeleaf@gmail.com>
2011-09-25 09:53:54 +03:00
Lightguard
f48a7867ac
[11804] Fix glyph 63279
2011-09-24 18:32:34 +02:00
Lightguard
b5e50d5c2b
[11803] Make SPELL_EFFECT_QUEST_COMPLETE always positive
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This fixes spell 25201
2011-09-24 18:12:53 +02:00
Schmoozerd
2baf5f8c6e
[11802] Implement quest-credit for spell 51858
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Note: Many other dummy spells should work the same, please inform about them
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-09-24 16:35:54 +02:00
Xfurry
46e869a454
[11801] Implement spell 43498
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-09-24 15:40:06 +02:00
TheLuda
9072571b6f
Merge pull request #16 from stfx/patch-1
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Shutdown messages are now sent in blizzlike intervals
2011-09-20 09:43:05 -07:00
stfx
9050b5af7e
Shutdown messages are now sent in blizzlike intervals. Author: Shauren
2011-09-20 18:31:52 +03:00
bastili
b8b1676aaf
[11800] Implement spell 29395
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-09-20 01:32:47 +02:00
Schmoozerd
8b7f3e5245
[11799] Add HasAuraOfDifficulty to support difficulty spells for HasAura
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-09-18 14:07:34 +02:00
kid 10
6f156a2583
[11798] Implement select spellDifficulty support in RemoveAurasDueToSpell
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-09-18 13:20:39 +02:00
Vinolentus
a9e435c078
[11797] Do not remove item on unrelated auraholder remove
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Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2011-09-18 02:17:20 +02:00
zergtmn
3cb907051b
[11796] Fix build in VS11 Developer Preview
2011-09-18 00:13:25 +06:00