/* * Copyright (C) 2005-2012 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "HomeMovementGenerator.h" #include "Creature.h" #include "CreatureAI.h" #include "ObjectMgr.h" #include "WorldPacket.h" #include "movement/MoveSplineInit.h" #include "movement/MoveSpline.h" void HomeMovementGenerator::Initialize(Creature& owner) { _setTargetLocation(owner); } void HomeMovementGenerator::Reset(Creature&) { } void HomeMovementGenerator::_setTargetLocation(Creature& owner) { if (owner.hasUnitState(UNIT_STAT_NOT_MOVE)) return; Movement::MoveSplineInit init(owner); float x, y, z, o; // at apply we can select more nice return points base at current movegen if (owner.GetMotionMaster()->empty() || !owner.GetMotionMaster()->top()->GetResetPosition(owner,x,y,z)) { owner.GetRespawnCoord(x, y, z, &o); init.SetFacing(o); } init.MoveTo(x, y, z, true); init.SetWalk(false); init.Launch(); arrived = false; owner.clearUnitState(UNIT_STAT_ALL_STATE); } bool HomeMovementGenerator::Update(Creature& owner, const uint32& time_diff) { arrived = owner.movespline->Finalized(); return !arrived; } void HomeMovementGenerator::Finalize(Creature& owner) { if (arrived) { if (owner.GetTemporaryFactionFlags() & TEMPFACTION_RESTORE_REACH_HOME) owner.ClearTemporaryFaction(); owner.SetWalk(true); owner.LoadCreatureAddon(true); owner.AI()->JustReachedHome(); } }