hunuza
79558a32d9
Introduce player map references.
2008-11-16 21:47:18 +01:00
tomrus88
e738198eb4
Merge branch 'master' into 303
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Conflicts:
src/game/ItemPrototype.h
src/game/ObjectMgr.cpp
src/shared/Database/SQLStorage.cpp
2008-11-16 17:20:43 +03:00
tomrus88
4e76f1ac98
crash fix
2008-11-16 17:07:11 +03:00
Wyk3d
766654c85d
[6828] Added script name indexing for creature, gameobject, item, areatrigger and instance scripts.
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* loaded all distinct script names into one vector at server startup
* added custom loaders to convert the script names to indices
* converted all the script lookup functions to use the index instead of the name
2008-11-16 03:20:16 +02:00
tomrus88
295fb07520
Merge branch 'master' into 303
2008-11-15 22:05:22 +03:00
Wyk3d
2bc0bc0f9a
[6825] Update only the cells around players and do not update the same cell twice
2008-11-15 15:29:53 +02:00
tomrus88
768fa2d2de
Merge branch 'master' into 303
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Conflicts:
src/game/CharacterHandler.cpp
src/game/Pet.cpp
src/game/Player.cpp
2008-11-15 15:35:52 +03:00
hunuza
0d1b8038f5
Move object update from ObjectAccessor to Map update.
2008-11-15 00:31:51 +01:00
tomrus88
871d5f8c99
Small progress with vehicles
2008-11-12 00:49:19 +03:00
tomrus88
7974d1cb94
Merge branch 'master' into 303
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Conflicts:
src/game/Player.cpp
src/game/Spell.cpp
2008-11-08 16:52:28 +03:00
VladimirMangos
4476d483d4
Fixed comment text and code indentifiers spelling.
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GetFieldNames part provided by Paradox.
2008-11-06 19:22:23 +03:00
tomrus88
78ec66babc
Merge branch 'master' into 303
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Conflicts:
contrib/extractor/System.cpp
contrib/extractor/ad.exe
src/game/WorldSocket.cpp
2008-11-06 15:50:47 +03:00
hunuza
90828fa699
Cache highest arena team/guild ids. Some code clean up.
2008-11-05 16:58:57 +01:00
tomrus88
9cc6f1f3ec
Merge branch 'master' into 303
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Conflicts:
src/game/Level2.cpp
src/game/Pet.cpp
src/game/Player.cpp
2008-11-03 14:44:58 +03:00
VladimirMangos
ed7390dede
Instead mark spell as delatable mark it as executed and referenced from Unit current spells array and not deleted spell in like cases.
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This is solve crashs if spell deleted at caster die in result triggered spells casting chain from currently executed spell.
2008-11-03 01:48:14 +03:00
tomrus88
df09909ec5
Updated rest of game stuff
2008-10-26 10:25:08 +03:00
unknown
8c6c66afe0
* Small clanup in Map.cpp
2008-10-16 10:43:06 +02:00
TheLuda
800ee76535
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
2008-10-14 00:29:20 +02:00