/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2020 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef _SPELLMGR_H #define _SPELLMGR_H // For static or at-server-startup loaded spell data // For more high level function for sSpellStore data #include "Common.h" #include "SharedDefines.h" #include "SpellAuraDefines.h" #include "DBCStructure.h" #include "Utilities/UnorderedMapSet.h" #include class Player; class Spell; class Unit; struct CreatureInfo; // only used in code enum SpellCategories { SPELLCATEGORY_HEALTH_MANA_POTIONS = 4, SPELLCATEGORY_DEVOUR_MAGIC = 12, SPELLCATEGORY_JUDGEMENT = 1210, // Judgement (seal trigger) }; // Spell clasification enum SpellSpecific { SPELL_NORMAL = 0, SPELL_SEAL = 1, SPELL_BLESSING = 2, SPELL_AURA = 3, SPELL_STING = 4, SPELL_CURSE = 5, SPELL_ASPECT = 6, SPELL_TRACKER = 7, SPELL_WARLOCK_ARMOR = 8, SPELL_MAGE_ARMOR = 9, SPELL_ELEMENTAL_SHIELD = 10, SPELL_MAGE_POLYMORPH = 11, SPELL_POSITIVE_SHOUT = 12, SPELL_JUDGEMENT = 13, SPELL_BATTLE_ELIXIR = 14, SPELL_GUARDIAN_ELIXIR = 15, SPELL_FLASK_ELIXIR = 16, SPELL_PRESENCE = 17, SPELL_HAND = 18, SPELL_WELL_FED = 19, SPELL_FOOD = 20, SPELL_DRINK = 21, SPELL_FOOD_AND_DRINK = 22, SPELL_UA_IMMOLATE = 23, // Unstable Affliction and Immolate }; SpellSpecific GetSpellSpecific(uint32 spellId); // Different spell properties inline float GetSpellRadius(SpellRadiusEntry const* radius) { return (radius ? radius->Radius : 0); } uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL); uint32 GetSpellCastTimeForBonus(SpellEntry const* spellProto, DamageEffectType damagetype); float CalculateDefaultCoefficient(SpellEntry const* spellProto, DamageEffectType const damagetype); inline float GetSpellMinRange(SpellRangeEntry const* range, bool friendly = false) { if (!range) { return 0; } return (friendly ? range->minRangeFriendly : range->minRange); } inline float GetSpellMaxRange(SpellRangeEntry const* range, bool friendly = false) { if (!range) { return 0; } return (friendly ? range->maxRangeFriendly : range->maxRange); } inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { if(SpellCooldownsEntry const* cooldowns = spellInfo->GetSpellCooldowns()) { return cooldowns->RecoveryTime > cooldowns->CategoryRecoveryTime ? cooldowns->RecoveryTime : cooldowns->CategoryRecoveryTime; } return 0; } int32 GetSpellDuration(SpellEntry const *spellInfo); int32 GetSpellMaxDuration(SpellEntry const *spellInfo); int32 CalculateSpellDuration(SpellEntry const *spellInfo, Unit const* caster = NULL); uint16 GetSpellAuraMaxTicks(SpellEntry const* spellInfo); uint16 GetSpellAuraMaxTicks(uint32 spellId); WeaponAttackType GetWeaponAttackType(SpellEntry const* spellInfo); inline bool IsSpellHaveEffect(SpellEntry const* spellInfo, SpellEffects effect) { for(int i = 0; i < MAX_EFFECT_INDEX; ++i) { if(SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i))) if(SpellEffects(effectEntry->Effect) == effect) { return true; } } return false; } inline bool IsAuraApplyEffect(SpellEntry const* spellInfo, SpellEffectIndex effecIdx) { SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(effecIdx)); if (!spellEffect) { return false; } switch (spellEffect->Effect) { case SPELL_EFFECT_APPLY_AURA: case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: case SPELL_EFFECT_APPLY_AREA_AURA_RAID: case SPELL_EFFECT_APPLY_AREA_AURA_PET: case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY: case SPELL_EFFECT_APPLY_AREA_AURA_OWNER: return true; } return false; } inline bool IsSpellAppliesAura(SpellEntry const* spellInfo, uint32 effectMask = ((1 << EFFECT_INDEX_0) | (1 << EFFECT_INDEX_1) | (1 << EFFECT_INDEX_2))) { for (int i = 0; i < MAX_EFFECT_INDEX; ++i) if (effectMask & (1 << i)) if (IsAuraApplyEffect(spellInfo, SpellEffectIndex(i))) { return true; } return false; } inline bool IsEffectHandledOnDelayedSpellLaunch(SpellEntry const* spellInfo, SpellEffectIndex effecIdx) { SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(effecIdx); if(!effectEntry) { return false; } switch (effectEntry->Effect) { case SPELL_EFFECT_SCHOOL_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: return true; default: return false; } } inline bool IsPeriodicRegenerateEffect(SpellEntry const* spellInfo, SpellEffectIndex effecIdx) { SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(effecIdx); if(!effectEntry) { return false; } switch (AuraType(effectEntry->EffectApplyAuraName)) { case SPELL_AURA_PERIODIC_ENERGIZE: case SPELL_AURA_PERIODIC_HEAL: case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: return true; default: return false; } } bool IsCastEndProcModifierAura(SpellEntry const* spellInfo, SpellEffectIndex effecIdx, SpellEntry const* procSpell); inline bool IsSpellHaveAura(SpellEntry const* spellInfo, AuraType aura, uint32 effectMask = (1 << EFFECT_INDEX_0) | (1 << EFFECT_INDEX_1) | (1 << EFFECT_INDEX_2)) { for (int i = 0; i < MAX_EFFECT_INDEX; ++i) if (effectMask & (1 << i)) if(SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i))) if(AuraType(effectEntry->EffectApplyAuraName) == aura) { return true; } return false; } inline bool IsSpellLastAuraEffect(SpellEntry const* spellInfo, SpellEffectIndex effecIdx) { for(int i = effecIdx+1; i < MAX_EFFECT_INDEX; ++i) { if(SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i))) if(effectEntry->EffectApplyAuraName) { return false; } } return true; } bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 spellId_2); inline bool IsSealSpell(SpellEntry const* spellInfo) { SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(EFFECT_INDEX_0); //Collection of all the seal family flags. No other paladin spell has any of those. return spellInfo->IsFitToFamily(SPELLFAMILY_PALADIN, UI64LIT(0x26000C000A000000)) && // avoid counting target triggered effect as seal for avoid remove it or seal by it. spellEffect && spellEffect->EffectImplicitTargetA == TARGET_SELF; } inline bool IsElementalShield(SpellEntry const* spellInfo) { SpellClassOptionsEntry const* classOptions = spellInfo->GetSpellClassOptions(); // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus return (classOptions && classOptions->SpellFamilyFlags & UI64LIT(0x42000000400)) || spellInfo->Id == 23552; } inline bool IsExplicitDiscoverySpell(SpellEntry const* spellInfo) { SpellEffectEntry const* spellEffect0 = spellInfo->GetSpellEffect(EFFECT_INDEX_0); SpellEffectEntry const* spellEffect1 = spellInfo->GetSpellEffect(EFFECT_INDEX_1); return ((spellEffect0 && (spellEffect0->Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM || spellEffect0->Effect == SPELL_EFFECT_CREATE_ITEM_2) && (spellEffect1 && spellEffect1->Effect == SPELL_EFFECT_SCRIPT_EFFECT)) || spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data) } inline bool IsLootCraftingSpell(SpellEntry const* spellInfo) { SpellEffectEntry const* spellEffect0 = spellInfo->GetSpellEffect(EFFECT_INDEX_0); if (!spellEffect0) { return false; } SpellTotemsEntry const* totems = spellInfo->GetSpellTotems(); return ((spellEffect0->Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM) || // different random cards from Inscription (121==Virtuoso Inking Set category) or without explicit item or explicit spells ((spellEffect0->Effect == SPELL_EFFECT_CREATE_ITEM_2) && ((totems && totems->TotemCategory[0] != 0) || (spellEffect0->EffectItemType == 0))) || (spellInfo->Id == 62941)); } int32 CompareAuraRanks(uint32 spellId_1, uint32 spellId_2); // order from less to more strict bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1, SpellSpecific spellSpec2); bool IsSingleFromSpellSpecificSpellRanksPerTarget(SpellSpecific spellSpec1, SpellSpecific spellSpec2); bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific spellSpec2); bool IsPassiveSpell(uint32 spellId); bool IsPassiveSpell(SpellEntry const* spellProto); inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto) { MANGOS_ASSERT(IsPassiveSpell(spellProto)); return !IsSpellHaveEffect(spellProto, SPELL_EFFECT_APPLY_AURA); } inline bool IsSpellRemoveAllMovementAndControlLossEffects(SpellEntry const* spellProto) { SpellEffectEntry const* spellEffect0 = spellProto->GetSpellEffect(EFFECT_INDEX_0); if (!spellEffect0) { return false; } return spellEffect0->EffectApplyAuraName == SPELL_AURA_MECHANIC_IMMUNITY && spellEffect0->EffectMiscValue == 1 && spellProto->GetEffectApplyAuraNameByIndex(EFFECT_INDEX_1) == SPELL_AURA_NONE && spellProto->GetEffectApplyAuraNameByIndex(EFFECT_INDEX_2) == SPELL_AURA_NONE && spellProto->HasAttribute(SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)/* && -- all above selected spells have SPELL_ATTR_EX5_* mask ((spellProto->AttributesEx5 & (SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED|SPELL_ATTR_EX5_USABLE_WHILE_FEARED|SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) == (SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED|SPELL_ATTR_EX5_USABLE_WHILE_FEARED|SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))*/; } inline bool IsDeathOnlySpell(SpellEntry const* spellInfo) { return spellInfo->HasAttribute(SPELL_ATTR_EX3_CAST_ON_DEAD) || spellInfo->Id == 2584; } inline bool IsDeathPersistentSpell(SpellEntry const* spellInfo) { return spellInfo->HasAttribute(SPELL_ATTR_EX3_DEATH_PERSISTENT); } inline bool IsNonCombatSpell(SpellEntry const* spellInfo) { return spellInfo->HasAttribute(SPELL_ATTR_CANT_USED_IN_COMBAT); } bool IsPositiveSpell(uint32 spellId); bool IsPositiveSpell(SpellEntry const* spellproto); bool IsPositiveEffect(SpellEntry const* spellInfo, SpellEffectIndex effIndex); bool IsPositiveTarget(uint32 targetA, uint32 targetB); bool IsExplicitPositiveTarget(uint32 targetA); bool IsExplicitNegativeTarget(uint32 targetA); bool IsSingleTargetSpell(SpellEntry const* spellInfo); bool IsSingleTargetSpells(SpellEntry const* spellInfo1, SpellEntry const* spellInfo2); inline bool IsCasterSourceTarget(uint32 target) { switch (target) { case TARGET_SELF: case TARGET_PET: case TARGET_ALL_PARTY_AROUND_CASTER: case TARGET_IN_FRONT_OF_CASTER: case TARGET_MASTER: case TARGET_MINION: case TARGET_ALL_PARTY: case TARGET_ALL_PARTY_AROUND_CASTER_2: case TARGET_SELF_FISHING: case TARGET_TOTEM_EARTH: case TARGET_TOTEM_WATER: case TARGET_TOTEM_AIR: case TARGET_TOTEM_FIRE: case TARGET_AREAEFFECT_GO_AROUND_DEST: case TARGET_ALL_RAID_AROUND_CASTER: case TARGET_SELF2: case TARGET_DIRECTLY_FORWARD: case TARGET_NONCOMBAT_PET: case TARGET_IN_FRONT_OF_CASTER_30: return true; default: break; } return false; } inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo) { for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i)); if(!effectEntry) { continue; } uint32 targetA = effectEntry->EffectImplicitTargetA; if(targetA && !IsCasterSourceTarget(targetA)) { return false; } uint32 targetB = effectEntry->EffectImplicitTargetB; if(targetB && !IsCasterSourceTarget(targetB)) { return false; } if (!targetA && !targetB) { return false; } } return true; } inline bool IsPointEffectTarget(Targets target) { switch (target) { case TARGET_INNKEEPER_COORDINATES: case TARGET_TABLE_X_Y_Z_COORDINATES: case TARGET_CASTER_COORDINATES: case TARGET_SCRIPT_COORDINATES: case TARGET_CURRENT_ENEMY_COORDINATES: case TARGET_DUELVSPLAYER_COORDINATES: case TARGET_DYNAMIC_OBJECT_COORDINATES: case TARGET_POINT_AT_NORTH: case TARGET_POINT_AT_SOUTH: case TARGET_POINT_AT_EAST: case TARGET_POINT_AT_WEST: case TARGET_POINT_AT_NE: case TARGET_POINT_AT_NW: case TARGET_POINT_AT_SE: case TARGET_POINT_AT_SW: return true; default: break; } return false; } inline bool IsAreaEffectPossitiveTarget(Targets target) { switch (target) { case TARGET_ALL_PARTY_AROUND_CASTER: case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER: case TARGET_ALL_FRIENDLY_UNITS_IN_AREA: case TARGET_ALL_PARTY: case TARGET_ALL_PARTY_AROUND_CASTER_2: case TARGET_AREAEFFECT_PARTY: case TARGET_ALL_RAID_AROUND_CASTER: case TARGET_AREAEFFECT_PARTY_AND_CLASS: return true; default: break; } return false; } inline bool IsAreaEffectTarget(Targets target) { switch (target) { case TARGET_AREAEFFECT_INSTANT: case TARGET_AREAEFFECT_CUSTOM: case TARGET_ALL_ENEMY_IN_AREA: case TARGET_ALL_ENEMY_IN_AREA_INSTANT: case TARGET_ALL_PARTY_AROUND_CASTER: case TARGET_IN_FRONT_OF_CASTER: case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER: case TARGET_ALL_FRIENDLY_UNITS_IN_AREA: case TARGET_ALL_PARTY: case TARGET_ALL_PARTY_AROUND_CASTER_2: case TARGET_AREAEFFECT_PARTY: case TARGET_AREAEFFECT_GO_AROUND_DEST: case TARGET_ALL_RAID_AROUND_CASTER: case TARGET_AREAEFFECT_PARTY_AND_CLASS: case TARGET_IN_FRONT_OF_CASTER_30: return true; default: break; } return false; } inline bool IsAreaOfEffectSpell(SpellEntry const* spellInfo) { SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(EFFECT_INDEX_0); if(effectEntry && (IsAreaEffectTarget(Targets(effectEntry->EffectImplicitTargetA)) || IsAreaEffectTarget(Targets(effectEntry->EffectImplicitTargetB)))) { return true; } effectEntry = spellInfo->GetSpellEffect(EFFECT_INDEX_1); if(effectEntry && (IsAreaEffectTarget(Targets(effectEntry->EffectImplicitTargetA)) || IsAreaEffectTarget(Targets(effectEntry->EffectImplicitTargetB)))) { return true; } effectEntry = spellInfo->GetSpellEffect(EFFECT_INDEX_2); if(effectEntry && (IsAreaEffectTarget(Targets(effectEntry->EffectImplicitTargetA)) || IsAreaEffectTarget(Targets(effectEntry->EffectImplicitTargetB)))) { return true; } return false; } inline bool IsAreaAuraEffect(uint32 effect) { if (effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY || effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID || effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND || effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || effect == SPELL_EFFECT_APPLY_AREA_AURA_PET || effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER) return true; return false; } inline bool HasAreaAuraEffect(SpellEntry const* spellInfo) { for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i) { SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i)); if(!effectEntry) { continue; } if (IsAreaAuraEffect(effectEntry->Effect)) { return true; } } return false; } inline bool HasAuraWithTriggerEffect(SpellEntry const* spellInfo) { for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i) { SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i)); if(!effectEntry) { continue; } switch(effectEntry->Effect) { case SPELL_AURA_PERIODIC_TRIGGER_SPELL: case SPELL_AURA_PROC_TRIGGER_SPELL: case SPELL_AURA_PROC_TRIGGER_DAMAGE: case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE: return true; } } return false; } inline bool IsOnlySelfTargeting(SpellEntry const* spellInfo) { for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i) { SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i)); if(!effectEntry) { continue; } switch (effectEntry->EffectImplicitTargetA) { case TARGET_SELF: case TARGET_SELF2: break; default: return false; } switch (effectEntry->EffectImplicitTargetB) { case TARGET_SELF: case TARGET_SELF2: case TARGET_NONE: break; default: return false; } } return true; } inline bool IsDispelSpell(SpellEntry const* spellInfo) { return IsSpellHaveEffect(spellInfo, SPELL_EFFECT_DISPEL); } inline bool isSpellBreakStealth(SpellEntry const* spellInfo) { return !spellInfo->HasAttribute(SPELL_ATTR_EX_NOT_BREAK_STEALTH); } inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo) { return spellInfo->HasAttribute(SPELL_ATTR_RANGED) && spellInfo->HasAttribute(SPELL_ATTR_EX2_AUTOREPEAT_FLAG); } inline bool IsSpellRequiresRangedAP(SpellEntry const* spellInfo) { return (spellInfo->GetSpellFamilyName() == SPELLFAMILY_HUNTER && spellInfo->GetDmgClass() != SPELL_DAMAGE_CLASS_MELEE); } SpellCastResult GetErrorAtShapeshiftedCast(SpellEntry const* spellInfo, uint32 form); inline bool IsChanneledSpell(SpellEntry const* spellInfo) { return spellInfo->HasAttribute(SPELL_ATTR_EX_CHANNELED_1) || spellInfo->HasAttribute(SPELL_ATTR_EX_CHANNELED_2); } inline bool IsNeedCastSpellAtFormApply(SpellEntry const* spellInfo, ShapeshiftForm form) { if ((!spellInfo->HasAttribute(SPELL_ATTR_PASSIVE) && !spellInfo->HasAttribute(SPELL_ATTR_UNK7)) || !form) { return false; } SpellShapeshiftEntry const* shapeShift = spellInfo->GetSpellShapeshift(); if (!shapeShift) { return false; } // passive spells with SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT are already active without shapeshift, do no recast! return (shapeShift->Stances & (1<<(form-1)) && !spellInfo->HasAttribute(SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT)); } inline bool IsNeedCastSpellAtOutdoor(SpellEntry const* spellInfo) { return (spellInfo->HasAttribute(SPELL_ATTR_OUTDOORS_ONLY) && spellInfo->HasAttribute(SPELL_ATTR_PASSIVE)); } inline bool NeedsComboPoints(SpellEntry const* spellInfo) { return spellInfo->HasAttribute(SPELL_ATTR_EX_REQ_TARGET_COMBO_POINTS) || spellInfo->HasAttribute(SPELL_ATTR_EX_REQ_COMBO_POINTS); } inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo) { return SpellSchoolMask(spellInfo->GetSchoolMask()); } inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, uint32 effectMask) { uint32 mask = 0; if (uint32 mech = spellInfo->GetMechanic()) { mask |= 1 << (mech - 1); } for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i) { if (!(effectMask & (1 << i))) { continue; } SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i)); if (!effectEntry) { continue; } if (effectEntry->EffectMechanic) { mask |= 1 << (effectEntry->EffectMechanic - 1); } } return mask; } inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo) { SpellCategoriesEntry const* spellCategory = spellInfo->GetSpellCategories(); uint32 mask = 0; if (spellCategory && spellCategory->Mechanic) { mask |= 1 << (spellCategory->Mechanic - 1); } for (int i=0; i< MAX_EFFECT_INDEX; ++i) { SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(i)); if (effectEntry && effectEntry->EffectMechanic) { mask |= 1 << (effectEntry->EffectMechanic-1); } } return mask; } inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, SpellEffectIndex effect) { SpellEffectEntry const* effectEntry = spellInfo->GetSpellEffect(SpellEffectIndex(effect)); if (effectEntry && effectEntry->EffectMechanic) { return Mechanics(effectEntry->EffectMechanic); } SpellCategoriesEntry const* spellCategory = spellInfo->GetSpellCategories(); if (spellCategory && spellCategory->Mechanic) { return Mechanics(spellCategory->Mechanic); } return MECHANIC_NONE; } inline uint32 GetDispellMask(DispelType dispel) { // If dispell all if (dispel == DISPEL_ALL) { return DISPEL_ALL_MASK; } else { return (1 << dispel); } } // Diminishing Returns interaction with spells DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered); bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group); DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group); int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry const* spellproto); SpellEntry const* GetSpellEntryByDifficulty(uint32 id, Difficulty difficulty, bool isRaid); int32 GetMasteryCoefficient(SpellEntry const * spellProto); // Spell proc event related declarations (accessed using SpellMgr functions) enum ProcFlags { PROC_FLAG_NONE = 0x00000000, PROC_FLAG_KILLED = 0x00000001, // 00 Killed by aggressor PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward, see Unit::IsTriggeredAtSpellProcEvent for additinoal check) PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT = 0x00000400, // 10 Successful AoE (not 100% shure unused) PROC_FLAG_TAKEN_POSITIVE_AOE = 0x00000800, // 11 Taken AoE (not 100% shure unused) PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT = 0x00001000, // 12 Successful AoE damage spell hit (not 100% shure unused) PROC_FLAG_TAKEN_AOE_SPELL_HIT = 0x00002000, // 13 Taken AoE damage spell hit (not 100% shure unused) PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL = 0x00004000, // 14 Successful cast positive spell (by default only on healing) PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00008000, // 15 Taken positive spell hit (by default only on healing) PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00010000, // 16 Successful negative spell cast (by default only on damage) PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00020000, // 17 Taken negative spell (by default only on damage) PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined by PROC_EX_PERIODIC_POSITIVE or negative if no procEx) PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined by PROC_EX_PERIODIC_POSITIVE or negative if no procEx) PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks(not used) PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks PROC_FLAG_ON_DEATH = 0x01000000, // 24 On death PROC_FLAG_ON_JUMP = 0x02000000, // 25 On jump PROC_FLAG_UNK26 = 0x04000000, // 26 not used PROC_FLAG_UNK27 = 0x08000000, // 27 not used PROC_FLAG_UNK28 = 0x10000000, // 28 not used PROC_FLAG_UNK29 = 0x20000000, // 29 not used PROC_FLAG_UNK30 = 0x40000000, // 30 not used PROC_FLAG_UNK31 = 0x80000000, // 31 not used }; #define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \ PROC_FLAG_TAKEN_MELEE_HIT | \ PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \ PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \ PROC_FLAG_SUCCESSFUL_RANGED_HIT | \ PROC_FLAG_TAKEN_RANGED_HIT | \ PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \ PROC_FLAG_TAKEN_RANGED_SPELL_HIT) #define NEGATIVE_TRIGGER_MASK (MELEE_BASED_TRIGGER_MASK | \ PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT | \ PROC_FLAG_TAKEN_AOE_SPELL_HIT | \ PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT | \ PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT) #define SPELL_CAST_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \ PROC_FLAG_SUCCESSFUL_RANGED_HIT | \ PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \ PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT | \ PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT | \ PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL | \ PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT) enum ProcFlagsEx { /// If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag) PROC_EX_NONE = 0x0000000, /// If set only from normal hit (only damage spells) PROC_EX_NORMAL_HIT = 0x0000001, PROC_EX_CRITICAL_HIT = 0x0000002, PROC_EX_MISS = 0x0000004, PROC_EX_RESIST = 0x0000008, PROC_EX_DODGE = 0x0000010, PROC_EX_PARRY = 0x0000020, PROC_EX_BLOCK = 0x0000040, PROC_EX_EVADE = 0x0000080, PROC_EX_IMMUNE = 0x0000100, PROC_EX_DEFLECT = 0x0000200, PROC_EX_ABSORB = 0x0000400, PROC_EX_REFLECT = 0x0000800, /// Melee hit result can be Interrupt (not used) PROC_EX_INTERRUPT = 0x0001000, PROC_EX_FULL_BLOCK = 0x0002000, // block al attack damage PROC_EX_RESERVED2 = 0x0004000, PROC_EX_RESERVED3 = 0x0008000, /// If set trigger always ( no matter another flags) used for drop charges PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, /// If set trigger always but only one time (not used) PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000, /// For periodic heal PROC_EX_PERIODIC_POSITIVE = 0x0040000, PROC_EX_CAST_END = 0x0080000 // procs on end of cast }; struct SpellProcEventEntry { uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2 uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value ClassFamilyMask spellFamilyMask[MAX_EFFECT_INDEX]; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do) uint32 procFlags; // bitmask for matching proc event uint32 procEx; // proc Extend info (see ProcFlagsEx) float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc float customChance; // Owerride chance (in most cases for debug only) uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_ }; struct SpellBonusEntry { float direct_damage; float dot_damage; float ap_bonus; float ap_dot_bonus; }; typedef UNORDERED_MAP SpellProcEventMap; typedef UNORDERED_MAP SpellBonusMap; #define ELIXIR_BATTLE_MASK 0x01 #define ELIXIR_GUARDIAN_MASK 0x02 #define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK) #define ELIXIR_UNSTABLE_MASK 0x04 #define ELIXIR_SHATTRATH_MASK 0x08 #define ELIXIR_WELL_FED 0x10 // Some foods have SPELLFAMILY_POTION struct SpellThreatEntry { uint16 threat; float multiplier; float ap_bonus; }; typedef std::map SpellElixirMap; typedef std::map SpellProcItemEnchantMap; typedef std::map SpellThreatMap; // Spell script target related declarations (accessed using SpellMgr functions) enum SpellTargetType { SPELL_TARGET_TYPE_GAMEOBJECT = 0, SPELL_TARGET_TYPE_CREATURE = 1, SPELL_TARGET_TYPE_DEAD = 2 }; #define MAX_SPELL_TARGET_TYPE 3 // pre-defined targeting for spells struct SpellTargetEntry { uint32 spellId; uint32 type; uint32 targetEntry; uint32 inverseEffectMask; bool CanNotHitWithSpellEffect(SpellEffectIndex effect) const { return inverseEffectMask & (1 << effect); } }; // coordinates for spells (accessed using SpellMgr functions) struct SpellTargetPosition { uint32 target_mapId; float target_X; float target_Y; float target_Z; float target_Orientation; }; typedef UNORDERED_MAP SpellTargetPositionMap; // Spell pet auras class PetAura { public: PetAura() : removeOnChangePet(false), damage(0) { } PetAura(uint32 petEntry, uint32 aura, bool _removeOnChangePet, int _damage) : removeOnChangePet(_removeOnChangePet), damage(_damage) { auras[petEntry] = aura; } uint32 GetAura(uint32 petEntry) const { std::map::const_iterator itr = auras.find(petEntry); if (itr != auras.end()) { return itr->second; } else { std::map::const_iterator itr2 = auras.find(0); if (itr2 != auras.end()) { return itr2->second; } else { return 0; } } } void AddAura(uint32 petEntry, uint32 aura) { auras[petEntry] = aura; } bool IsRemovedOnChangePet() const { return removeOnChangePet; } int32 GetDamage() const { return damage; } private: std::map auras; bool removeOnChangePet; int32 damage; }; typedef std::map SpellPetAuraMap; struct SpellArea { uint32 spellId; uint32 areaId; // zone/subzone/or 0 is not limited to zone uint32 questStart; // quest start (quest must be active or rewarded for spell apply) uint32 questEnd; // quest end (quest don't must be rewarded for spell apply) uint16 conditionId; // conditionId - will replace questStart, questEnd, raceMask, gender and questStartCanActive int32 auraSpell; // spell aura must be applied for spell apply )if possitive) and it don't must be applied in other case uint32 raceMask; // can be applied only to races Gender gender; // can be applied only to gender bool questStartCanActive; // if true then quest start can be active (not only rewarded) bool autocast; // if true then auto applied at area enter, in other case just allowed to cast // helpers bool IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const; void ApplyOrRemoveSpellIfCan(Player* player, uint32 newZone, uint32 newArea, bool onlyApply) const; }; typedef std::multimap SpellAreaMap; typedef std::multimap SpellAreaForAuraMap; typedef std::multimap SpellAreaForAreaMap; typedef std::pair SpellAreaMapBounds; typedef std::pair SpellAreaForAuraMapBounds; typedef std::pair SpellAreaForAreaMapBounds; // Spell rank chain (accessed using SpellMgr functions) struct SpellChainNode { uint32 prev; uint32 first; uint32 req; uint8 rank; }; typedef UNORDERED_MAP SpellChainMap; typedef std::multimap SpellChainMapNext; // Spell learning properties (accessed using SpellMgr functions) struct SpellLearnSkillNode { uint16 skill; uint16 step; uint16 value; // 0 - max skill value for player level uint16 maxvalue; // 0 - max skill value for player level }; typedef std::map SpellLearnSkillMap; struct SpellLearnSpellNode { uint32 spell; bool active; // show in spellbook or not bool autoLearned; }; typedef std::multimap SpellLearnSpellMap; typedef std::pair SpellLearnSpellMapBounds; typedef std::multimap SkillLineAbilityMap; typedef std::pair SkillLineAbilityMapBounds; typedef std::multimap SkillRaceClassInfoMap; typedef std::pair SkillRaceClassInfoMapBounds; typedef std::multimap PetLevelupSpellSet; typedef std::map PetLevelupSpellMap; struct PetDefaultSpellsEntry { PetDefaultSpellsEntry() { memset(&spellid, 0, sizeof(spellid)); } uint32 spellid[MAX_CREATURE_SPELL_DATA_SLOT]; }; // < 0 for petspelldata id, > 0 for creature_id typedef std::map PetDefaultSpellsMap; bool IsPrimaryProfessionSkill(uint32 skill); inline bool IsProfessionSkill(uint32 skill) { return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID; } inline bool IsProfessionOrRidingSkill(uint32 skill) { return IsProfessionSkill(skill) || skill == SKILL_RIDING; } class SpellMgr { friend struct DoSpellBonuses; friend struct DoSpellProcEvent; friend struct DoSpellProcItemEnchant; // Constructors public: SpellMgr(); ~SpellMgr(); // Accessors (const or static functions) public: SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; } uint32 GetSpellElixirMask(uint32 spellid) const { SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid); if (itr == mSpellElixirs.end()) { return 0x0; } return itr->second; } SpellSpecific GetSpellElixirSpecific(uint32 spellid) const { uint32 mask = GetSpellElixirMask(spellid); // flasks must have all bits set from ELIXIR_FLASK_MASK if ((mask & ELIXIR_FLASK_MASK) == ELIXIR_FLASK_MASK) { return SPELL_FLASK_ELIXIR; } else if (mask & ELIXIR_BATTLE_MASK) { return SPELL_BATTLE_ELIXIR; } else if (mask & ELIXIR_GUARDIAN_MASK) { return SPELL_GUARDIAN_ELIXIR; } else if (mask & ELIXIR_WELL_FED) { return SPELL_WELL_FED; } else { return SPELL_NORMAL; } } SpellThreatEntry const* GetSpellThreatEntry(uint32 spellid) const { SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellid); if (itr != mSpellThreatMap.end()) { return &itr->second; } return NULL; } float GetSpellThreatMultiplier(SpellEntry const* spellInfo) const { if (!spellInfo) { return 1.0f; } if (SpellThreatEntry const* entry = GetSpellThreatEntry(spellInfo->Id)) { return entry->multiplier; } return 1.0f; } // Spell proc events SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const { SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId); if (itr != mSpellProcEventMap.end()) { return &itr->second; } return NULL; } // Spell procs from item enchants float GetItemEnchantProcChance(uint32 spellid) const { SpellProcItemEnchantMap::const_iterator itr = mSpellProcItemEnchantMap.find(spellid); if (itr == mSpellProcItemEnchantMap.end()) { return 0.0f; } return itr->second; } static bool IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellEntry const* procSpell, uint32 procFlags, uint32 procExtra); // Spell bonus data SpellBonusEntry const* GetSpellBonusData(uint32 spellId) const { // Lookup data SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId); if (itr != mSpellBonusMap.end()) { return &itr->second; } return NULL; } // Spell target coordinates SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const { SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(spell_id); if (itr != mSpellTargetPositions.end()) { return &itr->second; } return NULL; } // Spell ranks chains SpellChainNode const* GetSpellChainNode(uint32 spell_id) const { SpellChainMap::const_iterator itr = mSpellChains.find(spell_id); if (itr == mSpellChains.end()) { return NULL; } return &itr->second; } uint32 GetFirstSpellInChain(uint32 spell_id) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) { return node->first; } return spell_id; } uint32 GetPrevSpellInChain(uint32 spell_id) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) { return node->prev; } return 0; } SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; } template void doForHighRanks(uint32 spellid, Worker& worker) { SpellChainMapNext const& nextMap = GetSpellChainNext(); for (SpellChainMapNext::const_iterator itr = nextMap.lower_bound(spellid); itr != nextMap.upper_bound(spellid); ++itr) { worker(itr->second); doForHighRanks(itr->second, worker); } } // Note: not use rank for compare to spell ranks: spell chains isn't linear order // Use IsHighRankOfSpell instead uint8 GetSpellRank(uint32 spell_id) const { if (SpellChainNode const* node = GetSpellChainNode(spell_id)) { return node->rank; } return 0; } bool IsHighRankOfSpell(uint32 spell1, uint32 spell2) const { SpellChainMap::const_iterator itr = mSpellChains.find(spell1); uint32 rank2 = GetSpellRank(spell2); // not ordered correctly by rank value if (itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2) { return false; } // check present in same rank chain for (; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev)) if (itr->second.prev == spell2) { return true; } return false; } bool IsRankSpellDueToSpell(SpellEntry const* spellInfo_1, uint32 spellId_2) const; bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const; bool canStackSpellRanksInSpellBook(SpellEntry const* spellInfo) const; bool IsRankedSpellNonStackableInSpellBook(SpellEntry const* spellInfo) const { return !canStackSpellRanksInSpellBook(spellInfo) && GetSpellRank(spellInfo->Id) != 0; } // return true if spell1 can affect spell2 bool IsSpellCanAffectSpell(SpellEntry const* spellInfo_1, SpellEntry const* spellInfo_2) const; SpellEntry const* SelectAuraRankForLevel(SpellEntry const* spellInfo, uint32 Level) const; // Spell learning SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const { SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id); if (itr != mSpellLearnSkills.end()) { return &itr->second; } else { return NULL; } } bool IsSpellLearnSpell(uint32 spell_id) const { return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end(); } SpellLearnSpellMapBounds GetSpellLearnSpellMapBounds(uint32 spell_id) const { return mSpellLearnSpells.equal_range(spell_id); } bool IsSpellLearnToSpell(uint32 spell_id1, uint32 spell_id2) const { SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1); for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i) if (i->second.spell == spell_id2) { return true; } return false; } static bool IsProfessionOrRidingSpell(uint32 spellId); static bool IsProfessionSpell(uint32 spellId); static bool IsPrimaryProfessionSpell(uint32 spellId); bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const; uint32 GetProfessionSpellMinLevel(uint32 spellId); bool IsSkillBonusSpell(uint32 spellId) const; // Spell correctness for client using static bool IsSpellValid(SpellEntry const* spellInfo, Player* pl = NULL, bool msg = true); SkillLineAbilityMapBounds GetSkillLineAbilityMapBounds(uint32 spell_id) const { return mSkillLineAbilityMap.equal_range(spell_id); } SkillRaceClassInfoMapBounds GetSkillRaceClassInfoMapBounds(uint32 skill_id) const { return mSkillRaceClassInfoMap.equal_range(skill_id); } PetAura const* GetPetAura(uint32 spell_id, SpellEffectIndex eff) { SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id << 8) + eff); if (itr != mSpellPetAuraMap.end()) { return &itr->second; } else { return NULL; } } PetLevelupSpellSet const* GetPetLevelupSpellList(uint32 petFamily) const { PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily); if (itr != mPetLevelupSpellMap.end()) { return &itr->second; } else { return NULL; } } // < 0 for petspelldata id, > 0 for creature_id PetDefaultSpellsEntry const* GetPetDefaultSpellsEntry(int32 id) const { PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id); if (itr != mPetDefaultSpellsMap.end()) { return &itr->second; } return NULL; } SpellCastResult GetSpellAllowedInLocationError(SpellEntry const* spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL); SpellAreaMapBounds GetSpellAreaMapBounds(uint32 spell_id) const { return mSpellAreaMap.equal_range(spell_id); } SpellAreaForAuraMapBounds GetSpellAreaForAuraMapBounds(uint32 spell_id) const { return mSpellAreaForAuraMap.equal_range(spell_id); } SpellAreaForAreaMapBounds GetSpellAreaForAreaMapBounds(uint32 area_id) const { return mSpellAreaForAreaMap.equal_range(area_id); } // Modifiers public: static SpellMgr& Instance(); void CheckUsedSpells(char const* table); // Loading data at server startup void LoadSpellChains(); void LoadSpellLearnSkills(); void LoadSpellLearnSpells(); void LoadSpellScriptTarget(); void LoadSpellElixirs(); void LoadSpellProcEvents(); void LoadSpellProcItemEnchant(); void LoadSpellBonuses(); void LoadSpellTargetPositions(); void LoadSpellThreats(); void LoadSkillLineAbilityMap(); void LoadSkillRaceClassInfoMap(); void LoadSpellPetAuras(); void LoadPetLevelupSpellMap(); void LoadPetDefaultSpells(); void LoadSpellAreas(); private: bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntry& petDefSpells); SpellChainMap mSpellChains; SpellChainMapNext mSpellChainsNext; SpellLearnSkillMap mSpellLearnSkills; SpellLearnSpellMap mSpellLearnSpells; SpellTargetPositionMap mSpellTargetPositions; SpellElixirMap mSpellElixirs; SpellThreatMap mSpellThreatMap; SpellProcEventMap mSpellProcEventMap; SpellProcItemEnchantMap mSpellProcItemEnchantMap; SpellBonusMap mSpellBonusMap; SkillLineAbilityMap mSkillLineAbilityMap; SkillRaceClassInfoMap mSkillRaceClassInfoMap; SpellPetAuraMap mSpellPetAuraMap; PetLevelupSpellMap mPetLevelupSpellMap; PetDefaultSpellsMap mPetDefaultSpellsMap; // only spells not listed in related mPetLevelupSpellMap entry SpellAreaMap mSpellAreaMap; SpellAreaForAuraMap mSpellAreaForAuraMap; SpellAreaForAreaMap mSpellAreaForAreaMap; }; #define sSpellMgr SpellMgr::Instance() #endif