/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2015 MaNGOS project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef _OBJECT_POS_SELECTOR_H #define _OBJECT_POS_SELECTOR_H #include #include class WorldObject; enum UsedAreaSide { USED_POS_PLUS, USED_POS_MINUS }; inline UsedAreaSide operator ~(UsedAreaSide side) { return side == USED_POS_PLUS ? USED_POS_MINUS : USED_POS_PLUS; } inline float SignOf(UsedAreaSide side) { return side == USED_POS_PLUS ? 1.0f : -1.0f; } struct ObjectPosSelector { struct OccupiedArea { OccupiedArea(float _angleOffset, WorldObject const* obj) : angleOffset(_angleOffset), occupyingObj(obj) {} float angleOffset; WorldObject const* occupyingObj; }; // angle pos -> OccupiedArea typedef std::multimap UsedAreaList; typedef UsedAreaList::value_type UsedArea; ObjectPosSelector(float x, float y, float dist, float searchedForSize, WorldObject const* searchPosFor); void AddUsedArea(WorldObject const* obj, float angle, float dist); bool CheckOriginalAngle() const; void InitializeAngle(); bool NextAngle(float& angle); bool NextUsedAngle(float& angle); bool CheckAngle(UsedArea const& usedArea, UsedAreaSide side, float angle) const; void InitializeAngle(UsedAreaSide side); bool NextSideAngle(UsedAreaSide side, float& angle); float m_centerX; float m_centerY; float m_searcherDist; // distance for searching pos float m_searchedForReqHAngle; // angle size/2 of searcher object (at dist distance) UsedAreaList m_UsedAreaLists[2]; // list left/right side used angles (with angle size) UsedAreaList::const_iterator m_nextUsedAreaItr[2]; // next used used areas for check at left/right side, possible angles selected in range m_smallStepAngle..m_nextUsedAreaItr float m_stepAngle[2]; // current checked angle position at sides (less m_nextUsedArea), positive value WorldObject const* m_searchPosFor; // For whom a position is searched (can be NULL) }; #endif