/* * Copyright (C) 2005-2011 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "GossipDef.h" #include "QuestDef.h" #include "ObjectAccessor.h" #include "ScriptMgr.h" #include "Group.h" void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data ) { ObjectGuid guid; recv_data >> guid; uint8 dialogStatus = DIALOG_STATUS_NONE; Object* questgiver = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT); if (!questgiver) { DETAIL_LOG("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver %s", guid.GetString().c_str()); return; } DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for %s", guid.GetString().c_str()); switch(questgiver->GetTypeId()) { case TYPEID_UNIT: { Creature* cr_questgiver = (Creature*)questgiver; if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies { dialogStatus = sScriptMgr.GetDialogStatus(_player, cr_questgiver); if (dialogStatus > DIALOG_STATUS_REWARD_REP) dialogStatus = getDialogStatus(_player, cr_questgiver, DIALOG_STATUS_NONE); } break; } case TYPEID_GAMEOBJECT: { GameObject* go_questgiver = (GameObject*)questgiver; dialogStatus = sScriptMgr.GetDialogStatus(_player, go_questgiver); if (dialogStatus > DIALOG_STATUS_REWARD_REP) dialogStatus = getDialogStatus(_player, go_questgiver, DIALOG_STATUS_NONE); break; } default: sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId()); break; } //inform client about status of quest _player->PlayerTalkClass->SendQuestGiverStatus(dialogStatus, guid); } void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data) { ObjectGuid guid; recv_data >> guid; DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_HELLO npc: %s", guid.GetString().c_str()); Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!pCreature) { DEBUG_LOG ("WORLD: HandleQuestgiverHelloOpcode - %s not found or you can't interact with him.", guid.GetString().c_str()); return; } // remove fake death if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving if (!pCreature->IsStopped()) pCreature->StopMoving(); if (sScriptMgr.OnGossipHello(_player, pCreature)) return; _player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId); _player->SendPreparedGossip(pCreature); } void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) { ObjectGuid guid; uint32 quest; uint32 unk1; recv_data >> guid >> quest >> unk1; if (!GetPlayer()->isAlive()) return; DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %s, quest = %u, unk1 = %u", guid.GetString().c_str(), quest, unk1 ); Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM); // no or incorrect quest giver if(!pObject || (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->HasQuest(quest)) || (pObject->GetTypeId()==TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest)) ) { _player->PlayerTalkClass->CloseGossip(); _player->ClearDividerGuid(); return; } Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest); if ( qInfo ) { // prevent cheating if(!GetPlayer()->CanTakeQuest(qInfo,true) ) { _player->PlayerTalkClass->CloseGossip(); _player->ClearDividerGuid(); return; } if (Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid())) { pPlayer->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST); _player->ClearDividerGuid(); } if( _player->CanAddQuest( qInfo, true ) ) { _player->AddQuest( qInfo, pObject ); if (qInfo->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT)) { if (Group* pGroup = _player->GetGroup()) { for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pPlayer = itr->getSource(); if (!pPlayer || pPlayer == _player) // not self continue; if (pPlayer->CanTakeQuest(qInfo, true)) { pPlayer->SetDividerGuid(_player->GetObjectGuid()); //need confirmation that any gossip window will close pPlayer->PlayerTalkClass->CloseGossip(); _player->SendQuestConfirmAccept(qInfo, pPlayer); } } } } if ( _player->CanCompleteQuest( quest ) ) _player->CompleteQuest( quest ); _player->GetAchievementMgr().StartTimedAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest); switch(pObject->GetTypeId()) { case TYPEID_UNIT: sScriptMgr.OnQuestAccept(_player, (Creature*)pObject, qInfo); break; case TYPEID_ITEM: case TYPEID_CONTAINER: sScriptMgr.OnQuestAccept(_player, (Item*)pObject, qInfo); break; case TYPEID_GAMEOBJECT: sScriptMgr.OnQuestAccept(_player, (GameObject*)pObject, qInfo); break; } _player->PlayerTalkClass->CloseGossip(); if( qInfo->GetSrcSpell() > 0 ) _player->CastSpell( _player, qInfo->GetSrcSpell(), true); return; } } _player->PlayerTalkClass->CloseGossip(); } void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data ) { ObjectGuid guid; uint32 quest; uint8 unk1; recv_data >> guid >> quest >> unk1; DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %s, quest = %u, unk1 = %u", guid.GetString().c_str(), quest, unk1 ); // Verify that the guid is valid and is a questgiver or involved in the requested quest Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_OR_ITEM); if (!pObject || (!pObject->HasQuest(quest) && !pObject->HasInvolvedQuest(quest))) { _player->PlayerTalkClass->CloseGossip(); return; } if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest)) _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetObjectGuid(), true); } void WorldSession::HandleQuestQueryOpcode( WorldPacket & recv_data ) { uint32 quest; recv_data >> quest; DEBUG_LOG( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest ); Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest); if ( pQuest ) { _player->PlayerTalkClass->SendQuestQueryResponse( pQuest ); } } void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data ) { uint32 quest, reward; ObjectGuid guid; recv_data >> guid >> quest >> reward; if(reward >= QUEST_REWARD_CHOICES_COUNT) { sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward); return; } if(!GetPlayer()->isAlive()) return; DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %s, quest = %u, reward = %u", guid.GetString().c_str(), quest, reward); Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT); if(!pObject) return; if(!pObject->HasInvolvedQuest(quest)) return; Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest); if( pQuest ) { if( _player->CanRewardQuest( pQuest, reward, true ) ) { _player->RewardQuest( pQuest, reward, pObject ); // Send next quest if (Quest const* nextquest = _player->GetNextQuest(guid, pQuest)) _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest, guid, true); } else _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); } } void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data ) { uint32 quest; ObjectGuid guid; recv_data >> guid >> quest; if (!GetPlayer()->isAlive()) return; DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %s, quest = %u", guid.GetString().c_str(), quest); Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT); if (!pObject||!pObject->HasInvolvedQuest(quest)) return; if (_player->CanCompleteQuest(quest)) _player->CompleteQuest(quest); if (_player->GetQuestStatus(quest) != QUEST_STATUS_COMPLETE) return; if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest)) _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); } void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/ ) { DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_CANCEL" ); _player->PlayerTalkClass->CloseGossip(); } void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data ) { uint8 slot1, slot2; recv_data >> slot1 >> slot2; if(slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) return; DEBUG_LOG( "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2 ); GetPlayer()->SwapQuestSlot(slot1,slot2); } void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data) { uint8 slot; recv_data >> slot; DEBUG_LOG( "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot ); if( slot < MAX_QUEST_LOG_SIZE ) { if(uint32 quest = _player->GetQuestSlotQuestId(slot)) { if(!_player->TakeQuestSourceItem( quest, true )) return; // can't un-equip some items, reject quest cancel if (const Quest *pQuest = sObjectMgr.GetQuestTemplate(quest)) { if (pQuest->HasSpecialFlag(QUEST_SPECIAL_FLAG_TIMED)) _player->RemoveTimedQuest(quest); } _player->SetQuestStatus( quest, QUEST_STATUS_NONE); } _player->SetQuestSlot(slot, 0); _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); } } void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data) { uint32 quest; recv_data >> quest; DEBUG_LOG("WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest); if (const Quest* pQuest = sObjectMgr.GetQuestTemplate(quest)) { if (!pQuest->HasQuestFlag(QUEST_FLAGS_PARTY_ACCEPT)) return; Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid()); if (!pOriginalPlayer) return; if (pQuest->IsAllowedInRaid()) { if (!_player->IsInSameRaidWith(pOriginalPlayer)) return; } else { if (!_player->IsInSameGroupWith(pOriginalPlayer)) return; } if (_player->CanAddQuest(pQuest, true)) _player->AddQuest(pQuest, NULL); // NULL, this prevent DB script from duplicate running _player->ClearDividerGuid(); } } void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data) { uint32 quest; ObjectGuid guid; recv_data >> guid >> quest; if (!GetPlayer()->isAlive()) return; DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %s, quest = %u", guid.GetString().c_str(), quest); if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest)) { if (_player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE) { if (pQuest->IsRepeatable()) _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false); else _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false); } else { if (pQuest->GetReqItemsCount()) // some items required _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false); else // no items required _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true); } } } void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) { DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH" ); } void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) { uint32 questId; recvPacket >> questId; DEBUG_LOG("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(questId)) { if (Group* pGroup = _player->GetGroup()) { for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pPlayer = itr->getSource(); if (!pPlayer || pPlayer == _player) // skip self continue; _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST); if (!pPlayer->SatisfyQuestStatus(pQuest, false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST); continue; } if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST); continue; } if (!pPlayer->CanTakeQuest(pQuest, false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST); continue; } if (!pPlayer->SatisfyQuestLog(false)) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL); continue; } if (pPlayer->GetDividerGuid()) { _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY); continue; } pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetObjectGuid(), true); pPlayer->SetDividerGuid(_player->GetObjectGuid()); } } } } void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) { ObjectGuid guid; uint8 msg; recvPacket >> guid >> msg; DEBUG_LOG("WORLD: Received MSG_QUEST_PUSH_RESULT"); if (Player *pPlayer = ObjectAccessor::FindPlayer(_player->GetDividerGuid())) { WorldPacket data( MSG_QUEST_PUSH_RESULT, (8+1) ); data << ObjectGuid(guid); data << uint8(msg); // valid values: 0-8 pPlayer->GetSession()->SendPacket(&data); _player->ClearDividerGuid(); } } uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus) { uint32 dialogStatus = defstatus; QuestRelationsMapBounds rbounds; QuestRelationsMapBounds irbounds; switch(questgiver->GetTypeId()) { case TYPEID_UNIT: { rbounds = sObjectMgr.GetCreatureQuestRelationsMapBounds(questgiver->GetEntry()); irbounds = sObjectMgr.GetCreatureQuestInvolvedRelationsMapBounds(questgiver->GetEntry()); break; } case TYPEID_GAMEOBJECT: { rbounds = sObjectMgr.GetGOQuestRelationsMapBounds(questgiver->GetEntry()); irbounds = sObjectMgr.GetGOQuestInvolvedRelationsMapBounds(questgiver->GetEntry()); break; } default: //it's impossible, but check ^) sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId()); return DIALOG_STATUS_NONE; } for(QuestRelationsMap::const_iterator itr = irbounds.first; itr != irbounds.second; ++itr) { uint32 dialogStatusNew = 0; uint32 quest_id = itr->second; Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest_id); if (!pQuest || !pQuest->IsActive()) continue; QuestStatus status = pPlayer->GetQuestStatus(quest_id); if ((status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) || (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false))) { if (pQuest->IsAutoComplete() && pQuest->IsRepeatable()) dialogStatusNew = DIALOG_STATUS_REWARD_REP; else dialogStatusNew = DIALOG_STATUS_REWARD; } else if (status == QUEST_STATUS_INCOMPLETE) dialogStatusNew = DIALOG_STATUS_INCOMPLETE; if (dialogStatusNew > dialogStatus) dialogStatus = dialogStatusNew; } for(QuestRelationsMap::const_iterator itr = rbounds.first; itr != rbounds.second; ++itr) { uint32 dialogStatusNew = 0; uint32 quest_id = itr->second; Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest_id); if (!pQuest || !pQuest->IsActive()) continue; QuestStatus status = pPlayer->GetQuestStatus(quest_id); if (status == QUEST_STATUS_NONE) { if (pPlayer->CanSeeStartQuest(pQuest)) { if (pPlayer->SatisfyQuestLevel(pQuest, false)) { if (pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded)) { dialogStatusNew = DIALOG_STATUS_REWARD_REP; } else if (pPlayer->getLevel() <= pPlayer->GetQuestLevelForPlayer(pQuest) + sWorld.getConfig(CONFIG_UINT32_QUEST_LOW_LEVEL_HIDE_DIFF)) { if (pQuest->HasQuestFlag(QUEST_FLAGS_DAILY) || pQuest->HasQuestFlag(QUEST_FLAGS_WEEKLY)) dialogStatusNew = DIALOG_STATUS_AVAILABLE_REP; else dialogStatusNew = DIALOG_STATUS_AVAILABLE; } else dialogStatusNew = DIALOG_STATUS_LOW_LEVEL_AVAILABLE; } else dialogStatusNew = DIALOG_STATUS_UNAVAILABLE; } } if (dialogStatusNew > dialogStatus) dialogStatus = dialogStatusNew; } return dialogStatus; } void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) { DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); uint32 count = 0; WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); data << uint32(count); // placeholder for(ObjectGuidSet::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) { uint8 dialogStatus = DIALOG_STATUS_NONE; if (itr->IsAnyTypeCreature()) { // need also pet quests case support Creature *questgiver = GetPlayer()->GetMap()->GetAnyTypeCreature(*itr); if (!questgiver || questgiver->IsHostileTo(_player)) continue; if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) continue; dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver); if (dialogStatus > DIALOG_STATUS_REWARD_REP) dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE); data << questgiver->GetObjectGuid(); data << uint8(dialogStatus); ++count; } else if (itr->IsGameObject()) { GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr); if (!questgiver) continue; if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) continue; dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver); if (dialogStatus > DIALOG_STATUS_REWARD_REP) dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE); data << questgiver->GetObjectGuid(); data << uint8(dialogStatus); ++count; } } data.put(0, count); // write real count SendPacket(&data); }