/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "WorldPacket.h" #include "WorldSession.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Log.h" #include "Opcodes.h" #include "Spell.h" #include "CreatureAI.h" #include "Util.h" #include "Pet.h" void WorldSession::HandlePetAction(WorldPacket& recv_data) { ObjectGuid petGuid; uint32 data; ObjectGuid targetGuid; recv_data >> petGuid; recv_data >> data; recv_data >> targetGuid; uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data); uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); // delete = 0x07 CastSpell = C1 DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str()); // used also for charmed creature/player Unit* pet = _player->GetMap()->GetUnit(petGuid); if (!pet) { sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str()); return; } if (GetPlayer()->GetObjectGuid() != pet->GetCharmerOrOwnerGuid()) { sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str()); return; } if (!pet->isAlive()) return; if (pet->GetTypeId() == TYPEID_PLAYER) { // controller player can only do melee attack if (!(flag == ACT_COMMAND && spellid == COMMAND_ATTACK)) return; } else if (((Creature*)pet)->IsPet()) { // pet can have action bar disabled if (((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS) return; } CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) { sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); return; } switch (flag) { case ACT_COMMAND: // 0x07 switch (spellid) { case COMMAND_STAY: // flat=1792 // STAY pet->StopMoving(); pet->GetMotionMaster()->Clear(false); pet->GetMotionMaster()->MoveIdle(); charmInfo->SetCommandState(COMMAND_STAY); break; case COMMAND_FOLLOW: // spellid=1792 // FOLLOW pet->AttackStop(); pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); charmInfo->SetCommandState(COMMAND_FOLLOW); break; case COMMAND_ATTACK: // spellid=1792 // ATTACK { Unit* TargetUnit = _player->GetMap()->GetUnit(targetGuid); if (!TargetUnit) return; // not let attack friendly units. if (GetPlayer()->IsFriendlyTo(TargetUnit)) return; // Not let attack through obstructions if (!pet->IsWithinLOSInMap(TargetUnit)) return; // This is true if pet has no target or has target but targets differs. if (pet->getVictim() != TargetUnit) { if (pet->getVictim()) pet->AttackStop(); if (pet->hasUnitState(UNIT_STAT_CONTROLLED)) { pet->Attack(TargetUnit, true); pet->SendPetAIReaction(); } else { pet->GetMotionMaster()->Clear(); if (((Creature*)pet)->AI()) ((Creature*)pet)->AI()->AttackStart(TargetUnit); // 10% chance to play special pet attack talk, else growl if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10)) pet->SendPetTalk((uint32)PET_TALK_ATTACK); else { // 90% chance for pet and 100% chance for charmed creature pet->SendPetAIReaction(); } } } break; } case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet) if (((Creature*)pet)->IsPet()) { Pet* p = (Pet*)pet; if (p->getPetType() == HUNTER_PET) p->Unsummon(PET_SAVE_AS_DELETED, _player); else // dismissing a summoned pet is like killing them (this prevents returning a soulshard...) p->SetDeathState(CORPSE); } else // charmed _player->Uncharm(); break; default: sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); } break; case ACT_REACTION: // 0x6 switch (spellid) { case REACT_PASSIVE: // passive case REACT_DEFENSIVE: // recovery case REACT_AGGRESSIVE: // activete charmInfo->SetReactState(ReactStates(spellid)); break; } break; case ACT_DISABLED: // 0x81 spell (disabled), ignore case ACT_PASSIVE: // 0x01 case ACT_ENABLED: // 0xC1 spell { Unit* unit_target = NULL; if (targetGuid) unit_target = _player->GetMap()->GetUnit(targetGuid); // do not cast unknown spells SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo)) return; for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(i)); if (!spellEffect) continue; if (spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_CHANNELED) return; } // do not cast not learned spells if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo)) return; pet->clearUnitState(UNIT_STAT_MOVING); Spell* spell = new Spell(pet, spellInfo, false); SpellCastResult result = spell->CheckPetCast(unit_target); // auto turn to target unless possessed if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS)) { if (unit_target) { pet->SetInFront(unit_target); if (unit_target->GetTypeId() == TYPEID_PLAYER) pet->SendCreateUpdateToPlayer((Player*)unit_target); } else if (Unit* unit_target2 = spell->m_targets.getUnitTarget()) { pet->SetInFront(unit_target2); if (unit_target2->GetTypeId() == TYPEID_PLAYER) pet->SendCreateUpdateToPlayer((Player*)unit_target2); } if (Unit* powner = pet->GetCharmerOrOwner()) if (powner->GetTypeId() == TYPEID_PLAYER) pet->SendCreateUpdateToPlayer((Player*)powner); result = SPELL_CAST_OK; } if (result == SPELL_CAST_OK) { ((Creature*)pet)->AddCreatureSpellCooldown(spellid); unit_target = spell->m_targets.getUnitTarget(); // 10% chance to play special pet attack talk, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (((Creature*)pet)->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else { pet->SendPetAIReaction(); } if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS)) { // This is true if pet has no target or has target but targets differs. if (pet->getVictim() != unit_target) { if (pet->getVictim()) pet->AttackStop(); pet->GetMotionMaster()->Clear(); if (((Creature*)pet)->AI()) ((Creature*)pet)->AI()->AttackStart(unit_target); } } spell->prepare(&(spell->m_targets)); } else { if (pet->HasAuraType(SPELL_AURA_MOD_POSSESS)) Spell::SendCastResult(GetPlayer(), spellInfo, 0, result); else pet->SendPetCastFail(spellid, result); if (!((Creature*)pet)->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, pet); spell->finish(false); delete spell; } break; } default: sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); } } void WorldSession::HandlePetStopAttack(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received CMSG_PET_STOP_ATTACK"); ObjectGuid petGuid; recv_data >> petGuid; Unit* pet = GetPlayer()->GetMap()->GetUnit(petGuid); // pet or controlled creature/player if (!pet) { sLog.outError("%s doesn't exist.", petGuid.GetString().c_str()); return; } if (GetPlayer()->GetObjectGuid() != pet->GetCharmerOrOwnerGuid()) { sLog.outError("HandlePetStopAttack: %s isn't charm/pet of %s.", petGuid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str()); return; } if (!pet->isAlive()) return; pet->AttackStop(); } void WorldSession::HandlePetNameQueryOpcode(WorldPacket& recv_data) { DETAIL_LOG("HandlePetNameQuery. CMSG_PET_NAME_QUERY"); uint32 petnumber; ObjectGuid petguid; recv_data >> petnumber; recv_data >> petguid; SendPetNameQuery(petguid, petnumber); } void WorldSession::SendPetNameQuery(ObjectGuid petguid, uint32 petnumber) { Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid); if (!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber) { WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 1 + 4 + 1)); data << uint32(petnumber); data << uint8(0); data << uint32(0); data << uint8(0); _player->GetSession()->SendPacket(&data); return; } char const* name = pet->GetName(); // creature pets have localization like other creatures if (!pet->GetOwnerGuid().IsPlayer()) { int loc_idx = GetSessionDbLocaleIndex(); sObjectMgr.GetCreatureLocaleStrings(pet->GetEntry(), loc_idx, &name); } WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + strlen(name) + 1)); data << uint32(petnumber); data << name; data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP)); if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames()) { data << uint8(1); for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) data << ((Pet*)pet)->GetDeclinedNames()->name[i]; } else data << uint8(0); _player->GetSession()->SendPacket(&data); } void WorldSession::HandlePetSetAction(WorldPacket& recv_data) { DETAIL_LOG("HandlePetSetAction. CMSG_PET_SET_ACTION"); ObjectGuid petGuid; uint8 count; recv_data >> petGuid; Creature* pet = _player->GetMap()->GetAnyTypeCreature(petGuid); if (!pet || (pet != _player->GetPet() && pet != _player->GetCharm())) { sLog.outError("HandlePetSetAction: Unknown pet or pet owner."); return; } // pet can have action bar disabled if (pet->IsPet() && ((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS) return; CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) { sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); return; } count = (recv_data.size() == 24) ? 2 : 1; uint32 position[2]; uint32 data[2]; bool move_command = false; for (uint8 i = 0; i < count; ++i) { recv_data >> position[i]; recv_data >> data[i]; uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); // ignore invalid position if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX) return; // in the normal case, command and reaction buttons can only be moved, not removed // at moving count ==2, at removing count == 1 // ignore attempt to remove command|reaction buttons (not possible at normal case) if (act_state == ACT_COMMAND || act_state == ACT_REACTION) { if (count == 1) return; move_command = true; } } // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness) if (move_command) { uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]); if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION) { uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]); UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]); if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() || act_state_0 != actionEntry_1->GetType()) return; } uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]); if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION) { uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]); UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]); if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() || act_state_1 != actionEntry_0->GetType()) return; } } for (uint8 i = 0; i < count; ++i) { uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]); uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); DETAIL_LOG("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state)); // if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id))) { // sign for autocast if (act_state == ACT_ENABLED && spell_id) { if (pet->isCharmed()) charmInfo->ToggleCreatureAutocast(spell_id, true); else ((Pet*)pet)->ToggleAutocast(spell_id, true); } // sign for no/turn off autocast else if (act_state == ACT_DISABLED && spell_id) { if (pet->isCharmed()) charmInfo->ToggleCreatureAutocast(spell_id, false); else ((Pet*)pet)->ToggleAutocast(spell_id, false); } charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state)); } } } void WorldSession::HandlePetRename(WorldPacket& recv_data) { DETAIL_LOG("HandlePetRename. CMSG_PET_RENAME"); ObjectGuid petGuid; uint8 isdeclined; std::string name; DeclinedName declinedname; recv_data >> petGuid; recv_data >> name; recv_data >> isdeclined; Pet* pet = _player->GetMap()->GetPet(petGuid); // check it! if (!pet || pet->getPetType() != HUNTER_PET || !pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) || pet->GetOwnerGuid() != _player->GetObjectGuid() || !pet->GetCharmInfo()) return; PetNameInvalidReason res = ObjectMgr::CheckPetName(name); if (res != PET_NAME_SUCCESS) { SendPetNameInvalid(res, name, NULL); return; } if (sObjectMgr.IsReservedName(name)) { SendPetNameInvalid(PET_NAME_RESERVED, name, NULL); return; } pet->SetName(name); if (_player->GetGroup()) _player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME); pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED); if (isdeclined) { for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { recv_data >> declinedname.name[i]; } std::wstring wname; Utf8toWStr(name, wname); if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname)) { SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname); return; } } CharacterDatabase.BeginTransaction(); if (isdeclined) { for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) CharacterDatabase.escape_string(declinedname.name[i]); CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber()); CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')", pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str()); } CharacterDatabase.escape_string(name); CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber()); CharacterDatabase.CommitTransaction(); pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); } void WorldSession::HandlePetAbandon(WorldPacket& recv_data) { ObjectGuid guid; recv_data >> guid; // pet guid DETAIL_LOG("HandlePetAbandon. CMSG_PET_ABANDON pet guid is %s", guid.GetString().c_str()); if (!_player->IsInWorld()) return; // pet/charmed if (Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid)) { if (pet->IsPet()) { if (pet->GetObjectGuid() == _player->GetPetGuid()) pet->ModifyPower(POWER_HAPPINESS, -50000); ((Pet*)pet)->Unsummon(PET_SAVE_AS_DELETED, _player); } else if (pet->GetObjectGuid() == _player->GetCharmGuid()) { _player->Uncharm(); } } } void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket) { DETAIL_LOG("CMSG_PET_UNLEARN"); ObjectGuid guid; recvPacket >> guid; // Pet guid Pet* pet = _player->GetPet(); if (!pet || guid != pet->GetObjectGuid()) { sLog.outError("HandlePetUnlearnOpcode. %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str()); return; } if (pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0) return; CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) { sLog.outError("WorldSession::HandlePetUnlearnOpcode: %s is considered pet-like but doesn't have a charminfo!", pet->GetGuidStr().c_str()); return; } pet->resetTalents(); _player->SendTalentsInfoData(true); } void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket) { DETAIL_LOG("CMSG_PET_SPELL_AUTOCAST"); ObjectGuid guid; uint32 spellid; uint8 state; // 1 for on, 0 for off recvPacket >> guid >> spellid >> state; Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid); if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid())) { sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str()); return; } // do not add not learned spells/ passive spells if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) return; CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) { sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: %s is considered pet-like but doesn't have a charminfo!", guid.GetString().c_str()); return; } if (pet->isCharmed()) // state can be used as boolean pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state); else ((Pet*)pet)->ToggleAutocast(spellid, state); charmInfo->SetSpellAutocast(spellid, state); } void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) { DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL"); ObjectGuid guid; uint32 spellid; uint8 cast_count; uint8 unk_flags; // flags (if 0x02 - some additional data are received) recvPacket >> guid >> cast_count >> spellid >> unk_flags; DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags); Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid); if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid())) { sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str()); return; } SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo)) return; // do not cast not learned spells if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo)) return; SpellCastTargets targets; recvPacket >> targets.ReadForCaster(pet); pet->clearUnitState(UNIT_STAT_MOVING); Spell* spell = new Spell(pet, spellInfo, false); spell->m_cast_count = cast_count; // probably pending spell cast spell->m_targets = targets; SpellCastResult result = spell->CheckPetCast(NULL); if (result == SPELL_CAST_OK) { pet->AddCreatureSpellCooldown(spellid); if (pet->IsPet()) { // 10% chance to play special pet attack talk, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(); } spell->prepare(&(spell->m_targets)); } else { pet->SendPetCastFail(spellid, result); if (!pet->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, pet); spell->finish(false); delete spell; } } void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName* declinedName) { WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1); data << uint32(error); data << name; if (declinedName) { data << uint8(1); for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) data << declinedName->name[i]; } else data << uint8(0); SendPacket(&data); } void WorldSession::HandlePetLearnTalent(WorldPacket& recv_data) { DEBUG_LOG("WORLD: CMSG_PET_LEARN_TALENT"); ObjectGuid guid; uint32 talent_id, requested_rank; recv_data >> guid >> talent_id >> requested_rank; _player->LearnPetTalent(guid, talent_id, requested_rank); _player->SendTalentsInfoData(true); } void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket& recv_data) { DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS_PET"); ObjectGuid guid; recv_data >> guid; uint32 talentsCount; recv_data >> talentsCount; uint32 talentId, talentRank; for (uint32 i = 0; i < talentsCount; ++i) { recv_data >> talentId >> talentRank; _player->LearnPetTalent(guid, talentId, talentRank); } _player->SendTalentsInfoData(true); }