/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** \file \ingroup u2w */ #include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it #include "Common.h" #include "Database/DatabaseEnv.h" #include "Log.h" #include "Opcodes.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Player.h" #include "ObjectMgr.h" #include "Group.h" #include "Guild.h" #include "GuildMgr.h" #include "World.h" #include "BattleGroundMgr.h" #include "MapManager.h" #include "SocialMgr.h" #include "Auth/AuthCrypt.h" #include "Auth/HMACSHA1.h" #include "zlib/zlib.h" // select opcodes appropriate for processing in Map::Update context for current session state static bool MapSessionFilterHelper(WorldSession* session, OpcodeHandler const& opHandle) { // we do not process thread-unsafe packets if (opHandle.packetProcessing == PROCESS_THREADUNSAFE) return false; // we do not process not loggined player packets Player* plr = session->GetPlayer(); if (!plr) return false; // in Map::Update() we do not process packets where player is not in world! return plr->IsInWorld(); } bool MapSessionFilter::Process(WorldPacket* packet) { OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()]; if (opHandle.packetProcessing == PROCESS_INPLACE) return true; // let's check if our opcode can be really processed in Map::Update() return MapSessionFilterHelper(m_pSession, opHandle); } // we should process ALL packets when player is not in world/logged in // OR packet handler is not thread-safe! bool WorldSessionFilter::Process(WorldPacket* packet) { OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()]; // check if packet handler is supposed to be safe if (opHandle.packetProcessing == PROCESS_INPLACE) return true; // let's check if our opcode can't be processed in Map::Update() return !MapSessionFilterHelper(m_pSession, opHandle); } /// WorldSession constructor WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) : m_muteTime(mute_time), _player(NULL), m_Socket(sock), _security(sec), _accountId(id), m_expansion(expansion), _logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false), m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(sObjectMgr.GetIndexForLocale(locale)), m_latency(0), m_tutorialState(TUTORIALDATA_UNCHANGED) { if (sock) { m_Address = sock->GetRemoteAddress(); sock->AddReference(); } } /// WorldSession destructor WorldSession::~WorldSession() { ///- unload player if not unloaded if (_player) LogoutPlayer(true); /// - If have unclosed socket, close it if (m_Socket) { m_Socket->CloseSocket(); m_Socket->RemoveReference(); m_Socket = NULL; } ///- empty incoming packet queue WorldPacket* packet = NULL; while (_recvQueue.next(packet)) delete packet; } void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const { sLog.outError("Client (account %u) send packet %s (%u) with size " SIZEFMTD " but expected %u (attempt crash server?), skipped", GetAccountId(), LookupOpcodeName(packet.GetOpcode()), packet.GetOpcode(), packet.size(), size); } /// Get the player name char const* WorldSession::GetPlayerName() const { return GetPlayer() ? GetPlayer()->GetName() : ""; } /// Send a packet to the client void WorldSession::SendPacket(WorldPacket const* packet) { if (!m_Socket) return; if (opcodeTable[packet->GetOpcode()].status == STATUS_UNHANDLED) { sLog.outError("SESSION: tried to send an unhandled opcode 0x%.4X", packet->GetOpcode()); return; } #ifdef MANGOS_DEBUG // Code for network use statistic static uint64 sendPacketCount = 0; static uint64 sendPacketBytes = 0; static time_t firstTime = time(NULL); static time_t lastTime = firstTime; // next 60 secs start time static uint64 sendLastPacketCount = 0; static uint64 sendLastPacketBytes = 0; time_t cur_time = time(NULL); if ((cur_time - lastTime) < 60) { sendPacketCount += 1; sendPacketBytes += packet->size(); sendLastPacketCount += 1; sendLastPacketBytes += packet->size(); } else { uint64 minTime = uint64(cur_time - lastTime); uint64 fullTime = uint64(lastTime - firstTime); DETAIL_LOG("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount) / fullTime, float(sendPacketBytes) / fullTime, uint32(fullTime)); DETAIL_LOG("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount) / minTime, float(sendLastPacketBytes) / minTime); lastTime = cur_time; sendLastPacketCount = 1; sendLastPacketBytes = packet->wpos(); // wpos is real written size } #endif // !MANGOS_DEBUG if (m_Socket->SendPacket(*packet) == -1) m_Socket->CloseSocket(); } /// Add an incoming packet to the queue void WorldSession::QueuePacket(WorldPacket* new_packet) { _recvQueue.add(new_packet); } /// Logging helper for unexpected opcodes void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* reason) { sLog.outError("SESSION: received unexpected opcode %s (0x%.4X) %s", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), reason); } /// Logging helper for unexpected opcodes void WorldSession::LogUnprocessedTail(WorldPacket* packet) { sLog.outError("SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at " SIZEFMTD " from " SIZEFMTD ")", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), packet->rpos(), packet->wpos()); } /// Update the WorldSession (triggered by World update) bool WorldSession::Update(PacketFilter& updater) { ///- Retrieve packets from the receive queue and call the appropriate handlers /// not process packets if socket already closed WorldPacket* packet = NULL; while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet, updater)) { /*#if 1 sLog.outError( "MOEP: %s (0x%.4X)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); #endif*/ OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()]; try { switch (opHandle.status) { case STATUS_LOGGEDIN: if (!_player) { // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets if (!m_playerRecentlyLogout) LogUnexpectedOpcode(packet, "the player has not logged in yet"); } else if (_player->IsInWorld()) ExecuteOpcode(opHandle, packet); // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer break; case STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT: if (!_player && !m_playerRecentlyLogout) { LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout"); } else // not expected _player or must checked in packet hanlder ExecuteOpcode(opHandle, packet); break; case STATUS_TRANSFER: if (!_player) LogUnexpectedOpcode(packet, "the player has not logged in yet"); else if (_player->IsInWorld()) LogUnexpectedOpcode(packet, "the player is still in world"); else ExecuteOpcode(opHandle, packet); break; case STATUS_AUTHED: // prevent cheating with skip queue wait if (m_inQueue) { LogUnexpectedOpcode(packet, "the player not pass queue yet"); break; } // single from authed time opcodes send in to after logout time // and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes. if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL) m_playerRecentlyLogout = false; ExecuteOpcode(opHandle, packet); break; case STATUS_NEVER: sLog.outError("SESSION: received not allowed opcode %s (0x%.4X)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); break; case STATUS_UNHANDLED: sLog.outError("SESSION: received not handled opcode %s (0x%.4X)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); break; default: sLog.outError("SESSION: received wrong-status-req opcode %s (0x%.4X)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode()); break; } } catch (ByteBufferException&) { sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i.", packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId()); if (sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG)) { DEBUG_LOG("Dumping error causing packet:"); packet->hexlike(); } if (sWorld.getConfig(CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET)) { DETAIL_LOG("Disconnecting session [account id %u / address %s] for badly formatted packet.", GetAccountId(), GetRemoteAddress().c_str()); KickPlayer(); } } delete packet; } ///- Cleanup socket pointer if need if (m_Socket && m_Socket->IsClosed()) { m_Socket->RemoveReference(); m_Socket = NULL; } // check if we are safe to proceed with logout // logout procedure should happen only in World::UpdateSessions() method!!! if (updater.ProcessLogout()) { ///- If necessary, log the player out time_t currTime = time(NULL); if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading)) LogoutPlayer(true); if (!m_Socket) return false; // Will remove this session from the world session map } return true; } /// %Log the player out void WorldSession::LogoutPlayer(bool Save) { // finish pending transfers before starting the logout while (_player && _player->IsBeingTeleportedFar()) HandleMoveWorldportAckOpcode(); m_playerLogout = true; m_playerSave = Save; if (_player) { sLog.outChar("Account: %d (IP: %s) Logout Character:[%s] (guid: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() , _player->GetGUIDLow()); if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid()) DoLootRelease(lootGuid); ///- If the player just died before logging out, make him appear as a ghost // FIXME: logout must be delayed in case lost connection with client in time of combat if (_player->GetDeathTimer()) { _player->getHostileRefManager().deleteReferences(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } else if (!_player->getAttackers().empty()) { _player->CombatStop(); _player->getHostileRefManager().setOnlineOfflineState(false); _player->RemoveAllAurasOnDeath(); // build set of player who attack _player or who have pet attacking of _player std::set aset; for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) { Unit* owner = (*itr)->GetOwner(); // including player controlled case if (owner) { if (owner->GetTypeId() == TYPEID_PLAYER) aset.insert((Player*)owner); } else if ((*itr)->GetTypeId() == TYPEID_PLAYER) aset.insert((Player*)(*itr)); } _player->SetPvPDeath(!aset.empty()); _player->KillPlayer(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); // give honor to all attackers from set like group case for (std::set::const_iterator itr = aset.begin(); itr != aset.end(); ++itr) (*itr)->RewardHonor(_player, aset.size()); // give bg rewards and update counters like kill by first from attackers // this can't be called for all attackers. if (!aset.empty()) if (BattleGround* bg = _player->GetBattleGround()) bg->HandleKillPlayer(_player, *aset.begin()); } else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) { // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION _player->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); //_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time _player->KillPlayer(); _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } // drop a flag if player is carrying it if (BattleGround* bg = _player->GetBattleGround()) bg->EventPlayerLoggedOut(_player); ///- Teleport to home if the player is in an invalid instance if (!_player->m_InstanceValid && !_player->isGameMaster()) { _player->TeleportToHomebind(); // this is a bad place to call for far teleport because we need player to be in world for successful logout // maybe we should implement delayed far teleport logout? } // FG: finish pending transfers after starting the logout // this should fix players beeing able to logout and login back with full hp at death position while (_player->IsBeingTeleportedFar()) HandleMoveWorldportAckOpcode(); for (int i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) { if (BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i)) { _player->RemoveBattleGroundQueueId(bgQueueTypeId); sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetObjectGuid(), true); } } ///- Reset the online field in the account table // no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage // No SQL injection as AccountID is uint32 static SqlStatementID id; SqlStatement stmt = LoginDatabase.CreateStatement(id, "UPDATE account SET active_realm_id = ? WHERE id = ?"); stmt.PExecute(uint32(0), GetAccountId()); ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members if (Guild* guild = sGuildMgr.GetGuildById(_player->GetGuildId())) { if (MemberSlot* slot = guild->GetMemberSlot(_player->GetObjectGuid())) { slot->SetMemberStats(_player); slot->UpdateLogoutTime(); } guild->BroadcastEvent(GE_SIGNED_OFF, _player->GetObjectGuid(), _player->GetName()); } ///- Remove pet _player->RemovePet(PET_SAVE_AS_CURRENT); ///- empty buyback items and save the player in the database // some save parts only correctly work in case player present in map/player_lists (pets, etc) if (Save) _player->SaveToDB(); ///- Leave all channels before player delete... _player->CleanupChannels(); ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group. _player->UninviteFromGroup(); // remove player from the group if he is: // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket) _player->RemoveFromGroup(); ///- Send update to group if (_player->GetGroup()) _player->GetGroup()->SendUpdate(); ///- Broadcast a logout message to the player's friends sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetObjectGuid(), true); sSocialMgr.RemovePlayerSocial(_player->GetGUIDLow()); ///- Remove the player from the world // the player may not be in the world when logging out // e.g if he got disconnected during a transfer to another map // calls to GetMap in this case may cause crashes if (_player->IsInWorld()) { Map* _map = _player->GetMap(); _map->Remove(_player, true); } else { _player->CleanupsBeforeDelete(); Map::DeleteFromWorld(_player); } SetPlayer(NULL); // deleted in Remove/DeleteFromWorld call ///- Send the 'logout complete' packet to the client WorldPacket data(SMSG_LOGOUT_COMPLETE, 0); SendPacket(&data); ///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline // No SQL injection as AccountId is uint32 static SqlStatementID updChars; stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 0 WHERE account = ?"); stmt.PExecute(GetAccountId()); DEBUG_LOG("SESSION: Sent SMSG_LOGOUT_COMPLETE Message"); } m_playerLogout = false; m_playerSave = false; m_playerRecentlyLogout = true; LogoutRequest(0); } /// Kick a player out of the World void WorldSession::KickPlayer() { if (m_Socket) m_Socket->CloseSocket(); } /// Cancel channeling handler void WorldSession::SendAreaTriggerMessage(const char* Text, ...) { va_list ap; char szStr [1024]; szStr[0] = '\0'; va_start(ap, Text); vsnprintf(szStr, 1024, Text, ap); va_end(ap); uint32 length = strlen(szStr) + 1; WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4 + length); data << length; data << szStr; SendPacket(&data); } void WorldSession::SendNotification(const char* format, ...) { if (format) { va_list ap; char szStr [1024]; szStr[0] = '\0'; va_start(ap, format); vsnprintf(szStr, 1024, format, ap); va_end(ap); WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1)); data << szStr; SendPacket(&data); } } void WorldSession::SendNotification(int32 string_id, ...) { char const* format = GetMangosString(string_id); if (format) { va_list ap; char szStr [1024]; szStr[0] = '\0'; va_start(ap, string_id); vsnprintf(szStr, 1024, format, ap); va_end(ap); WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1)); data << szStr; SendPacket(&data); } } void WorldSession::SendSetPhaseShift(uint32 phaseMask, uint16 mapId) { ObjectGuid guid = _player->GetObjectGuid(); uint32 phaseFlags = 0; for (uint32 i = 0; i < sPhaseStore.GetNumRows(); i++) { if (PhaseEntry const* phase = sPhaseStore.LookupEntry(i)) { if (phase->PhaseShift == phaseMask) { phaseFlags = phase->Flags; break; } } } WorldPacket data(SMSG_SET_PHASE_SHIFT, 30); data.WriteGuidMask<2, 3, 1, 6, 4, 5, 0, 7>(guid); data.WriteGuidBytes<7, 4>(guid); // Seen only 0 bytes data << uint32(0); data.WriteGuidBytes<1>(guid); data << uint32(phaseMask ? phaseFlags : 8); data.WriteGuidBytes<2, 6>(guid); // Seen only 0 bytes data << uint32(0); // PhaseShift, uint16 (2 bytes) data << uint32(phaseMask ? 2 : 0); if (phaseMask) data << uint16(phaseMask); data.WriteGuidBytes<3, 0>(guid); // MapId , uint16 (2 bytes) data << uint32(mapId ? 2 : 0); if (mapId) data << uint16(mapId); data.WriteGuidBytes<5>(guid); SendPacket(&data); } const char* WorldSession::GetMangosString(int32 entry) const { return sObjectMgr.GetMangosString(entry, GetSessionDbLocaleIndex()); } void WorldSession::Handle_NULL(WorldPacket& recvPacket) { DEBUG_LOG("SESSION: received unimplemented opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket) { sLog.outError("SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::Handle_ServerSide(WorldPacket& recvPacket) { sLog.outError("SESSION: received server-side opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::Handle_Deprecated(WorldPacket& recvPacket) { sLog.outError("SESSION: received deprecated opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode()); } void WorldSession::SendAuthWaitQue(uint32 position) { if (position == 0) { WorldPacket packet( SMSG_AUTH_RESPONSE, 2 ); packet.WriteBit(false); packet.WriteBit(false); packet << uint8( AUTH_OK ); SendPacket(&packet); } else { WorldPacket packet( SMSG_AUTH_RESPONSE, 1+4+1 ); packet.WriteBit(true); // has queue packet.WriteBit(false); // unk queue-related packet.WriteBit(false); // has account info packet << uint8(AUTH_WAIT_QUEUE); packet << uint32(position); SendPacket(&packet); } } void WorldSession::LoadGlobalAccountData() { LoadAccountData( CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId()), GLOBAL_CACHE_MASK ); } void WorldSession::LoadAccountData(QueryResult* result, uint32 mask) { for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) if (mask & (1 << i)) m_accountData[i] = AccountData(); if (!result) return; do { Field* fields = result->Fetch(); uint32 type = fields[0].GetUInt32(); if (type >= NUM_ACCOUNT_DATA_TYPES) { sLog.outError("Table `%s` have invalid account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); continue; } if ((mask & (1 << type)) == 0) { sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type); continue; } m_accountData[type].Time = time_t(fields[1].GetUInt64()); m_accountData[type].Data = fields[2].GetCppString(); } while (result->NextRow()); delete result; } void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::string data) { if ((1 << type) & GLOBAL_CACHE_MASK) { uint32 acc = GetAccountId(); static SqlStatementID delId; static SqlStatementID insId; CharacterDatabase.BeginTransaction(); SqlStatement stmt = CharacterDatabase.CreateStatement(delId, "DELETE FROM account_data WHERE account=? AND type=?"); stmt.PExecute(acc, uint32(type)); stmt = CharacterDatabase.CreateStatement(insId, "INSERT INTO account_data VALUES (?,?,?,?)"); stmt.PExecute(acc, uint32(type), uint64(time_), data.c_str()); CharacterDatabase.CommitTransaction(); } else { // _player can be NULL and packet received after logout but m_GUID still store correct guid if (!m_GUIDLow) return; static SqlStatementID delId; static SqlStatementID insId; CharacterDatabase.BeginTransaction(); SqlStatement stmt = CharacterDatabase.CreateStatement(delId, "DELETE FROM character_account_data WHERE guid=? AND type=?"); stmt.PExecute(m_GUIDLow, uint32(type)); stmt = CharacterDatabase.CreateStatement(insId, "INSERT INTO character_account_data VALUES (?,?,?,?)"); stmt.PExecute(m_GUIDLow, uint32(type), uint64(time_), data.c_str()); CharacterDatabase.CommitTransaction(); } m_accountData[type].Time = time_; m_accountData[type].Data = data; } void WorldSession::SendAccountDataTimes(uint32 mask) { WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK data << uint32(time(NULL)); // unix time of something data << uint8(1); data << uint32(mask); // type mask for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) if (mask & (1 << i)) data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time SendPacket(&data); } void WorldSession::LoadTutorialsData() { for (int aX = 0 ; aX < 8 ; ++aX) m_Tutorials[ aX ] = 0; QueryResult* result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId()); if (!result) { m_tutorialState = TUTORIALDATA_NEW; return; } do { Field* fields = result->Fetch(); for (int iI = 0; iI < 8; ++iI) m_Tutorials[iI] = fields[iI].GetUInt32(); } while (result->NextRow()); delete result; m_tutorialState = TUTORIALDATA_UNCHANGED; } void WorldSession::SendTutorialsData() { WorldPacket data(SMSG_TUTORIAL_FLAGS, 4 * 8); for (uint32 i = 0; i < 8; ++i) data << m_Tutorials[i]; SendPacket(&data); } void WorldSession::SaveTutorialsData() { static SqlStatementID updTutorial ; static SqlStatementID insTutorial ; switch (m_tutorialState) { case TUTORIALDATA_CHANGED: { SqlStatement stmt = CharacterDatabase.CreateStatement(updTutorial, "UPDATE character_tutorial SET tut0=?, tut1=?, tut2=?, tut3=?, tut4=?, tut5=?, tut6=?, tut7=? WHERE account = ?"); for (int i = 0; i < 8; ++i) stmt.addUInt32(m_Tutorials[i]); stmt.addUInt32(GetAccountId()); stmt.Execute(); } break; case TUTORIALDATA_NEW: { SqlStatement stmt = CharacterDatabase.CreateStatement(insTutorial, "INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)"); stmt.addUInt32(GetAccountId()); for (int i = 0; i < 8; ++i) stmt.addUInt32(m_Tutorials[i]); stmt.Execute(); } break; case TUTORIALDATA_UNCHANGED: break; } m_tutorialState = TUTORIALDATA_UNCHANGED; } void WorldSession::ReadAddonsInfo(ByteBuffer &data) { if (data.rpos() + 4 > data.size()) return; uint32 size; data >> size; if (!size) return; if (size > 0xFFFFF) { sLog.outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size); return; } uLongf uSize = size; uint32 pos = data.rpos(); ByteBuffer addonInfo; addonInfo.resize(size); if (uncompress(const_cast(addonInfo.contents()), &uSize, const_cast(data.contents() + pos), data.size() - pos) == Z_OK) { uint32 addonsCount; addonInfo >> addonsCount; // addons count for (uint32 i = 0; i < addonsCount; ++i) { std::string addonName; uint8 enabled; uint32 crc, unk1; // check next addon data format correctness if (addonInfo.rpos() + 1 > addonInfo.size()) return; addonInfo >> addonName; addonInfo >> enabled >> crc >> unk1; DEBUG_LOG("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1); m_addonsList.push_back(AddonInfo(addonName, enabled, crc)); } uint32 unk2; addonInfo >> unk2; if (addonInfo.rpos() != addonInfo.size()) DEBUG_LOG("packet under read!"); } else sLog.outError("Addon packet uncompress error!"); } void WorldSession::SendAddonsInfo() { unsigned char tdata[256] = { 0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54, 0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75, 0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34, 0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8, 0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8, 0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A, 0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3, 0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9, 0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22, 0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E, 0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB, 0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7, 0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0, 0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6, 0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A, 0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2 }; WorldPacket data(SMSG_ADDON_INFO, 4); for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr) { uint8 state = 2; // 2 is sent here data << uint8(state); uint8 unk1 = 1; // 1 is sent here data << uint8(unk1); if (unk1) { uint8 unk2 = (itr->CRC != 0x4c1c776d); // If addon is Standard addon CRC data << uint8(unk2); // if 1, than add addon public signature if (unk2) // if CRC is wrong, add public key (client need it) data.append(tdata, sizeof(tdata)); data << uint32(0); } uint8 unk3 = 0; // 0 is sent here data << uint8(unk3); // use \.url file or not if (unk3) { // String, 256 (null terminated?) data << uint8(0); } } m_addonsList.clear(); uint32 count = 0; data << uint32(count); // BannedAddons count /*for(uint32 i = 0; i < count; ++i) { uint32 string (16 bytes) string (16 bytes) uint32 uint32 uint32 }*/ SendPacket(&data); } void WorldSession::SetPlayer(Player* plr) { _player = plr; // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset if (_player) m_GUIDLow = _player->GetGUIDLow(); } void WorldSession::SendRedirectClient(std::string& ip, uint16 port) { uint32 ip2 = ACE_OS::inet_addr(ip.c_str()); WorldPacket pkt(SMSG_CONNECT_TO, 4 + 2 + 4 + 20); pkt << uint32(ip2); // inet_addr(ipstr) pkt << uint16(port); // port pkt << uint32(0); // unknown HMACSHA1 sha1(40, m_Socket->GetSessionKey().AsByteArray()); sha1.UpdateData((uint8*)&ip2, 4); sha1.UpdateData((uint8*)&port, 2); sha1.Finalize(); pkt.append(sha1.GetDigest(), 20); // hmacsha1(ip+port) w/ sessionkey as seed SendPacket(&pkt); } void WorldSession::ExecuteOpcode(OpcodeHandler const& opHandle, WorldPacket* packet) { // need prevent do internal far teleports in handlers because some handlers do lot steps // or call code that can do far teleports in some conditions unexpectedly for generic way work code if (_player) _player->SetCanDelayTeleport(true); (this->*opHandle.handler)(*packet); if (_player) { // can be not set in fact for login opcode, but this not create porblems. _player->SetCanDelayTeleport(false); // we should execute delayed teleports only for alive(!) players // because we don't want player's ghost teleported from graveyard if (_player->IsHasDelayedTeleport()) _player->TeleportTo(_player->m_teleport_dest, _player->m_teleport_options); } if (packet->rpos() < packet->wpos() && sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG)) LogUnprocessedTail(packet); }