/** * This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef VMAPEXPORT_H #define VMAPEXPORT_H #include #include typedef std::set StringSet; enum ModelFlags { MOD_M2 = 1, MOD_WORLDSPAWN = 1 << 1, MOD_HAS_BOUND = 1 << 2 }; extern const char* szWorkDirWmo; extern const char* szRawVMAPMagic; // vmap magic string for extracted raw vmap data bool FileExists(const char* file); void strToLower(char* str); bool ExtractSingleWmo(std::string& fname); /* @param origPath = original path of the model, cleaned with fixnamen and fixname2 * @param fixedName = will store the translated name (if changed) * @param failedPaths = Set to collect errors */ bool ExtractSingleModel(std::string& origPath, std::string& fixedName, StringSet& failedPaths); void ExtractGameobjectModels(); #endif