/*
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_OBJECTACCESSOR_H
#define MANGOS_OBJECTACCESSOR_H
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include
#include "Utilities/UnorderedMap.h"
#include "Policies/ThreadingModel.h"
#include "UpdateData.h"
#include "GridDefines.h"
#include "Object.h"
#include "Player.h"
#include "Corpse.h"
#include
#include
class Creature;
class Unit;
class GameObject;
class WorldObject;
class Map;
template
class HashMapHolder
{
public:
typedef UNORDERED_MAP< uint64, T* > MapType;
typedef ACE_Thread_Mutex LockType;
typedef MaNGOS::GeneralLock Guard;
static void Insert(T* o) { m_objectMap[o->GetGUID()] = o; }
static void Remove(T* o)
{
Guard guard(i_lock);
m_objectMap.erase(o->GetGUID());
}
static T* Find(uint64 guid)
{
typename MapType::iterator itr = m_objectMap.find(guid);
return (itr != m_objectMap.end()) ? itr->second : NULL;
}
static MapType& GetContainer() { return m_objectMap; }
static LockType* GetLock() { return &i_lock; }
private:
//Non instanceable only static
HashMapHolder() {}
static LockType i_lock;
static MapType m_objectMap;
};
class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton >
{
friend class MaNGOS::OperatorNew;
ObjectAccessor();
~ObjectAccessor();
ObjectAccessor(const ObjectAccessor &);
ObjectAccessor& operator=(const ObjectAccessor &);
public:
typedef UNORDERED_MAP Player2CorpsesMapType;
// global (obj used for map only location local guid objects (pets currently)
static Unit* GetUnitInWorld(WorldObject const& obj, uint64 guid);
// FIXME: map local object with global search
static Creature* GetCreatureInWorld(uint64 guid) { return FindHelper(guid); }
static GameObject* GetGameObjectInWorld(uint64 guid) { return FindHelper(guid); }
// possible local search for specific object map
static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
static Unit* GetUnit(WorldObject const &, uint64);
// Player access
static Player* FindPlayer(uint64 guid);
static Player* FindPlayerByName(const char *name);
static void KickPlayer(uint64 guid);
HashMapHolder::MapType& GetPlayers()
{
return HashMapHolder::GetContainer();
}
void SaveAllPlayers();
// Corpse access
Corpse* GetCorpseForPlayerGUID(uint64 guid);
static Corpse* GetCorpseInMap(uint64 guid, uint32 mapid);
void RemoveCorpse(Corpse *corpse);
void AddCorpse(Corpse* corpse);
void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
// For call from Player/Corpse AddToWorld/RemoveFromWorld only
void AddObject(Corpse *object) { HashMapHolder::Insert(object); }
void AddObject(Player *object) { HashMapHolder::Insert(object); }
void RemoveObject(Corpse *object) { HashMapHolder::Remove(object); }
void RemoveObject(Player *object) { HashMapHolder::Remove(object); }
// TODO: This methods will need lock in MT environment
static void LinkMap(Map* map) { i_mapList.push_back(map); }
static void DelinkMap(Map* map) { i_mapList.remove(map); }
private:
// TODO: This methods will need lock in MT environment
// Theoreticaly multiple threads can enter and search in this method but
// in that case linking/delinking other map should be guarded
template static OBJECT* FindHelper(uint64 guid)
{
for (std::list