/* * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "GossipDef.h" #include "QuestDef.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Formulas.h" GossipMenu::GossipMenu(WorldSession* session) : m_session(session) { m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use m_gMenuId = 0; } GossipMenu::~GossipMenu() { ClearMenu(); } void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded) { MANGOS_ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS ); GossipMenuItem gItem; gItem.m_gIcon = Icon; gItem.m_gMessage = Message; gItem.m_gCoded = Coded; gItem.m_gSender = dtSender; gItem.m_gOptionId = dtAction; gItem.m_gBoxMessage = BoxMessage; gItem.m_gBoxMoney = BoxMoney; m_gItems.push_back(gItem); } void GossipMenu::AddGossipMenuItemData(uint32 action_menu, uint32 action_poi, uint32 action_script) { GossipMenuItemData pItemData; pItemData.m_gAction_menu = action_menu; pItemData.m_gAction_poi = action_poi; pItemData.m_gAction_script = action_script; m_gItemsData.push_back(pItemData); } void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded) { AddMenuItem( Icon, Message, 0, 0, "", 0, Coded); } void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded) { AddMenuItem(Icon, std::string(Message ? Message : ""), Coded); } void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded) { AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded); } void GossipMenu::AddMenuItem(uint8 Icon, int32 itemText, uint32 dtSender, uint32 dtAction, int32 boxText, uint32 BoxMoney, bool Coded) { uint32 loc_idx = m_session->GetSessionDbLocaleIndex(); char const* item_text = itemText ? sObjectMgr.GetMangosString(itemText, loc_idx) : ""; char const* box_text = boxText ? sObjectMgr.GetMangosString(boxText, loc_idx) : ""; AddMenuItem(Icon, std::string(item_text), dtSender, dtAction, std::string(box_text), BoxMoney, Coded); } uint32 GossipMenu::MenuItemSender( unsigned int ItemId ) { if ( ItemId >= m_gItems.size() ) return 0; return m_gItems[ ItemId ].m_gSender; } uint32 GossipMenu::MenuItemAction( unsigned int ItemId ) { if ( ItemId >= m_gItems.size() ) return 0; return m_gItems[ ItemId ].m_gOptionId; } bool GossipMenu::MenuItemCoded( unsigned int ItemId ) { if ( ItemId >= m_gItems.size() ) return 0; return m_gItems[ ItemId ].m_gCoded; } void GossipMenu::ClearMenu() { m_gItems.clear(); m_gItemsData.clear(); m_gMenuId = 0; } PlayerMenu::PlayerMenu(WorldSession *session) : mGossipMenu(session) { } PlayerMenu::~PlayerMenu() { ClearMenus(); } void PlayerMenu::ClearMenus() { mGossipMenu.ClearMenu(); mQuestMenu.ClearMenu(); } uint32 PlayerMenu::GossipOptionSender( unsigned int Selection ) { return mGossipMenu.MenuItemSender( Selection ); } uint32 PlayerMenu::GossipOptionAction( unsigned int Selection ) { return mGossipMenu.MenuItemAction( Selection ); } bool PlayerMenu::GossipOptionCoded( unsigned int Selection ) { return mGossipMenu.MenuItemCoded( Selection ); } void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID) { WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size data << uint64(objectGUID); data << uint32(mGossipMenu.GetMenuId()); // new 2.4.0 data << uint32(TitleTextId); data << uint32(mGossipMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI ) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); data << uint32( iI ); data << uint8( gItem.m_gIcon ); data << uint8( gItem.m_gCoded ); // makes pop up box password data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3 data << gItem.m_gMessage; // text for gossip item, max 0x800 data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3, max 0x800 } data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI ) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID); data << uint32(questID); data << uint32(qItem.m_qIcon); data << int32(pQuest->GetQuestLevel()); data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation std::string Title = pQuest->GetTitle(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID)) if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; data << Title; // max 0x200 } GetMenuSession()->SendPacket( &data ); //DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) ); } void PlayerMenu::CloseGossip() { WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 ); GetMenuSession()->SendPacket( &data ); //DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_COMPLETE" ); } // Outdated void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName ) { WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size data << uint32(Flags); data << float(X); data << float(Y); data << uint32(Icon); data << uint32(Data); data << locName; GetMenuSession()->SendPacket( &data ); //DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI"); } void PlayerMenu::SendPointOfInterest( uint32 poi_id ) { PointOfInterest const* poi = sObjectMgr.GetPointOfInterest(poi_id); if(!poi) { sLog.outErrorDb("Requested send nonexistent POI (Id: %u), ignore.",poi_id); return; } std::string icon_name = poi->icon_name; int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) if (PointOfInterestLocale const *pl = sObjectMgr.GetPointOfInterestLocale(poi_id)) if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty()) icon_name = pl->IconName[loc_idx]; WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size data << uint32(poi->flags); data << float(poi->x); data << float(poi->y); data << uint32(poi->icon); data << uint32(poi->data); data << icon_name; GetMenuSession()->SendPacket( &data ); //DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI"); } void PlayerMenu::SendTalking( uint32 textID ) { GossipText const* pGossip = sObjectMgr.GetGossipText(textID); WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size data << textID; // can be < 0 if (!pGossip) { for(uint32 i = 0; i < 8; ++i) { data << float(0); data << "Greetings $N"; data << "Greetings $N"; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } } else { std::string Text_0[8], Text_1[8]; for (int i = 0; i < 8; ++i) { Text_0[i] = pGossip->Options[i].Text_0; Text_1[i] = pGossip->Options[i].Text_1; } int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (NpcTextLocale const *nl = sObjectMgr.GetNpcTextLocale(textID)) { for (int i = 0; i < 8; ++i) { if (nl->Text_0[i].size() > (size_t)loc_idx && !nl->Text_0[i][loc_idx].empty()) Text_0[i] = nl->Text_0[i][loc_idx]; if (nl->Text_1[i].size() > (size_t)loc_idx && !nl->Text_1[i][loc_idx].empty()) Text_1[i] = nl->Text_1[i][loc_idx]; } } } for (int i = 0; i < 8; ++i) { data << pGossip->Options[i].Probability; if ( Text_0[i].empty() ) data << Text_1[i]; else data << Text_0[i]; if ( Text_1[i].empty() ) data << Text_0[i]; else data << Text_1[i]; data << pGossip->Options[i].Language; for(int j = 0; j < 3; ++j) { data << pGossip->Options[i].Emotes[j]._Delay; data << pGossip->Options[i].Emotes[j]._Emote; } } } GetMenuSession()->SendPacket( &data ); DEBUG_LOG( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); } void PlayerMenu::SendTalking( char const * title, char const * text ) { WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size data << uint32(0); for(uint32 i = 0; i < 8; ++i) { data << float(0); data << title; data << text; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } GetMenuSession()->SendPacket( &data ); DEBUG_LOG( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); } /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ QuestMenu::QuestMenu() { m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use } QuestMenu::~QuestMenu() { ClearMenu(); } void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon) { Quest const* qinfo = sObjectMgr.GetQuestTemplate(QuestId); if (!qinfo) return; MANGOS_ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS ); QuestMenuItem qItem; qItem.m_qId = QuestId; qItem.m_qIcon = Icon; m_qItems.push_back(qItem); } bool QuestMenu::HasItem( uint32 questid ) { for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i) if(i->m_qId == questid) return true; return false; } void QuestMenu::ClearMenu() { m_qItems.clear(); } void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, ObjectGuid npcGUID) { WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size data << ObjectGuid(npcGUID); data << Title; data << uint32(eEmote._Delay ); // player emote data << uint32(eEmote._Emote ); // NPC emote size_t count_pos = data.wpos(); data << uint8 ( mQuestMenu.MenuItemCount() ); uint32 count = 0; for (; count < mQuestMenu.MenuItemCount(); ++count ) { QuestMenuItem const& qmi = mQuestMenu.GetItem(count); uint32 questID = qmi.m_qId; if(Quest const *pQuest = sObjectMgr.GetQuestTemplate(questID)) { std::string title = pQuest->GetTitle(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if(QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID)) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) title = ql->Title[loc_idx]; } } data << uint32(questID); data << uint32(qmi.m_qIcon); data << int32(pQuest->GetQuestLevel()); data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation data << title; } } data.put(count_pos, count); GetMenuSession()->SendPacket( &data ); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid = %s", npcGUID.GetString().c_str()); } void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, ObjectGuid npcGUID ) { WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 ); data << npcGUID; data << uint8(questStatus); GetMenuSession()->SendPacket( &data ); DEBUG_LOG( "WORLD: Sent SMSG_QUESTGIVER_STATUS for %s", npcGUID.GetString().c_str()); } void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, ObjectGuid npcGUID, bool ActivateAccept) { std::string Title = pQuest->GetTitle(); std::string Details = pQuest->GetDetails(); std::string Objectives = pQuest->GetObjectives(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty()) Details = ql->Details[loc_idx]; if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty()) Objectives = ql->Objectives[loc_idx]; } } WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size data << ObjectGuid(npcGUID); data << uint64(0); // wotlk, something todo with quest sharing? data << uint32(pQuest->GetQuestId()); data << Title; data << Details; data << Objectives; data << uint8(ActivateAccept ? 1 : 0); // auto finish data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags data << uint32(pQuest->GetSuggestedPlayers()); data << uint8(0); // IsFinished? value is sent back to server in quest accept packet if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { data << uint32(0); // Rewarded chosen items hidden data << uint32(0); // Rewarded items hidden data << uint32(0); // Rewarded money hidden data << uint32(0); // Rewarded XP hidden } else { ItemPrototype const* IProto; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { if (!pQuest->RewChoiceItemId[i]) continue; data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]); if (IProto) data << uint32(IProto->DisplayInfoID); else data << uint32(0x00); } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i) { if (!pQuest->RewItemId[i]) continue; data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); if (IProto) data << uint32(IProto->DisplayInfoID); else data << uint32(0); } // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney if (GetMenuSession()->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) data << uint32(pQuest->GetRewMoneyMaxLevel()); else data << uint32(pQuest->GetRewOrReqMoney()); data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer())); } // TODO: fixme. rewarded honor points data << uint32(pQuest->GetRewHonorAddition()); data << float(pQuest->GetRewHonorMultiplier()); // new 3.3.0 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(0); // bonus arena points data << uint32(0); // rep reward show mask? for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(pQuest->RewRepFaction[i]); for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row) data << int32(pQuest->RewRepValueId[i]); for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No bonus is expected given data << int32(0); //data << int32(pQuest->RewRepValue[i]); // current field for store of rep value, can be reused to implement "override value" data << uint32(QUEST_EMOTE_COUNT); for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { data << uint32(pQuest->DetailsEmote[i]); data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms) } GetMenuSession()->SendPacket( &data ); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId()); } // send only static data in this packet! void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) { std::string Title, Details, Objectives, EndText, CompletedText; std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; Title = pQuest->GetTitle(); Details = pQuest->GetDetails(); Objectives = pQuest->GetObjectives(); EndText = pQuest->GetEndText(); CompletedText = pQuest->GetCompletedText(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ObjectiveText[i] = pQuest->ObjectiveText[i]; int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty()) Details = ql->Details[loc_idx]; if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty()) Objectives = ql->Objectives[loc_idx]; if (ql->EndText.size() > (size_t)loc_idx && !ql->EndText[loc_idx].empty()) EndText = ql->EndText[loc_idx]; if (ql->CompletedText.size() > (size_t)loc_idx && !ql->CompletedText[loc_idx].empty()) CompletedText = ql->CompletedText[loc_idx]; for (int i = 0;i < QUEST_OBJECTIVES_COUNT; ++i) if (ql->ObjectiveText[i].size() > (size_t)loc_idx && !ql->ObjectiveText[i][loc_idx].empty()) ObjectiveText[i] = ql->ObjectiveText[i][loc_idx]; } } WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size data << uint32(pQuest->GetQuestId()); // quest id data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details) data << int32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevelForPlayer (0 is not known, but assuming this is no longer valid for quest intended for client) data << uint32(pQuest->GetMinLevel()); // min required level to obtain (added for 3.3). Assumed allowed (database) range is -1 to 255 (still using uint32, since negative value would not be of any known use for client) data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log data << uint32(pQuest->GetType()); // quest type data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective data << uint32(0); // RequiredOpositeRepFaction data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective) data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0 data << uint32(pQuest->GetRewXPId()); // column index in QuestXP.dbc (row based on quest level) if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS)) data << uint32(0); // Hide money rewarded else data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl) data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell // rewarded honor points data << uint32(pQuest->GetRewHonorAddition()); data << float(pQuest->GetRewHonorMultiplier()); // new reward honor (multiplied by ~62 at client side) data << uint32(pQuest->GetSrcItemId()); // source item id data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(pQuest->GetPlayersSlain()); // players slain data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(0); // bonus arena points data << uint32(0); // rew rep show mask? int iI; if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) data << uint32(0) << uint32(0); for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) data << uint32(0) << uint32(0); } else { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) { data << uint32(pQuest->RewItemId[iI]); data << uint32(pQuest->RewItemCount[iI]); } for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) { data << uint32(pQuest->RewChoiceItemId[iI]); data << uint32(pQuest->RewChoiceItemCount[iI]); } } for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(pQuest->RewRepFaction[i]); for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row) data << int32(pQuest->RewRepValueId[i]); for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No bonus is expected given data << int32(0); //data << int32(pQuest->RewRepValue[i]); // current field for store of rep value, can be reused to implement "override value" data << pQuest->GetPointMapId(); data << pQuest->GetPointX(); data << pQuest->GetPointY(); data << pQuest->GetPointOpt(); data << Title; data << Objectives; data << Details; data << EndText; data << CompletedText; // display in quest objectives window once all objectives are completed for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) { if (pQuest->ReqCreatureOrGOId[iI] < 0) { // client expected gameobject template id in form (id|0x80000000) data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000); } else { data << uint32(pQuest->ReqCreatureOrGOId[iI]); } data << uint32(pQuest->ReqCreatureOrGOCount[iI]); data << uint32(pQuest->ReqSourceId[iI]); data << uint32(0); // req source count? } for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI) { data << uint32(pQuest->ReqItemId[iI]); data << uint32(pQuest->ReqItemCount[iI]); } for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) data << ObjectiveText[iI]; GetMenuSession()->SendPacket( &data ); DEBUG_LOG( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() ); } void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext) { std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty()) OfferRewardText = ql->OfferRewardText[loc_idx]; } } WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size data << ObjectGuid(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << OfferRewardText; data << uint8(EnableNext ? 1 : 0); // Auto Finish data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum uint32 EmoteCount = 0; for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if(pQuest->OfferRewardEmote[i] <= 0) break; ++EmoteCount; } data << EmoteCount; // Emote Count for (uint32 i = 0; i < EmoteCount; ++i) { data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote data << uint32(pQuest->OfferRewardEmote[i]); } ItemPrototype const *pItem; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype( pQuest->RewChoiceItemId[i] ); data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney if (GetMenuSession()->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) data << uint32(pQuest->GetRewMoneyMaxLevel()); else data << uint32(pQuest->GetRewOrReqMoney()); // xp data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer())); // TODO: fixme. rewarded honor points. Multiply with 10 to satisfy client data << uint32(10*MaNGOS::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorAddition())); data << float(pQuest->GetRewHonorMultiplier()); data << uint32(0x08); // unused by client? data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell data << uint32(pQuest->GetCharTitleId()); // character title data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(0); // bonus arena points data << uint32(0); // rew rep show mask? for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(pQuest->RewRepFaction[i]); for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row) data << int32(pQuest->RewRepValueId[i]); for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No diplomacy bonus is expected given, reward also does not display in chat window data << int32(0); //data << int32(pQuest->RewRepValue[i]); GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId()); } void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, ObjectGuid npcGUID, bool Completable, bool CloseOnCancel) { // We can always call to RequestItems, but this packet only goes out if there are actually // items. Otherwise, we'll skip straight to the OfferReward std::string Title = pQuest->GetTitle(); std::string RequestItemsText = pQuest->GetRequestItemsText(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; if (ql->RequestItemsText.size() > (size_t)loc_idx && !ql->RequestItemsText[loc_idx].empty()) RequestItemsText = ql->RequestItemsText[loc_idx]; } } if (!pQuest->GetReqItemsCount() && Completable) { SendQuestGiverOfferReward(pQuest, npcGUID, true); return; } WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size data << ObjectGuid(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << RequestItemsText; data << uint32(0x00); // emote delay if(Completable) data << pQuest->GetCompleteEmote(); // emote id else data << pQuest->GetIncompleteEmote(); // Close Window after cancel if (CloseOnCancel) data << uint32(0x01); // auto finish else data << uint32(0x00); data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum // Required Money data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0); data << uint32( pQuest->GetReqItemsCount() ); ItemPrototype const *pItem; for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { if ( !pQuest->ReqItemId[i] ) continue; pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemCount[i]); if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } if ( !Completable ) // Completable = flags1 && flags2 && flags3 && flags4 data << uint32(0x00); // flags1 else data << uint32(0x03); data << uint32(0x04); // flags2 data << uint32(0x08); // flags3 data << uint32(0x10); // flags4 GetMenuSession()->SendPacket( &data ); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId()); }