/** * This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "MapTree.h" #include "VMapManager2.h" #include "WorldModel.h" #include "ModelInstance.h" using namespace std; namespace VMAP { // Need direct access to encapsulated VMAP data, so we add functions for MMAP generator // maybe add MapBuilder as friend to all of the below classes would be better? // declared in src/shared/vmap/MapTree.h void StaticMapTree::getModelInstances(ModelInstance*& models, uint32& count) { models = iTreeValues; count = iNTreeValues; } // declared in src/shared/vmap/VMapManager2.h void VMapManager2::getInstanceMapTree(InstanceTreeMap& instanceMapTree) { instanceMapTree = iInstanceMapTrees; } // declared in src/shared/vmap/WorldModel.h void WorldModel::getGroupModels(vector& groupModels) { groupModels = this->groupModels; } // declared in src/shared/vmap/WorldModel.h void GroupModel::getMeshData(vector& vertices, vector& triangles, WmoLiquid*& liquid) { vertices = this->vertices; triangles = this->triangles; liquid = iLiquid; } // declared in src/shared/vmap/ModelInstance.h WorldModel* const ModelInstance::getWorldModel() { return iModel; } // declared in src/shared/vmap/WorldModel.h void WmoLiquid::getPosInfo(uint32& tilesX, uint32& tilesY, Vector3& corner) const { tilesX = iTilesX; tilesY = iTilesY; corner = iCorner; } }