Commit graph

7 commits

Author SHA1 Message Date
Yaki Khadafi
f7cd8ce52a Fix SMSG_UPDATE_OBJECT, SMSG_DESTROY_OBJECT, and some teleport opcodes
Authors: Strawberry, Trinity, me
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
2020-02-16 02:53:44 +00:00
Schmoozerd
835d1c7479 [12069] Cleanup comment style 2012-07-22 14:39:31 +02:00
Schmoozerd
0d2bedadae Various Cleanups (movement/) 2012-07-19 21:53:56 +02:00
Schmoozerd
8068dcf6dd [11875] Update Copyright notice to year 2012
Start timemachine and a Happy new year to all!
2012-01-16 17:43:59 +01:00
stfx
09e331767d [11833] remove trailing whitespaces
Signed-off-by: SilverIce <slifeleaf@gmail.com>
2011-10-18 15:17:54 +03:00
stfx
af6b5f0789 Edited src/game/movement/packet_builder.cpp via GitHub 2011-09-25 10:35:18 +03:00
SilverIce
9d566398ad [11720] Implement spline movement subsystem
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

 1. Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
 2. Precission increased. There are no more position desync issues since client's position calculation formulas used.
 3. Now possible to move by paths with multiple points, send whole path to client.
2011-07-08 17:25:13 +03:00