/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "packet_builder.h" #include "MoveSpline.h" #include "WorldPacket.h" namespace Movement { inline void operator << (ByteBuffer& b, const Vector3& v) { b << v.x << v.y << v.z; } inline void operator >> (ByteBuffer& b, Vector3& v) { b >> v.x >> v.y >> v.z; } enum MonsterMoveType { MonsterMoveNormal = 0, MonsterMoveStop = 1, MonsterMoveFacingSpot = 2, MonsterMoveFacingTarget = 3, MonsterMoveFacingAngle = 4 }; void PacketBuilder::WriteCommonMonsterMovePart(const MoveSpline& move_spline, WorldPacket& data) { MoveSplineFlag splineflags = move_spline.splineflags; /*if (mov.IsBoarded()) { data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT); data << mov.GetTransport()->Owner.GetPackGUID(); data << int8(mov.m_unused.transport_seat); }*/ data << uint8(0); data << move_spline.spline.getPoint(move_spline.spline.first()); data << move_spline.GetId(); switch (splineflags & MoveSplineFlag::Mask_Final_Facing) { default: data << uint8(MonsterMoveNormal); break; case MoveSplineFlag::Final_Target: data << uint8(MonsterMoveFacingTarget); data << move_spline.facing.target; break; case MoveSplineFlag::Final_Angle: data << uint8(MonsterMoveFacingAngle); data << move_spline.facing.angle; break; case MoveSplineFlag::Final_Point: data << uint8(MonsterMoveFacingSpot); data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z; break; } // add fake Enter_Cycle flag - needed for client-side cyclic movement (client will erase first spline vertex after first cycle done) splineflags.enter_cycle = move_spline.isCyclic(); data << uint32(splineflags & ~MoveSplineFlag::Mask_No_Monster_Move); if (splineflags.animation) { data << splineflags.getAnimationId(); data << move_spline.effect_start_time; } data << move_spline.Duration(); if (splineflags.parabolic) { data << move_spline.vertical_acceleration; data << move_spline.effect_start_time; } } void WriteLinearPath(const Spline& spline, ByteBuffer& data) { uint32 last_idx = spline.getPointCount() - 3; const Vector3* real_path = &spline.getPoint(1); data << last_idx; data << real_path[last_idx]; // destination if (last_idx > 1) { Vector3 middle = (real_path[0] + real_path[last_idx]) / 2.f; Vector3 offset; // first and last points already appended for (uint32 i = 1; i < last_idx; ++i) { offset = middle - real_path[i]; data.appendPackXYZ(offset.x, offset.y, offset.z); } } } void WriteCatmullRomPath(const Spline& spline, ByteBuffer& data) { uint32 count = spline.getPointCount() - 3; data << count; data.append(&spline.getPoint(2), count); } void WriteCatmullRomCyclicPath(const Spline& spline, ByteBuffer& data) { uint32 count = spline.getPointCount() - 3; data << uint32(count + 1); data << spline.getPoint(1); // fake point, client will erase it from the spline after first cycle done data.append(&spline.getPoint(1), count); } void PacketBuilder::WriteMonsterMove(const MoveSpline& move_spline, WorldPacket& data) { WriteCommonMonsterMovePart(move_spline, data); const Spline& spline = move_spline.spline; MoveSplineFlag splineflags = move_spline.splineflags; if (splineflags & MoveSplineFlag::Mask_CatmullRom) { if (splineflags.cyclic) WriteCatmullRomCyclicPath(spline, data); else WriteCatmullRomPath(spline, data); } else WriteLinearPath(spline, data); } void PacketBuilder::WriteCreate(const MoveSpline& move_spline, ByteBuffer& data) { //WriteClientStatus(mov,data); //data.append(&mov.m_float_values[SpeedWalk], SpeedMaxCount); //if (mov.SplineEnabled()) { MoveSplineFlag splineFlags = move_spline.splineflags; data << splineFlags.raw(); if (splineFlags.final_angle) { data << move_spline.facing.angle; } else if (splineFlags.final_target) { data << move_spline.facing.target; } else if (splineFlags.final_point) { data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z; } data << move_spline.timePassed(); data << move_spline.Duration(); data << move_spline.GetId(); data << float(1.f); // splineInfo.duration_mod; added in 3.1 data << float(1.f); // splineInfo.duration_mod_next; added in 3.1 data << move_spline.vertical_acceleration; // added in 3.1 data << move_spline.effect_start_time; // added in 3.1 uint32 nodes = move_spline.getPath().size(); data << nodes; data.append(&move_spline.getPath()[0], nodes); data << uint8(move_spline.spline.mode()); // added in 3.1 data << (move_spline.isCyclic() ? Vector3::zero() : move_spline.FinalDestination()); } } }