/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "WaypointManager.h" #include "Database/DatabaseEnv.h" #include "GridDefines.h" #include "Policies/SingletonImp.h" #include "ProgressBar.h" #include "MapManager.h" #include "ObjectMgr.h" #include "ScriptMgr.h" INSTANTIATE_SINGLETON_1(WaypointManager); bool WaypointBehavior::isEmpty() { if (emote || spell || model1 || model2) return false; for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i) if (textid[i]) return false; return true; } WaypointBehavior::WaypointBehavior(const WaypointBehavior& b) { emote = b.emote; spell = b.spell; model1 = b.model1; model2 = b.model2; for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i) textid[i] = b.textid[i]; } void WaypointManager::Load() { Cleanup(); uint32 total_paths = 0; uint32 total_nodes = 0; uint32 total_behaviors = 0; std::set movementScriptSet; for (ScriptMapMap::const_iterator itr = sCreatureMovementScripts.second.begin(); itr != sCreatureMovementScripts.second.end(); ++itr) movementScriptSet.insert(itr->first); // creature_movement QueryResult* result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 paths. DB table `creature_movement` is empty."); } else { total_paths = (uint32)result->GetRowCount(); BarGoLink bar(total_paths); do { bar.step(); Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); uint32 count = fields[1].GetUInt32(); m_pathMap[id].resize(count); total_nodes += count; } while (result->NextRow()); sLog.outString(); sLog.outString(">> Paths loaded"); delete result; // 0 1 2 3 4 5 6 result = WorldDatabase.Query("SELECT id, point, position_x, position_y, position_z, waittime, script_id," // 7 8 9 10 11 12 13 14 15 16 "textid1, textid2, textid3, textid4, textid5, emote, spell, orientation, model1, model2 FROM creature_movement"); BarGoLink barRow((int)result->GetRowCount()); // error after load, we check if creature guid corresponding to the path id has proper MovementType std::set creatureNoMoveType; do { barRow.step(); Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); uint32 point = fields[1].GetUInt32(); const CreatureData* cData = sObjectMgr.GetCreatureData(id); if (!cData) { sLog.outErrorDb("Table creature_movement contain path for creature guid %u, but this creature guid does not exist. Skipping.", id); continue; } if (cData->movementType != WAYPOINT_MOTION_TYPE) creatureNoMoveType.insert(id); WaypointPath& path = m_pathMap[id]; // the cleanup queries make sure the following is true MANGOS_ASSERT(point >= 1 && point <= path.size()); WaypointNode& node = path[point - 1]; node.x = fields[2].GetFloat(); node.y = fields[3].GetFloat(); node.z = fields[4].GetFloat(); node.orientation = fields[14].GetFloat(); node.delay = fields[5].GetUInt32(); node.script_id = fields[6].GetUInt32(); // prevent using invalid coordinates if (!MaNGOS::IsValidMapCoord(node.x, node.y, node.z, node.orientation)) { QueryResult* result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id); if (result1) sLog.outErrorDb("Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).", id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y); else sLog.outErrorDb("Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).", id, point, node.x, node.y); MaNGOS::NormalizeMapCoord(node.x); MaNGOS::NormalizeMapCoord(node.y); if (result1) { node.z = sTerrainMgr.LoadTerrain(result1->Fetch()[1].GetUInt32())->GetHeight(node.x, node.y, node.z); delete result1; } WorldDatabase.PExecute("UPDATE creature_movement SET position_x = '%f', position_y = '%f', position_z = '%f' WHERE id = '%u' AND point = '%u'", node.x, node.y, node.z, id, point); } if (node.script_id) { if (sCreatureMovementScripts.second.find(node.script_id) == sCreatureMovementScripts.second.end()) { sLog.outErrorDb("Table creature_movement for id %u, point %u have script_id %u that does not exist in `creature_movement_scripts`, ignoring", id, point, node.script_id); continue; } movementScriptSet.erase(node.script_id); } // WaypointBehavior can be dropped in time. Script_id added may 2010 and can handle all the below behavior. WaypointBehavior be; be.model1 = fields[15].GetUInt32(); be.model2 = fields[16].GetUInt32(); be.emote = fields[12].GetUInt32(); be.spell = fields[13].GetUInt32(); for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i) { be.textid[i] = fields[7 + i].GetUInt32(); if (be.textid[i]) { if (be.textid[i] < MIN_DB_SCRIPT_STRING_ID || be.textid[i] >= MAX_DB_SCRIPT_STRING_ID) { sLog.outErrorDb("Table `db_script_string` not have string id %u", be.textid[i]); continue; } } } if (be.spell && ! sSpellStore.LookupEntry(be.spell)) { sLog.outErrorDb("Table creature_movement references unknown spellid %u. Skipping id %u with point %u.", be.spell, id, point); be.spell = 0; } if (be.emote) { if (!sEmotesStore.LookupEntry(be.emote)) sLog.outErrorDb("Waypoint path %u (Point %u) are using emote %u, but emote does not exist.", id, point, be.emote); } // save memory by not storing empty behaviors if (!be.isEmpty()) { node.behavior = new WaypointBehavior(be); ++total_behaviors; } else node.behavior = NULL; } while (result->NextRow()); if (!creatureNoMoveType.empty()) { for (std::set::const_iterator itr = creatureNoMoveType.begin(); itr != creatureNoMoveType.end(); ++itr) { const CreatureData* cData = sObjectMgr.GetCreatureData(*itr); const CreatureInfo* cInfo = ObjectMgr::GetCreatureTemplate(cData->id); sLog.outErrorDb("Table creature_movement has waypoint for creature guid %u (entry %u), but MovementType is not WAYPOINT_MOTION_TYPE(2). Creature will not use this path.", *itr, cData->id); if (cInfo->MovementType == WAYPOINT_MOTION_TYPE) sLog.outErrorDb(" creature_template for this entry has MovementType WAYPOINT_MOTION_TYPE(2), did you intend to use creature_movement_template ?"); } } sLog.outString(); sLog.outString(">> Waypoints and behaviors loaded"); sLog.outString(); sLog.outString(">>> Loaded %u paths, %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors); delete result; } // creature_movement_template result = WorldDatabase.Query("SELECT entry, COUNT(point) FROM creature_movement_template GROUP BY entry"); if (!result) { BarGoLink bar(1); bar.step(); sLog.outString(); sLog.outString(">> Loaded 0 path templates. DB table `creature_movement_template` is empty."); } else { total_nodes = 0; total_behaviors = 0; total_paths = (uint32)result->GetRowCount(); BarGoLink barRow(total_paths); do { barRow.step(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 count = fields[1].GetUInt32(); m_pathTemplateMap[entry].resize(count); total_nodes += count; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Path templates loaded"); // 0 1 2 3 4 5 6 result = WorldDatabase.Query("SELECT entry, point, position_x, position_y, position_z, waittime, script_id," // 7 8 9 10 11 12 13 14 15 16 "textid1, textid2, textid3, textid4, textid5, emote, spell, orientation, model1, model2 FROM creature_movement_template"); BarGoLink bar(result->GetRowCount()); do { bar.step(); Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 point = fields[1].GetUInt32(); const CreatureInfo* cInfo = ObjectMgr::GetCreatureTemplate(entry); if (!cInfo) { sLog.outErrorDb("Table creature_movement_template references unknown creature template %u. Skipping.", entry); continue; } WaypointPath& path = m_pathTemplateMap[entry]; // the cleanup queries make sure the following is true MANGOS_ASSERT(point >= 1 && point <= path.size()); WaypointNode& node = path[point - 1]; node.x = fields[2].GetFloat(); node.y = fields[3].GetFloat(); node.z = fields[4].GetFloat(); node.orientation = fields[14].GetFloat(); node.delay = fields[5].GetUInt32(); node.script_id = fields[6].GetUInt32(); // prevent using invalid coordinates if (!MaNGOS::IsValidMapCoord(node.x, node.y, node.z, node.orientation)) { sLog.outErrorDb("Table creature_movement_template for entry %u (point %u) are using invalid coordinates position_x: %f, position_y: %f)", entry, point, node.x, node.y); MaNGOS::NormalizeMapCoord(node.x); MaNGOS::NormalizeMapCoord(node.y); sLog.outErrorDb("Table creature_movement_template for entry %u (point %u) are auto corrected to normalized position_x=%f, position_y=%f", entry, point, node.x, node.y); WorldDatabase.PExecute("UPDATE creature_movement_template SET position_x = '%f', position_y = '%f' WHERE entry = %u AND point = %u", node.x, node.y, entry, point); } if (node.script_id) { if (sCreatureMovementScripts.second.find(node.script_id) == sCreatureMovementScripts.second.end()) { sLog.outErrorDb("Table creature_movement_template for entry %u, point %u have script_id %u that does not exist in `creature_movement_scripts`, ignoring", entry, point, node.script_id); continue; } movementScriptSet.erase(node.script_id); } WaypointBehavior be; be.model1 = fields[15].GetUInt32(); be.model2 = fields[16].GetUInt32(); be.emote = fields[12].GetUInt32(); be.spell = fields[13].GetUInt32(); for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i) { be.textid[i] = fields[7 + i].GetUInt32(); if (be.textid[i]) { if (be.textid[i] < MIN_DB_SCRIPT_STRING_ID || be.textid[i] >= MAX_DB_SCRIPT_STRING_ID) { sLog.outErrorDb("Table `db_script_string` not have string id %u", be.textid[i]); continue; } } } if (be.spell && ! sSpellStore.LookupEntry(be.spell)) { sLog.outErrorDb("Table creature_movement_template references unknown spellid %u. Skipping id %u with point %u.", be.spell, entry, point); be.spell = 0; } if (be.emote) { if (!sEmotesStore.LookupEntry(be.emote)) sLog.outErrorDb("Waypoint template path %u (point %u) are using emote %u, but emote does not exist.", entry, point, be.emote); } // save memory by not storing empty behaviors if (!be.isEmpty()) { node.behavior = new WaypointBehavior(be); ++total_behaviors; } else node.behavior = NULL; } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Waypoint templates loaded"); sLog.outString(); sLog.outString(">>> Loaded %u path templates with %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors); } if (!movementScriptSet.empty()) { for (std::set::const_iterator itr = movementScriptSet.begin(); itr != movementScriptSet.end(); ++itr) sLog.outErrorDb("Table `creature_movement_scripts` contain unused script, id %u.", *itr); } } void WaypointManager::Cleanup() { // check if points need to be renumbered and do it if (QueryResult* result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1")) { delete result; WorldDatabase.DirectExecute("CREATE TEMPORARY TABLE temp LIKE creature_movement"); WorldDatabase.DirectExecute("INSERT INTO temp SELECT * FROM creature_movement"); WorldDatabase.DirectExecute("ALTER TABLE creature_movement DROP PRIMARY KEY"); WorldDatabase.DirectExecute("UPDATE creature_movement AS T SET point = (SELECT COUNT(*) FROM temp WHERE id = T.id AND point <= T.point)"); WorldDatabase.DirectExecute("ALTER TABLE creature_movement ADD PRIMARY KEY (id, point)"); WorldDatabase.DirectExecute("DROP TABLE temp"); sLog.outErrorDb("Table `creature_movement` was auto corrected for using points out of order (invalid or points missing)"); MANGOS_ASSERT(!(result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1"))); } if (QueryResult* result = WorldDatabase.Query("SELECT 1 from creature_movement_template As T WHERE point <> (SELECT COUNT(*) FROM creature_movement_template WHERE entry = T.entry AND point <= T.point) LIMIT 1")) { delete result; WorldDatabase.DirectExecute("CREATE TEMPORARY TABLE temp LIKE creature_movement_template"); WorldDatabase.DirectExecute("INSERT INTO temp SELECT * FROM creature_movement_template"); WorldDatabase.DirectExecute("ALTER TABLE creature_movement_template DROP PRIMARY KEY"); WorldDatabase.DirectExecute("UPDATE creature_movement_template AS T SET point = (SELECT COUNT(*) FROM temp WHERE entry = T.entry AND point <= T.point)"); WorldDatabase.DirectExecute("ALTER TABLE creature_movement_template ADD PRIMARY KEY (entry, point)"); WorldDatabase.DirectExecute("DROP TABLE temp"); sLog.outErrorDb("Table `creature_movement_template` was auto corrected for using points out of order (invalid or points missing)"); MANGOS_ASSERT(!(result = WorldDatabase.Query("SELECT 1 from creature_movement_template As T WHERE point <> (SELECT COUNT(*) FROM creature_movement_template WHERE entry = T.entry AND point <= T.point) LIMIT 1"))); } } void WaypointManager::Unload() { for (WaypointPathMap::iterator itr = m_pathMap.begin(); itr != m_pathMap.end(); ++itr) _clearPath(itr->second); m_pathMap.clear(); } void WaypointManager::_clearPath(WaypointPath& path) { for (WaypointPath::const_iterator itr = path.begin(); itr != path.end(); ++itr) delete itr->behavior; path.clear(); } /// - Insert after the last point void WaypointManager::AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid) { _addNode(id, GetLastPoint(id, 0) + 1, x, y, z, o, delay, wpGuid); } /// - Insert after a certain point void WaypointManager::AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid) { for (uint32 i = GetLastPoint(id, 0); i > point; --i) WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point+1 WHERE id=%u AND point=%u", id, i); _addNode(id, point + 1, x, y, z, o, delay, wpGuid); } /// - Insert without checking for collision void WaypointManager::_addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid) { if (point == 0) return; // counted from 1 in the DB WorldDatabase.PExecuteLog("INSERT INTO creature_movement (id,point,position_x,position_y,position_z,orientation,wpguid,waittime) " "VALUES (%u,%u, %f,%f,%f,%f, %u,%u)", id, point, x, y, z, o, wpGuid, delay); WaypointPathMap::iterator itr = m_pathMap.find(id); if (itr == m_pathMap.end()) itr = m_pathMap.insert(WaypointPathMap::value_type(id, WaypointPath())).first; itr->second.insert(itr->second.begin() + (point - 1), WaypointNode(x, y, z, o, delay, 0, NULL)); } uint32 WaypointManager::GetLastPoint(uint32 id, uint32 default_notfound) { uint32 point = default_notfound; /*QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM creature_movement WHERE id = '%u'", id); if( result ) { point = (*result)[0].GetUInt32()+1; delete result; }*/ WaypointPathMap::const_iterator itr = m_pathMap.find(id); if (itr != m_pathMap.end() && itr->second.size() != 0) point = itr->second.size(); return point; } void WaypointManager::DeleteNode(uint32 id, uint32 point) { if (point == 0) return; // counted from 1 in the DB WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id=%u AND point=%u", id, point); WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point-1 WHERE id=%u AND point>%u", id, point); WaypointPathMap::iterator itr = m_pathMap.find(id); if (itr != m_pathMap.end() && point <= itr->second.size()) itr->second.erase(itr->second.begin() + (point - 1)); } void WaypointManager::DeletePath(uint32 id) { WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id=%u", id); WaypointPathMap::iterator itr = m_pathMap.find(id); if (itr != m_pathMap.end()) _clearPath(itr->second); // the path is not removed from the map, just cleared // WMGs have pointers to the path, so deleting them would crash // this wastes some memory, but these functions are // only meant to be called by GM commands } void WaypointManager::SetNodePosition(uint32 id, uint32 point, float x, float y, float z) { if (point == 0) return; // counted from 1 in the DB WorldDatabase.PExecuteLog("UPDATE creature_movement SET position_x=%f, position_y=%f, position_z=%f WHERE id=%u AND point=%u", x, y, z, id, point); WaypointPathMap::iterator itr = m_pathMap.find(id); if (itr != m_pathMap.end() && point <= itr->second.size()) { itr->second[point - 1].x = x; itr->second[point - 1].y = y; itr->second[point - 1].z = z; } } void WaypointManager::SetNodeText(uint32 id, uint32 point, const char* text_field, const char* text) { if (point == 0) return; // counted from 1 in the DB if (!text_field) return; std::string field = text_field; WorldDatabase.escape_string(field); if (!text) { WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s=NULL WHERE id='%u' AND point='%u'", field.c_str(), id, point); } else { std::string text2 = text; WorldDatabase.escape_string(text2); WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s='%s' WHERE id='%u' AND point='%u'", field.c_str(), text2.c_str(), id, point); } WaypointPathMap::iterator itr = m_pathMap.find(id); if (itr != m_pathMap.end() && point <= itr->second.size()) { WaypointNode& node = itr->second[point - 1]; if (!node.behavior) node.behavior = new WaypointBehavior(); // if(field == "text1") node.behavior->text[0] = text ? text : ""; // if(field == "text2") node.behavior->text[1] = text ? text : ""; // if(field == "text3") node.behavior->text[2] = text ? text : ""; // if(field == "text4") node.behavior->text[3] = text ? text : ""; // if(field == "text5") node.behavior->text[4] = text ? text : ""; if (field == "emote") node.behavior->emote = text ? atoi(text) : 0; if (field == "spell") node.behavior->spell = text ? atoi(text) : 0; if (field == "model1") node.behavior->model1 = text ? atoi(text) : 0; if (field == "model2") node.behavior->model2 = text ? atoi(text) : 0; } } void WaypointManager::CheckTextsExistance(std::set& ids) { WaypointPathMap::const_iterator pmItr = m_pathMap.begin(); for (; pmItr != m_pathMap.end(); ++pmItr) { for (size_t i = 0; i < pmItr->second.size(); ++i) { WaypointBehavior* be = pmItr->second[i].behavior; if (!be) continue; // Now we check text existence and put all zero texts ids to the end of array // Counting leading zeros for futher textid shift int zeroCount = 0; for (int j = 0; j < MAX_WAYPOINT_TEXT; ++j) { if (!be->textid[j]) { ++zeroCount; continue; } else { if (!sObjectMgr.GetMangosStringLocale(be->textid[j])) { sLog.outErrorDb("Some waypoint has textid%u with not existing %u text.", j, be->textid[j]); be->textid[j] = 0; ++zeroCount; continue; } else ids.erase(be->textid[j]); // Shifting check if (zeroCount) { // Correct textid but some zeros leading, so move it forward. be->textid[j - zeroCount] = be->textid[j]; be->textid[j] = 0; } } } } } WaypointPathTemplateMap::const_iterator wptItr = m_pathTemplateMap.begin(); for (; wptItr != m_pathTemplateMap.end(); ++wptItr) { for (size_t i = 0; i < wptItr->second.size(); ++i) { WaypointBehavior* be = wptItr->second[i].behavior; if (!be) continue; // Now we check text existence and put all zero texts ids to the end of array // Counting leading zeros for futher textid shift int zeroCount = 0; for (int j = 0; j < MAX_WAYPOINT_TEXT; ++j) { if (!be->textid[j]) { ++zeroCount; continue; } else { if (!sObjectMgr.GetMangosStringLocale(be->textid[j])) { sLog.outErrorDb("Some waypoint has textid%u with not existing %u text.", j, be->textid[j]); be->textid[j] = 0; ++zeroCount; continue; } else ids.erase(be->textid[j]); // Shifting check if (zeroCount) { // Correct textid but some zeros leading, so move it forward. be->textid[j - zeroCount] = be->textid[j]; be->textid[j] = 0; } } } } } }