Fixed message color for premature finish warnings.
Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0.
Added battleground announcer message removed in [7384].
Patch is tested, everything worked for me. You must execute attached sql file!
Signed-off-by: Triply <triply@getmangos.com>
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
Also
* Allow have in aura_spell spells with SPELL_AURA_PHASE in first effect.
* Allow negative aura_spell chaining in spell_area table.
* Better check at loading duplicate data (by requiremnt set) in spell_area table.
* It allow store requirenments: area, active or rewarded quest (until possible another quest not rewarded),
aura present at character, character race/gender.
* Listed spell can marked as auto-casted when fit requirents. In this case spell requirements checked at
zone/subzone update (and then resurraction also), quest start/reward, dummy aura apply.
* Old hardcoded lines for similar check removed from sources and required DB support for work now.
Pools inside another pool cannot have a number of spawned objects <> 1 (maxlimit value)
Note: pools in a pool in a pool in a pool... is possible and working,
but circulare inclusion is not detected and will cause a core infinit loop
Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
It can be in current state used for simplify scripting code that set POI and more advansed way later..
Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Now player can join to BG after logout during 5 minutes, if BG in progress.
* All players after server crash or restart should appear at the battlemaster
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
PLEASE, NOT USE string world broadcasts in real code. This function _only_ for debug purposes.
Really allow with .debug bg start bg with 1 player.
Added helps for some existed .debug commands.
* Fixed creature/gameobject save from game (used in commands code only)
* Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands
for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change.
In creature/gameobject case change saved in DB.
* Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link
(work for objects loaded in game in command time).
* Store phase mask for creatures/gameobjects/corpse in DB
* Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects
* Select proper phase for spawned creature/gameobjects and save it in DB
TODO: in game commands.
Big thanks ApoC for help create table.
Fixed bonuses for stacked periodic
Warning need test all coefficients for correct bonus amount.
TODO:
use this table for absorb bonus calculation
use this table for melee spells AP bonuses
use chain multipler in final damage/heal amount
Signed-off-by: DiSlord <dislord@nomail.com>