# This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS. # # This file is free software; as a special exception the author gives # unlimited permission to copy and/or distribute it, with or without # modifications, as long as this notice is preserved. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY, to the extent permitted by law; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. cmake_minimum_required (VERSION 2.8) project (MANGOS_VMAP_ASSEMB_IO) # uncomment next line to disable debug mode ADD_DEFINITIONS("-DIOMAP_DEBUG") ADD_DEFINITIONS("-DNO_CORE_FUNCS") ADD_DEFINITIONS("-Wall") ADD_DEFINITIONS("-ggdb") ADD_DEFINITIONS("-O3") include_directories(../../src/shared) include_directories(../../src/game/vmap/) include_directories(../../dep/include/g3dlite/) include_directories(../../dep/ACE_wrappers/) include_directories(../../objdir/dep/ACE_wrappers) include_directories(../../src/framework/) add_library(g3dlite ../../dep/src/g3dlite/AABox.cpp ../../dep/src/g3dlite/Box.cpp ../../dep/src/g3dlite/Crypto.cpp ../../dep/src/g3dlite/FileSystem.cpp ../../dep/src/g3dlite/format.cpp ../../dep/src/g3dlite/Matrix3.cpp ../../dep/src/g3dlite/Plane.cpp ../../dep/src/g3dlite/System.cpp ../../dep/src/g3dlite/Triangle.cpp ../../dep/src/g3dlite/Vector3.cpp ../../dep/src/g3dlite/Vector4.cpp ../../dep/src/g3dlite/debugAssert.cpp ../../dep/src/g3dlite/fileutils.cpp ../../dep/src/g3dlite/g3dmath.cpp ../../dep/src/g3dlite/g3dfnmatch.cpp ../../dep/src/g3dlite/prompt.cpp ../../dep/src/g3dlite/stringutils.cpp ../../dep/src/g3dlite/Any.cpp ../../dep/src/g3dlite/BinaryFormat.cpp ../../dep/src/g3dlite/BinaryInput.cpp ../../dep/src/g3dlite/BinaryOutput.cpp ../../dep/src/g3dlite/Capsule.cpp ../../dep/src/g3dlite/CollisionDetection.cpp ../../dep/src/g3dlite/CoordinateFrame.cpp ../../dep/src/g3dlite/Cylinder.cpp ../../dep/src/g3dlite/Line.cpp ../../dep/src/g3dlite/LineSegment.cpp ../../dep/src/g3dlite/Log.cpp ../../dep/src/g3dlite/Matrix4.cpp ../../dep/src/g3dlite/MemoryManager.cpp ../../dep/src/g3dlite/Quat.cpp ../../dep/src/g3dlite/PhysicsFrame.cpp ../../dep/src/g3dlite/Random.cpp ../../dep/src/g3dlite/Ray.cpp ../../dep/src/g3dlite/ReferenceCount.cpp ../../dep/src/g3dlite/Sphere.cpp ../../dep/src/g3dlite/TextInput.cpp ../../dep/src/g3dlite/TextOutput.cpp ../../dep/src/g3dlite/uint128.cpp ../../dep/src/g3dlite/UprightFrame.cpp ../../dep/src/g3dlite/Vector2.cpp ) add_library(vmap ../../src/game/vmap/BIH.cpp ../../src/game/vmap/VMapManager2.cpp ../../src/game/vmap/MapTree.cpp ../../src/game/vmap/TileAssembler.cpp ../../src/game/vmap/WorldModel.cpp ../../src/game/vmap/ModelInstance.cpp ) target_link_libraries(vmap g3dlite z) add_executable(vmap_assembler vmap_assembler.cpp) target_link_libraries(vmap_assembler vmap) # add_executable(vmap_test coordinate_test.cpp) # target_link_libraries(vmap_test vmap)