/* * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Object.h" #include "Player.h" #include "BattleGround.h" #include "BattleGroundWS.h" #include "Creature.h" #include "GameObject.h" #include "ObjectMgr.h" #include "BattleGroundMgr.h" #include "WorldPacket.h" #include "Language.h" #include "MapManager.h" BattleGroundWS::BattleGroundWS() { m_StartMessageIds[BG_STARTING_EVENT_FIRST] = 0; m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; } BattleGroundWS::~BattleGroundWS() { } void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); if (GetStatus() == STATUS_IN_PROGRESS) { if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) { m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { m_FlagsTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsTimer[BG_TEAM_HORDE] < 0) { m_FlagsTimer[BG_TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) { m_FlagsDropTimer[BG_TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); } } if (m_EndTimer <= diff) { uint32 allianceScore = GetTeamScore(ALLIANCE); uint32 hordeScore = GetTeamScore(HORDE); if (allianceScore > hordeScore) EndBattleGround(ALLIANCE); else if (allianceScore < hordeScore) EndBattleGround(HORDE); else { // if 0 => tie EndBattleGround(m_LastCapturedFlagTeam); } } else { uint32 minutesLeftPrev = GetRemainingTimeInMinutes(); m_EndTimer -= diff; uint32 minutesLeft = GetRemainingTimeInMinutes(); if (minutesLeft != minutesLeftPrev) UpdateWorldState(BG_WS_TIME_REMAINING, minutesLeft); } } } void BattleGroundWS::StartingEventCloseDoors() { } void BattleGroundWS::StartingEventOpenDoors() { OpenDoorEvent(BG_EVENT_DOOR); // TODO implement timer to despawn doors after a short while SpawnEvent(WS_EVENT_SPIRITGUIDES_SPAWN, 0, true); SpawnEvent(WS_EVENT_FLAG_A, 0, true); SpawnEvent(WS_EVENT_FLAG_H, 0, true); } void BattleGroundWS::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundWGScore* sc = new BattleGroundWGScore; m_PlayerScores[plr->GetObjectGuid()] = sc; } void BattleGroundWS::RespawnFlag(Team team, bool captured) { if (team == ALLIANCE) { DEBUG_LOG("Respawn Alliance flag"); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; SpawnEvent(WS_EVENT_FLAG_A, 0, true); } else { DEBUG_LOG("Respawn Horde flag"); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; SpawnEvent(WS_EVENT_FLAG_H, 0, true); } if (captured) { //when map_update will be allowed for battlegrounds this code will be useless SpawnEvent(WS_EVENT_FLAG_A, 0, true); SpawnEvent(WS_EVENT_FLAG_H, 0, true); SendMessageToAll(LANG_BG_WS_F_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound... } } void BattleGroundWS::RespawnFlagAfterDrop(Team team) { if (GetStatus() != STATUS_IN_PROGRESS) return; RespawnFlag(team, false); if (team == ALLIANCE) SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); else SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGuid(team)); if (obj) obj->Delete(); else sLog.outError("Unknown dropped flag bg: %s", GetDroppedFlagGuid(team).GetString().c_str()); ClearDroppedFlagGuid(team); } void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) { if (GetStatus() != STATUS_IN_PROGRESS) return; m_LastCapturedFlagTeam = Source->GetTeam(); Team winner = TEAM_NONE; Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; ClearHordeFlagPicker(); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { if (!IsAllianceFlagPickedup()) return; ClearAllianceFlagPicker(); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); } //for flag capture is reward 2 honorable kills RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam()); // despawn flags SpawnEvent(WS_EVENT_FLAG_A, 0, false); SpawnEvent(WS_EVENT_FLAG_H, 0, false); if (Source->GetTeam() == ALLIANCE) SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); else SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateFlagState(Source->GetTeam(), 1); // flag state none UpdateTeamScore(Source->GetTeam()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if (winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); EndBattleGround(winner); } else { m_FlagsTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(Source->GetTeam()))] = BG_WS_FLAG_RESPAWN_TIME; } } void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) { if (GetStatus() != STATUS_IN_PROGRESS) { // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages // just take off the aura if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; if (GetHordeFlagPickerGuid() == Source->GetObjectGuid()) { ClearHordeFlagPicker(); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); } } else { if (!IsAllianceFlagPickedup()) return; if (GetAllianceFlagPickerGuid() == Source->GetObjectGuid()) { ClearAllianceFlagPicker(); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); } } return; } bool set = false; if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; if (GetHordeFlagPickerGuid() == Source->GetObjectGuid()) { ClearHordeFlagPicker(); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true); set = true; } } else { if (!IsAllianceFlagPickedup()) return; if (GetAllianceFlagPickerGuid() == Source->GetObjectGuid()) { ClearAllianceFlagPicker(); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true); set = true; } } if (set) { Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true); UpdateFlagState(Source->GetTeam(), 1); if (Source->GetTeam() == ALLIANCE) { SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1)); } else { SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1)); } m_FlagsDropTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(Source->GetTeam()))] = BG_WS_FLAG_DROP_TIME; } } void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj) { if (GetStatus() != STATUS_IN_PROGRESS) return; int32 message_id = 0; ChatMsg type; uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetDBTableGUIDLow())).event1; //alliance flag picked up from base if(Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_A) { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); } //horde flag picked up from base if (Source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && event == WS_EVENT_FLAG_H) { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagPicker(Source->GetGUID()); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); } //Alliance flag on ground(not in base) (returned or picked up again from ground!) if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { if (Source->GetTeam() == ALLIANCE) { message_id = LANG_BG_WS_RETURNED_AF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); } else { message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_A, 0, false); SetAllianceFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } //Horde flag on ground(not in base) (returned or picked up again) if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) { if (Source->GetTeam() == HORDE) { message_id = LANG_BG_WS_RETURNED_HF; type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); } else { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnEvent(WS_EVENT_FLAG_H, 0, false); SetHordeFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } if (!message_id) return; SendMessageToAll(message_id, type, Source); Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); } void BattleGroundWS::RemovePlayer(Player *plr, ObjectGuid guid) { // sometimes flag aura not removed :( if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid) { if (!plr) { sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); ClearAllianceFlagPicker(); RespawnFlag(ALLIANCE, false); } else EventPlayerDroppedFlag(plr); } if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid) { if (!plr) { sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); ClearHordeFlagPicker(); RespawnFlag(HORDE, false); } else EventPlayerDroppedFlag(plr); } } void BattleGroundWS::UpdateFlagState(Team team, uint32 value) { if (team == ALLIANCE) UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value); else UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value); } void BattleGroundWS::UpdateTeamScore(Team team) { if (team == ALLIANCE) UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team)); else UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team)); } void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if (GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; //uint64 buff_guid = 0; switch(Trigger) { case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update(). case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update(). case 3706: // Alliance elixir of regeneration spawn case 3708: // Horde elixir of regeneration spawn case 3707: // Alliance elixir of berserk spawn case 3709: // Horde elixir of berserk spawn break; case 3646: // Alliance Flag spawn if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE]) if (GetHordeFlagPickerGuid() == Source->GetObjectGuid()) EventPlayerCapturedFlag(Source); break; case 3647: // Horde Flag spawn if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE]) if (GetAllianceFlagPickerGuid() == Source->GetObjectGuid()) EventPlayerCapturedFlag(Source); break; case 3649: // unk1 case 3688: // unk2 case 4628: // unk3 case 4629: // unk4 break; default: sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); break; } } bool BattleGroundWS::SetupBattleGround() { return true; } void BattleGroundWS::Reset() { //call parent's class reset BattleGround::Reset(); // spiritguides and flags not spawned at beginning m_ActiveEvents[WS_EVENT_SPIRITGUIDES_SPAWN] = BG_EVENT_NONE; m_ActiveEvents[WS_EVENT_FLAG_A] = BG_EVENT_NONE; m_ActiveEvents[WS_EVENT_FLAG_H] = BG_EVENT_NONE; for(uint32 i = 0; i < BG_TEAMS_COUNT; ++i) { m_DroppedFlagGuid[i].Clear(); m_FlagKeepers[i].Clear(); m_FlagState[i] = BG_WS_FLAG_STATE_ON_BASE; m_TeamScores[i] = 0; } bool isBGWeekend = BattleGroundMgr::IsBGWeekend(GetTypeID()); m_ReputationCapture = (isBGWeekend) ? 45 : 35; m_HonorWinKills = (isBGWeekend) ? 3 : 1; m_HonorEndKills = (isBGWeekend) ? 4 : 2; m_EndTimer = BG_WS_TIME_LIMIT; m_LastCapturedFlagTeam = TEAM_NONE; } void BattleGroundWS::EndBattleGround(Team winner) { //win reward if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE); if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE); //complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE); BattleGround::EndBattleGround(winner); } void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer) { if (GetStatus() != STATUS_IN_PROGRESS) return; EventPlayerDroppedFlag(player); BattleGround::HandleKillPlayer(player, killer); } void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) { BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetObjectGuid()); if(itr == m_PlayerScores.end()) // player not found return; switch(type) { case SCORE_FLAG_CAPTURES: // flags captured ((BattleGroundWGScore*)itr->second)->FlagCaptures += value; break; case SCORE_FLAG_RETURNS: // flags returned ((BattleGroundWGScore*)itr->second)->FlagReturns += value; break; default: BattleGround::UpdatePlayerScore(Source, type, value); break; } } WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player) { //if status in progress, it returns main graveyards with spiritguides //else it will return the graveyard in the flagroom - this is especially good //if a player dies in preparation phase - then the player can't cheat //and teleport to the graveyard outside the flagroom //and start running around, while the doors are still closed if (player->GetTeam() == ALLIANCE) { if (GetStatus() == STATUS_IN_PROGRESS) return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); else return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE); } else { if (GetStatus() == STATUS_IN_PROGRESS) return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE); else return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE); } } void BattleGroundWS::FillInitialWorldStates(WorldPacket& data, uint32& count) { FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(ALLIANCE)); FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(HORDE)); if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, -1); else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, 1); else FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, 0); if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, -1); else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, 1); else FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, 0); FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_MAX, BG_WS_MAX_TEAM_SCORE); if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) FillInitialWorldState(data, count, BG_WS_FLAG_STATE_HORDE, 2); else FillInitialWorldState(data, count, BG_WS_FLAG_STATE_HORDE, 1); if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) FillInitialWorldState(data, count, BG_WS_FLAG_STATE_ALLIANCE, 2); else FillInitialWorldState(data, count, BG_WS_FLAG_STATE_ALLIANCE, 1); FillInitialWorldState(data, count, BG_WS_TIME_ENABLED, 1); FillInitialWorldState(data, count, BG_WS_TIME_REMAINING, GetRemainingTimeInMinutes()); }