/*
* Copyright (C) 2005-2011 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Language.h"
#include "Database/DatabaseEnv.h"
#include "Database/DatabaseImpl.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "UpdateMask.h"
#include "NPCHandler.h"
#include "Pet.h"
#include "MapManager.h"
void WorldSession::SendNameQueryOpcode(Player *p)
{
if(!p)
return;
// guess size
WorldPacket data( SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10) );
data << p->GetPackGUID(); // player guid
data << uint8(0); // added in 3.1; if > 1, then end of packet
data << p->GetName(); // played name
data << uint8(0); // realm name for cross realm BG usage
data << uint8(p->getRace());
data << uint8(p->getGender());
data << uint8(p->getClass());
if(DeclinedName const* names = p->GetDeclinedNames())
{
data << uint8(1); // is declined
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << names->name[i];
}
else
data << uint8(0); // is not declined
SendPacket(&data);
}
void WorldSession::SendNameQueryOpcodeFromDB(ObjectGuid guid)
{
CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(),
!sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED) ?
// ------- Query Without Declined Names --------
// 0 1 2 3 4
"SELECT guid, name, race, gender, class "
"FROM characters WHERE guid = '%u'"
:
// --------- Query With Declined Names ---------
// 0 1 2 3 4
"SELECT characters.guid, name, race, gender, class, "
// 5 6 7 8 9
"genitive, dative, accusative, instrumental, prepositional "
"FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'",
guid.GetCounter());
}
void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 accountId)
{
if(!result)
return;
WorldSession * session = sWorld.FindSession(accountId);
if(!session)
{
delete result;
return;
}
Field *fields = result->Fetch();
uint32 lowguid = fields[0].GetUInt32();
std::string name = fields[1].GetCppString();
uint8 pRace = 0, pGender = 0, pClass = 0;
if(name == "")
name = session->GetMangosString(LANG_NON_EXIST_CHARACTER);
else
{
pRace = fields[2].GetUInt8();
pGender = fields[3].GetUInt8();
pClass = fields[4].GetUInt8();
}
// guess size
WorldPacket data( SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+1+10) );
data << ObjectGuid(HIGHGUID_PLAYER, lowguid).WriteAsPacked();
data << uint8(0); // added in 3.1; if > 1, then end of packet
data << name;
data << uint8(0); // realm name for cross realm BG usage
data << uint8(pRace); // race
data << uint8(pGender); // gender
data << uint8(pClass); // class
// if the first declined name field (5) is empty, the rest must be too
if(sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
{
data << uint8(1); // is declined
for(int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
data << fields[i].GetCppString();
}
else
data << uint8(0); // is not declined
session->SendPacket( &data );
delete result;
}
void WorldSession::HandleNameQueryOpcode( WorldPacket & recv_data )
{
ObjectGuid guid;
recv_data >> guid;
Player *pChar = sObjectMgr.GetPlayer(guid);
if (pChar)
SendNameQueryOpcode(pChar);
else
SendNameQueryOpcodeFromDB(guid);
}
void WorldSession::HandleQueryTimeOpcode( WorldPacket & /*recv_data*/ )
{
SendQueryTimeResponse();
}
/// Only _static_ data send in this packet !!!
void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
{
uint32 entry;
recv_data >> entry;
ObjectGuid guid;
recv_data >> guid;
CreatureInfo const *ci = ObjectMgr::GetCreatureTemplate(entry);
if (ci)
{
int loc_idx = GetSessionDbLocaleIndex();
char const* name = ci->Name;
char const* subName = ci->SubName;
sObjectMgr.GetCreatureLocaleStrings(entry, loc_idx, &name, &subName);
DETAIL_LOG("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name, entry);
// guess size
WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 100 );
data << uint32(entry); // creature entry
data << name;
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
data << subName;
data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
data << uint32(ci->type_flags); // flags
data << uint32(ci->type); // CreatureType.dbc
data << uint32(ci->family); // CreatureFamily.dbc
data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
for(int i = 0; i < MAX_CREATURE_MODEL; ++i)
data << uint32(ci->ModelId[i]);
data << float(ci->unk16); // health modifier
data << float(ci->unk17); // power modifier
data << uint8(ci->RacialLeader);
for(uint32 i = 0; i < 6; ++i)
data << uint32(ci->questItems[i]); // itemId[6], quest drop
data << uint32(ci->movementId); // CreatureMovementInfo.dbc
SendPacket( &data );
DEBUG_LOG( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
}
else
{
DEBUG_LOG("WORLD: CMSG_CREATURE_QUERY - Guid: %s Entry: %u NO CREATURE INFO!",
guid.GetString().c_str(), entry);
WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 4 );
data << uint32(entry | 0x80000000);
SendPacket( &data );
DEBUG_LOG( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
}
}
/// Only _static_ data send in this packet !!!
void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
{
uint32 entryID;
recv_data >> entryID;
ObjectGuid guid;
recv_data >> guid;
const GameObjectInfo *info = ObjectMgr::GetGameObjectInfo(entryID);
if(info)
{
std::string Name;
std::string IconName;
std::string CastBarCaption;
Name = info->name;
IconName = info->IconName;
CastBarCaption = info->castBarCaption;
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
GameObjectLocale const *gl = sObjectMgr.GetGameObjectLocale(entryID);
if (gl)
{
if (gl->Name.size() > size_t(loc_idx) && !gl->Name[loc_idx].empty())
Name = gl->Name[loc_idx];
if (gl->CastBarCaption.size() > size_t(loc_idx) && !gl->CastBarCaption[loc_idx].empty())
CastBarCaption = gl->CastBarCaption[loc_idx];
}
}
DETAIL_LOG("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entryID);
WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 150 );
data << uint32(entryID);
data << uint32(info->type);
data << uint32(info->displayId);
data << Name;
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
data << info->unk1; // 2.0.3, string
data.append(info->raw.data, 24);
data << float(info->size); // go size
for(uint32 i = 0; i < 6; ++i)
data << uint32(info->questItems[i]); // itemId[6], quest drop
SendPacket( &data );
DEBUG_LOG( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
}
else
{
DEBUG_LOG("WORLD: CMSG_GAMEOBJECT_QUERY - Guid: %s Entry: %u Missing gameobject info!",
guid.GetString().c_str(), entryID);
WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 4 );
data << uint32(entryID | 0x80000000);
SendPacket( &data );
DEBUG_LOG( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
}
}
void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
{
DETAIL_LOG("WORLD: Received MSG_CORPSE_QUERY");
Corpse *corpse = GetPlayer()->GetCorpse();
if(!corpse)
{
WorldPacket data(MSG_CORPSE_QUERY, 1);
data << uint8(0); // corpse not found
SendPacket(&data);
return;
}
uint32 corpsemapid = corpse->GetMapId();
float x = corpse->GetPositionX();
float y = corpse->GetPositionY();
float z = corpse->GetPositionZ();
int32 mapid = corpsemapid;
// if corpse at different map
if (corpsemapid != _player->GetMapId())
{
// search entrance map for proper show entrance
if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(corpsemapid))
{
if (corpseMapEntry->IsDungeon() && corpseMapEntry->ghost_entrance_map >= 0)
{
// if corpse map have entrance
if(TerrainInfo const* entranceMap = sTerrainMgr.LoadTerrain(corpseMapEntry->ghost_entrance_map))
{
mapid = corpseMapEntry->ghost_entrance_map;
x = corpseMapEntry->ghost_entrance_x;
y = corpseMapEntry->ghost_entrance_y;
z = entranceMap->GetHeight(x, y, MAX_HEIGHT);
}
}
}
}
WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4));
data << uint8(1); // corpse found
data << int32(mapid);
data << float(x);
data << float(y);
data << float(z);
data << uint32(corpsemapid);
data << uint32(0); // unknown
SendPacket(&data);
}
void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
{
uint32 textID;
ObjectGuid guid;
recv_data >> textID;
recv_data >> guid;
DETAIL_LOG("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
_player->SetTargetGuid(guid);
GossipText const* pGossip = sObjectMgr.GetGossipText(textID);
WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
data << textID;
if (!pGossip)
{
for(uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
data << float(0);
data << "Greetings $N";
data << "Greetings $N";
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
}
}
else
{
std::string Text_0[MAX_GOSSIP_TEXT_OPTIONS], Text_1[MAX_GOSSIP_TEXT_OPTIONS];
for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
Text_0[i]=pGossip->Options[i].Text_0;
Text_1[i]=pGossip->Options[i].Text_1;
}
int loc_idx = GetSessionDbLocaleIndex();
sObjectMgr.GetNpcTextLocaleStringsAll(textID, loc_idx, &Text_0, &Text_1);
for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
data << pGossip->Options[i].Probability;
if (Text_0[i].empty())
data << Text_1[i];
else
data << Text_0[i];
if (Text_1[i].empty())
data << Text_0[i];
else
data << Text_1[i];
data << pGossip->Options[i].Language;
for(int j = 0; j < 3; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
data << pGossip->Options[i].Emotes[j]._Emote;
}
}
}
SendPacket( &data );
DEBUG_LOG( "WORLD: Sent SMSG_NPC_TEXT_UPDATE" );
}
void WorldSession::HandlePageTextQueryOpcode( WorldPacket & recv_data )
{
DETAIL_LOG("WORLD: Received CMSG_PAGE_TEXT_QUERY");
recv_data.hexlike();
uint32 pageID;
recv_data >> pageID;
recv_data.read_skip(); // guid
while (pageID)
{
PageText const *pPage = sPageTextStore.LookupEntry( pageID );
// guess size
WorldPacket data( SMSG_PAGE_TEXT_QUERY_RESPONSE, 50 );
data << pageID;
if (!pPage)
{
data << "Item page missing.";
data << uint32(0);
pageID = 0;
}
else
{
std::string Text = pPage->Text;
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
PageTextLocale const *pl = sObjectMgr.GetPageTextLocale(pageID);
if (pl)
{
if (pl->Text.size() > size_t(loc_idx) && !pl->Text[loc_idx].empty())
Text = pl->Text[loc_idx];
}
}
data << Text;
data << uint32(pPage->Next_Page);
pageID = pPage->Next_Page;
}
SendPacket( &data );
DEBUG_LOG( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE" );
}
}
void WorldSession::HandleCorpseMapPositionQueryOpcode( WorldPacket & recv_data )
{
DEBUG_LOG( "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY" );
uint32 unk;
recv_data >> unk;
WorldPacket data(SMSG_CORPSE_TRANSPORT_QUERY, 4+4+4+4);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
SendPacket(&data);
}
void WorldSession::HandleQueryQuestsCompletedOpcode( WorldPacket & /*recv_data */)
{
uint32 count = 0;
WorldPacket data(SMSG_ALL_QUESTS_COMPLETED, 4+4*count);
data << uint32(count);
for(QuestStatusMap::const_iterator itr = _player->getQuestStatusMap().begin(); itr != _player->getQuestStatusMap().end(); ++itr)
{
if(itr->second.m_rewarded)
{
data << uint32(itr->first);
count++;
}
}
data.put(0, count);
SendPacket(&data);
}
void WorldSession::HandleQuestPOIQueryOpcode(WorldPacket& recv_data)
{
uint32 count;
recv_data >> count; // quest count, max=25
if(count > MAX_QUEST_LOG_SIZE)
{
recv_data.rpos(recv_data.wpos()); // set to end to avoid warnings spam
return;
}
WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count);
data << uint32(count); // count
for(uint32 i = 0; i < count; ++i)
{
uint32 questId;
recv_data >> questId; // quest id
bool questOk = false;
uint16 questSlot = _player->FindQuestSlot(questId);
if(questSlot != MAX_QUEST_LOG_SIZE)
questOk =_player->GetQuestSlotQuestId(questSlot) == questId;
if(questOk)
{
QuestPOIVector const *POI = sObjectMgr.GetQuestPOIVector(questId);
if(POI)
{
data << uint32(questId); // quest ID
data << uint32(POI->size()); // POI count
for(QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
{
data << uint32(itr->PoiId); // POI index
data << int32(itr->ObjectiveIndex); // objective index
data << uint32(itr->MapId); // mapid
data << uint32(itr->MapAreaId); // world map area id
data << uint32(itr->FloorId); // floor id
data << uint32(itr->Unk3); // unknown
data << uint32(itr->Unk4); // unknown
data << uint32(itr->points.size()); // POI points count
for(std::vector::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
{
data << int32(itr2->x); // POI point x
data << int32(itr2->y); // POI point y
}
}
}
else
{
data << uint32(questId); // quest ID
data << uint32(0); // POI count
}
}
else
{
data << uint32(questId); // quest ID
data << uint32(0); // POI count
}
}
SendPacket(&data);
}
void WorldSession::SendQueryTimeResponse()
{
WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4);
data << uint32(time(NULL));
data << uint32(sWorld.GetNextDailyQuestsResetTime() - time(NULL));
SendPacket(&data);
}