/** * This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MODEL_H #define MODEL_H #include "vec3d.h" //#include "mpq.h" #include "modelheaders.h" #include #include "vmapexport.h" class WMOInstance; class MPQFile; Vec3D fixCoordSystem(Vec3D v); class Model { public: ModelHeader header; uint32 offsBB_vertices, offsBB_indices; Vec3D* BB_vertices, *vertices; uint16* BB_indices, *indices; size_t nIndices; bool open(StringSet& failedPaths); bool ConvertToVMAPModel(const char* outfilename); bool ok; Model(std::string& filename); ~Model() {_unload();} private: void _unload() { delete[] vertices; delete[] indices; vertices = NULL; indices = NULL; } std::string filename; char outfilename; }; class ModelInstance { public: Model* model; uint32 id; Vec3D pos, rot; unsigned int d1, scale; float w, sc; ModelInstance() {} ModelInstance(MPQFile& f, const char* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile); }; #endif