/** * MaNGOS is a full featured server for World of Warcraft, supporting * the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8 * * Copyright (C) 2005-2020 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * World of Warcraft, and all World of Warcraft or Warcraft art, images, * and lore are copyrighted by Blizzard Entertainment, Inc. */ #ifndef LOCKEDQUEUE_H #define LOCKEDQUEUE_H #include #include #include #include #include "Utilities/Errors.h" namespace ACE_Based { template < class T, class LockType, typename StorageType = std::deque > /** * @brief * */ class LockedQueue { LockType _lock; /**< Lock access to the queue. */ StorageType _queue; /**< Storage backing the queue. */ /*volatile*/ bool _canceled; /**< Cancellation flag. */ public: /** * @brief Create a LockedQueue. * */ LockedQueue() : _canceled(false) { } /** * @brief Destroy a LockedQueue. * */ virtual ~LockedQueue() { } /** * @brief Adds an item to the queue. * * @param item */ void add(const T& item) { ACE_Guard g(this->_lock); _queue.push_back(item); } /** * @brief Gets the next result in the queue, if any. * * @param result * @return bool */ bool next(T& result) { ACE_GUARD_RETURN(LockType, g, this->_lock, false); if (_queue.empty()) { return false; } result = _queue.front(); _queue.pop_front(); return true; } template /** * @brief * * @param result * @param check * @return bool */ bool next(T& result, Checker& check) { ACE_GUARD_RETURN(LockType, g, this->_lock, false); if (_queue.empty()) { return false; } result = _queue.front(); if (!check.Process(result)) { return false; } _queue.pop_front(); return true; } /** * @brief Peeks at the top of the queue. Remember to unlock after use. * * @return T */ T& peek() { lock(); T& result = _queue.front(); return result; } /** * @brief Cancels the queue. * */ void cancel() { ACE_Guard g(this->_lock); _canceled = true; } /** * @brief Checks if the queue is cancelled. * * @return bool */ bool cancelled() { ACE_Guard g(this->_lock); return _canceled; } /** * @brief Locks the queue for access. * */ void lock() { this->_lock.acquire(); } /** * @brief Unlocks the queue. * */ void unlock() { this->_lock.release(); } /** * @brief Checks if we're empty or not with locks held * * @return bool */ bool empty() { ACE_Guard g(this->_lock); return _queue.empty(); } }; } #endif