#define __STORMLIB_SELF__ #include "wdtfile.h" #include "adtfile.h" char * wdtGetPlainName(char * FileName) { char * szTemp; if((szTemp = strrchr(FileName, '\\')) != NULL) FileName = szTemp + 1; return FileName; } WDTFile::WDTFile(char* file_name, char* file_name1):WDT(file_name) { filename.append(file_name1,strlen(file_name1)); } bool WDTFile::init(char *map_id) { if (WDT.isEof()) { //printf("Can't find WDT file.\n"); return false; } char fourcc[5]; size_t size; const char dirname[] = "buildings\\dir"; FILE *dirfile; dirfile = fopen(dirname, "ab"); if(!dirfile) { printf("Can't open dirfile!'%s'\n"); return false; } while (!WDT.isEof()) { WDT.read(fourcc,4); WDT.read(&size, 4); flipcc(fourcc); fourcc[4] = 0; size_t nextpos = WDT.getPos() + size; if (!strcmp(fourcc,"MAIN")) { } if (!strcmp(fourcc,"MWMO")) { // global map objects if (size) { char *buf = new char[size]; WDT.read(buf, size); char *p=buf; int q = 0; gWmoInstansName = new string[size]; while (p=0 && z >= 0 && x<64 && z<64)) return NULL; char name[512]; sprintf(name,"World\\Maps\\%s\\%s_%d_%d.adt", filename.c_str(), filename.c_str(), x, z); return new ADTFile(name); }