Commit graph

500 commits

Author SHA1 Message Date
Neo2003
09c27ec667 [6887] Position dead flying creatures on ground at creature loading.
Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
2008-12-07 22:02:17 +01:00
Neo2003
211f987aa9 Make flying creatures fall on ground when killed.
Fix also fly speed computation for creatures.

Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
2008-12-07 22:00:53 +01:00
VladimirMangos
8eccdbc046 [6886] Prevent some memory losses at server shutdown. 2008-12-07 23:49:47 +03:00
arrai
a3a57a5390 [6885] In dungeons even fighting creatures are supposed to put nearby players in combat. 3rd party scripting libraries might have to be updated 2008-12-07 21:34:27 +01:00
balrok
2e08a63da7 [6884] Replaced iterator++ with ++iterator in for-loop-headers
i used this script
for i in ls *.[ch]*; do cat $i | sed -r 's/(.*for.*iterator.*;\
    *)([a-z0-9\_\*]+)\ *\+\+(.*)/\1++\2\3/' > /tmp/mangos/$i; done
for i in ls *.[ch]*; do cp /tmp/mangos/$i $i; done

and rechecked it with my eyes, if everything is right
i took only for-loops cause they can be gathered easier with a script

Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-07 19:49:45 +01:00
hunuza
66c98859cf [6883] Avoid DB access on deleting guild member. 2008-12-07 15:41:46 +01:00
hunuza
e81af0b739 [6882] Make corpse erase async. 2008-12-07 13:19:52 +01:00
arrai
4e49be5987 Fixed extractor build on *nix 2008-12-06 20:55:18 +01:00
GalaxyMan
4df03b8561 [6881] Fix typo in log string.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-12-06 21:44:50 +03:00
tomrus88
bfe899b126 Some more map extractor fixes. Patch provided by andstan.
Coding style fix.
Removed hack from lava detection code.
Please test water/lava detection. Should work fine now.
2008-12-06 19:19:46 +03:00
DasBlub
3f90b66125 [6880] fixed spell 26275 for game object 180797
Signed-off-by: arrai <array.of.intellect@gmail.com>
2008-12-06 14:29:20 +01:00
VladimirMangos
43f713f660 [6879] Not apply casting time spell bonuses mods to creature (non-pets) casted spells with 0 cast time. 2008-12-06 08:05:53 +03:00
thenecromancer
aef1542792 Set correct base damage for spell 37674
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-12-06 08:03:42 +03:00
Neo2003
31a052d468 [6878] Fixed a typo in VC for ACE_Wrappers
Signed-off-by: freghar <compmancz@gmail.com>
(cherry picked from commit d94f03b0aeec431ec6cee4f469d45d3209434fe7)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-12-06 05:23:01 +03:00
megamage
3c67ea6f67 [6877] Fix Prayer of Mending. Use original caster's healing bonus. 2008-12-06 04:50:44 +03:00
DiSlord
223fe7321f [6876] * Not drop charge for 1120 and ranks (fix SPELL_AURA_CHANNEL_DEATH_ITEM aura work) 2008-12-06 04:39:36 +03:00
DiSlord
2907868b80 [6875] Skip utf8 header (if exist) for mangosd.conf file 2008-12-06 02:45:55 +03:00
DiSlord
d3b4b341a0 [6874] * Not remove spell mods for not finished spells
* Ignore self miss in drop combopoints (problems vs 5171 and ranks still exist)
* Allow cast spell on immune if spell can removeit by dispell
2008-12-06 01:26:47 +03:00
VladimirMangos
129c0797a7 Save only changed achievement data at player save. Some code cleanups.
Also increase tempory at stack buffere for utf8 convertion. It used in sql quaries log output and need have apporpriate size support.
2008-12-05 23:44:13 +03:00
tomrus88
588edbcedb Fixed merge 2008-12-05 18:38:17 +03:00
tomrus88
af1e1d7794 Merge branch 'master' into 303
Conflicts:
	src/game/Corpse.cpp
	src/game/DynamicObject.cpp
	src/game/GameObject.cpp
	src/game/Object.h
	src/game/Unit.cpp
	src/game/Unit.h
2008-12-05 18:16:31 +03:00
tomrus88
d00a453863 Reduced number of cells (doubled max visibility distance).
Use 2D distance for visibility checks.
2008-12-05 17:42:46 +03:00
arrai
b68b0acb29 Fixed loosing almost all auras at first melee attack after login by partially reverting ce8bce685e4571cb8060a5c75d706570f98c28ca 2008-12-05 13:08:23 +01:00
tomrus88
df3ca15c3d Use 2D distance for visibility checks 2008-12-05 02:01:05 +03:00
Neo2003
9254ca19e6 [6873] make gameobjects scriptable. Patch provided by NoFantasy.
Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
2008-12-04 21:53:43 +01:00
tomrus88
a69bc59f1d Fixed some typos, updated areaflags enum 2008-12-04 22:56:06 +03:00
tomrus88
99db25c9eb Replaced hardcoded maxareaid with dbc data in maps extractor.
Reduced number of cells (doubled visibility distance).
2008-12-04 19:22:50 +03:00
tomrus88
4c4f80df5a Fixed maps extractor. Patch provided by andstan. Not tested. 2008-12-04 13:29:31 +03:00
VladimirMangos
e58df484a2 Implement aura use in new version of racial trait 20550. Add unit stat mods for rune/runic powers.
Last change will also prevent corruption armor and holy resistence values.
2008-12-04 06:30:57 +03:00
hunuza
d44b1bc81b Add missing part of last commit.
Update makefile and characters required_* field.

Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-03 17:55:14 +01:00
hunuza
8f355d8e3a [6872] Make guid key in guild_member table unique.
Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-03 17:47:08 +01:00
tomrus88
a2503162fc Fixed possible crash 2008-12-03 00:27:33 +03:00
ApoC
d5da240913 [6871] Fixed BG Queue need players count announce.
Signed-off-by: ApoC <apoc@nymfe.net>
2008-12-02 21:59:24 +01:00
tomrus88
fa13127cf8 Rune cooldowns should work now :) 2008-12-02 22:23:28 +03:00
arrai
0dbc77a628 Added support for large server to client packets. SMSG_RESPOND_INSPECT_ACHIEVEMENTS and SMSG_ALL_ACHIEVEMENT_DATA have a good chance of reaching the old 32767 byte limit. 2008-12-02 17:35:41 +01:00
tomrus88
84f43e60ab Fixed crash 2008-12-02 15:20:10 +03:00
tomrus88
b37ccbd08b Rune cooldowns, still bugged for some unknown reason :( 2008-12-01 19:31:47 +03:00
tomrus88
518d7f6297 Merge branch 'master' into 303 2008-12-01 08:21:10 +03:00
tomrus88
60b8f30898 Rune system fix, dk crash fix 2008-12-01 08:19:26 +03:00
VladimirMangos
d6b8b1fa13 [6870] Not output error message at loading empty db_script_string table. 2008-11-30 22:25:13 +03:00
hunuza
af6a55bcb5 [6869] Avoid DB access in 2 arena team handlers.
Signed-off-by: hunuza <hunuza@gmail.com>
2008-11-30 19:27:08 +01:00
tomrus88
cb09bd72d3 Fixed typos2 2008-11-30 21:21:16 +03:00
tomrus88
d238187add Fixed typos 2008-11-30 21:18:33 +03:00
hunuza
818c378854 [6868] Don't load data field from DB to save money or arena team id.
Signed-off-by: hunuza <hunuza@gmail.com>
2008-11-30 18:31:17 +01:00
ApoC
571221148a [6867] Optimized working with DB in Guild code. No need of parsing/saving players data fields anymore.
Signed-off-by: ApoC <apoc@nymfe.net>
2008-11-30 17:31:44 +01:00
tomrus88
e556b67ddc Fixed compile errors 2008-11-30 17:04:36 +03:00
balrok
8347cba493 [6866] Fixed: Only dungeons, not all instancable maps should modify aggro-behaviour.
This has no functional effect until the battlegrounds are instanced.

Signed-off-by: hunuza <hunuza@gmail.com>
2008-11-30 14:58:22 +01:00
tomrus88
1c28b1ad50 Merge branch 'master' into 303 2008-11-30 16:17:02 +03:00
tomrus88
0e0d721292 AuraConvertRune, EffectActivateRune, dunno if it's correct way to do that... 2008-11-30 16:16:00 +03:00
hunuza
1ad9adc467 [6865] Improve db access in guild and arena team code.
Note: Using SetUInt32ValueInDB() is still not safe, because it's executed async.
Three possible solutions:
1) remove data field
2) get rid of SetUInt32ValueInDB() calls (probably not possible)
3) make SaveValuesArrayInDB() executed directly
2008-11-30 13:19:49 +01:00