/* * Copyright (C) 2005-2011 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MANGOS_MOTIONMASTER_H #define MANGOS_MOTIONMASTER_H #include "Common.h" #include #include class MovementGenerator; class Unit; // Creature Entry ID used for waypoints show, visible only for GMs #define VISUAL_WAYPOINT 1 // values 0 ... MAX_DB_MOTION_TYPE-1 used in DB enum MovementGeneratorType { IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB. CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h POINT_MOTION_TYPE = 8, // PointMovementGenerator.h FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h ASSISTANCE_MOTION_TYPE = 11, // PointMovementGenerator.h (first part of flee for assistance) ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance) TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance) FOLLOW_MOTION_TYPE = 14, // TargetedMovementGenerator.h }; enum MMCleanFlag { MMCF_NONE = 0, MMCF_UPDATE = 1, // Clear or Expire called from update MMCF_RESET = 2 // Flag if need top()->Reset() }; class MANGOS_DLL_SPEC MotionMaster : private std::stack { private: typedef std::stack Impl; typedef std::vector ExpireList; public: explicit MotionMaster(Unit *unit) : m_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE) {} ~MotionMaster(); void Initialize(); MovementGenerator* operator->(void) { return top(); } using Impl::top; using Impl::empty; typedef Impl::container_type::const_iterator const_iterator; const_iterator begin() const { return Impl::c.begin(); } const_iterator end() const { return Impl::c.end(); } void UpdateMotion(uint32 diff); void Clear(bool reset = true, bool all = false) { if (m_cleanFlag & MMCF_UPDATE) DelayedClean(reset, all); else DirectClean(reset, all); } void MovementExpired(bool reset = true) { if (m_cleanFlag & MMCF_UPDATE) DelayedExpire(reset); else DirectExpire(reset); } void MoveIdle(); void MoveRandom(); void MoveTargetedHome(); void MoveFollow(Unit* target, float dist, float angle); void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f); void MoveConfused(); void MoveFleeing(Unit* enemy, uint32 timeLimit = 0); void MovePoint(uint32 id, float x,float y,float z); void MoveSeekAssistance(float x,float y,float z); void MoveSeekAssistanceDistract(uint32 timer); void MoveWaypoint(); void MoveTaxiFlight(uint32 path, uint32 pathnode); void MoveDistract(uint32 timeLimit); MovementGeneratorType GetCurrentMovementGeneratorType() const; void propagateSpeedChange(); // will only work in MMgens where we have a target (TARGETED_MOTION_TYPE) void UpdateFinalDistanceToTarget(float fDistance); bool GetDestination(float &x, float &y, float &z); private: void Mutate(MovementGenerator *m); // use Move* functions instead void DirectClean(bool reset, bool all); void DelayedClean(bool reset, bool all); void DirectExpire(bool reset); void DelayedExpire(bool reset); Unit *m_owner; ExpireList *m_expList; uint8 m_cleanFlag; }; #endif