To update a creatures distance to it's target without creating a new movement generator. Note it can only be used where creature is using TargetedMovementGenerator.
Signed-off-by: NoFantasy <nofantasy@nf.no>
Implemented delayed movement generators removed in case cleanup is triggered
from movement generator update. For this purpose is in runtime allocated vector
for temporary store of all deleted movement generators. After delayed delete
this vector is deleted.
Signed-off-by: ApoC <apoc@nymfe.net>