/* * Copyright (C) 2005-2011 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "DBCStores.h" #include "WorldPacket.h" #include "WorldSession.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Log.h" #include "Opcodes.h" #include "Spell.h" #include "ScriptMgr.h" #include "Totem.h" #include "SpellAuras.h" void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) { uint8 bagIndex, slot; uint8 unk_flags; // flags (if 0x02 - some additional data are received) uint8 cast_count; // next cast if exists (single or not) uint64 item_guid; uint32 glyphIndex; // something to do with glyphs? uint32 spellid; // casted spell id recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags; // TODO: add targets.read() check Player* pUser = _player; // ignore for remote control state if (!pUser->IsSelfMover()) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail return; } // reject fake data if (glyphIndex >= MAX_GLYPH_SLOT_INDEX) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); return; } Item *pItem = pUser->GetItemByPos(bagIndex, slot); if (!pItem) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); return; } if (pItem->GetGUID() != item_guid) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); return; } DETAIL_LOG("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size()); ItemPrototype const *proto = pItem->GetProto(); if (!proto) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL ); return; } // some item classes can be used only in equipped state if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped()) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL ); return; } uint8 msg = pUser->CanUseItem(pItem); if (msg != EQUIP_ERR_OK) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail pUser->SendEquipError( msg, pItem, NULL ); return; } // not allow use item from trade (cheat way only) if (pItem->IsInTrade()) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL ); return; } // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB) if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_FLAG_USEABLE_IN_ARENA) && pUser->InArena()) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL); return; } if (pUser->isInCombat()) { for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId)) { if (IsNonCombatSpell(spellInfo)) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL); return; } } } // Prevent potion drink if another potion in processing (client have potions disabled in like case) if (pItem->IsPotion() && pUser->GetLastPotionId()) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail pUser->SendEquipError(EQUIP_ERR_OBJECT_IS_BUSY,pItem,NULL); return; } } // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory) if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM ) { if (!pItem->IsSoulBound()) { pItem->SetState(ITEM_CHANGED, pUser); pItem->SetBinding( true ); } } SpellCastTargets targets; recvPacket >> targets.ReadForCaster(pUser); targets.Update(pUser); if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget())) { // free gray item after use fail pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); // send spell error if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid)) { // for implicit area/coord target spells if (IsPointEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_0])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_0]))) Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS); // for explicit target spells else Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS); } return; } //Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state. if (!sScriptMgr.OnItemUse(pUser, pItem, targets)) { // no script or script not process request by self pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex); } } #define OPEN_CHEST 11437 #define OPEN_SAFE 11535 #define OPEN_CAGE 11792 #define OPEN_BOOTY_CHEST 5107 #define OPEN_STRONGBOX 8517 void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) { DETAIL_LOG("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size()); uint8 bagIndex, slot; recvPacket >> bagIndex >> slot; DETAIL_LOG("bagIndex: %u, slot: %u",bagIndex,slot); Player* pUser = _player; // ignore for remote control state if (!pUser->IsSelfMover()) return; Item *pItem = pUser->GetItemByPos(bagIndex, slot); if(!pItem) { pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); return; } ItemPrototype const *proto = pItem->GetProto(); if(!proto) { pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL ); return; } // locked item uint32 lockId = proto->LockID; if(lockId && !pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_UNLOCKED)) { LockEntry const *lockInfo = sLockStore.LookupEntry(lockId); if (!lockInfo) { pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL ); sLog.outError( "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow() , lockId); return; } // required picklocking if(lockInfo->Skill[1] || lockInfo->Skill[0]) { pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL ); return; } } if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))// wrapped? { QueryResult *result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); if (result) { Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 flags = fields[1].GetUInt32(); pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0); pItem->SetEntry(entry); pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags); pItem->SetState(ITEM_CHANGED, pUser); delete result; } else { sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow()); pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true); return; } static SqlStatementID delGifts ; SqlStatement stmt = CharacterDatabase.CreateStatement(delGifts, "DELETE FROM character_gifts WHERE item_guid = ?"); stmt.PExecute(pItem->GetGUIDLow()); } else pUser->SendLoot(pItem->GetObjectGuid(),LOOT_CORPSE); } void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data ) { ObjectGuid guid; recv_data >> guid; DEBUG_LOG("WORLD: Recvd CMSG_GAMEOBJ_USE Message guid: %s", guid.GetString().c_str()); // ignore for remote control state if (!_player->IsSelfMover()) return; GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid); if(!obj) return; // Never expect this opcode for some type GO's if (obj->GetGoType() == GAMEOBJECT_TYPE_GENERIC) { sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for not allowed GameObject type %u (Entry %u), didn't expect this to happen.", obj->GetGoType(), obj->GetEntry()); return; } obj->Use(_player); } void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket) { ObjectGuid guid; recvPacket >> guid; DEBUG_LOG("WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message guid: %s", guid.GetString().c_str()); // ignore for remote control state if (!_player->IsSelfMover()) return; GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid); if (!go) return; if(!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) return; _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry()); } void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) { uint32 spellId; uint8 cast_count, unk_flags; recvPacket >> cast_count; recvPacket >> spellId; recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received) // ignore for remote control state (for player case) Unit* mover = _player->GetMover(); if (mover != _player && mover->GetTypeId()==TYPEID_PLAYER) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size()); SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); if(!spellInfo) { sLog.outError("WORLD: unknown spell id %u", spellId); recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } if (mover->GetTypeId()==TYPEID_PLAYER) { // not have spell in spellbook or spell passive and not casted by client if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellInfo)) { sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId); //cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } else { // not have spell in spellbook or spell passive and not casted by client if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo)) { //cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } // client provided targets SpellCastTargets targets; recvPacket >> targets.ReadForCaster(mover); // some spell cast packet including more data (for projectiles?) if (unk_flags & 0x02) { uint8 unk1; recvPacket >> Unused(); // unk1, coords? recvPacket >> Unused(); // unk1, coords? recvPacket >> unk1; // >> 1 or 0 if(unk1) { ObjectGuid guid; // guid - unused MovementInfo movementInfo; recvPacket >> Unused(); // >> MSG_MOVE_STOP recvPacket >> guid.ReadAsPacked(); recvPacket >> movementInfo; } } // auto-selection buff level base at target level (in spellInfo) if (Unit* target = targets.getUnitTarget()) { // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message if (SpellEntry const *actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel())) spellInfo = actualSpellInfo; } Spell *spell = new Spell(mover, spellInfo, false); spell->m_cast_count = cast_count; // set count of casts spell->prepare(&targets); } void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket) { uint32 spellId; recvPacket.read_skip(); // counter, increments with every CANCEL packet, don't use for now recvPacket >> spellId; // ignore for remote control state (for player case) Unit* mover = _player->GetMover(); if (mover != _player && mover->GetTypeId()==TYPEID_PLAYER) return; //FIXME: hack, ignore unexpected client cancel Deadly Throw cast if(spellId==26679) return; if(mover->IsNonMeleeSpellCasted(false)) mover->InterruptNonMeleeSpells(false,spellId); } void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket) { uint32 spellId; recvPacket >> spellId; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) return; if (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL) return; if (IsPassiveSpell(spellInfo)) return; if (!IsPositiveSpell(spellId)) { // ignore for remote control state if (!_player->IsSelfMover()) { // except own aura spells bool allow = false; for(int k = 0; k < MAX_EFFECT_INDEX; ++k) { if (spellInfo->EffectApplyAuraName[k] == SPELL_AURA_MOD_POSSESS || spellInfo->EffectApplyAuraName[k] == SPELL_AURA_MOD_POSSESS_PET) { allow = true; break; } } // this also include case when aura not found if(!allow) return; } else return; } // channeled spell case (it currently casted then) if (IsChanneledSpell(spellInfo)) { if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) if (curSpell->m_spellInfo->Id==spellId) _player->InterruptSpell(CURRENT_CHANNELED_SPELL); return; } SpellAuraHolder *holder = _player->GetSpellAuraHolder(spellId); // not own area auras can't be cancelled (note: maybe need to check for aura on holder and not general on spell) if (holder && holder->GetCasterGUID() != _player->GetGUID() && HasAreaAuraEffect(holder->GetSpellProto())) return; // non channeled case _player->RemoveAurasDueToSpellByCancel(spellId); } void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket) { ObjectGuid guid; uint32 spellId; recvPacket >> guid; recvPacket >> spellId; // ignore for remote control state if (!_player->IsSelfMover()) return; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); if(!spellInfo) { sLog.outError("WORLD: unknown PET spell id %u", spellId); return; } Creature* pet = GetPlayer()->GetMap()->GetAnyTypeCreature(guid); if (!pet) { sLog.outError("HandlePetCancelAuraOpcode - %s not exist.", guid.GetString().c_str()); return; } if (guid != GetPlayer()->GetPetGuid() && guid != GetPlayer()->GetCharmGuid()) { sLog.outError("HandlePetCancelAura. %s isn't pet of %s", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str()); return; } if (!pet->isAlive()) { pet->SendPetActionFeedback(FEEDBACK_PET_DEAD); return; } pet->RemoveAurasDueToSpell(spellId); pet->AddCreatureSpellCooldown(spellId); } void WorldSession::HandleCancelGrowthAuraOpcode( WorldPacket& /*recvPacket*/) { // nothing do } void WorldSession::HandleCancelAutoRepeatSpellOpcode( WorldPacket& /*recvPacket*/) { // cancel and prepare for deleting // do not send SMSG_CANCEL_AUTO_REPEAT! client will send this Opcode again (loop) _player->GetMover()->InterruptSpell(CURRENT_AUTOREPEAT_SPELL, true, false); } void WorldSession::HandleCancelChanneling( WorldPacket & recv_data) { recv_data.read_skip(); // spellid, not used // ignore for remote control state (for player case) Unit* mover = _player->GetMover(); if (mover != _player && mover->GetTypeId()==TYPEID_PLAYER) return; mover->InterruptSpell(CURRENT_CHANNELED_SPELL); } void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket) { uint8 slotId; recvPacket >> slotId; // ignore for remote control state if (!_player->IsSelfMover()) return; if (int(slotId) >= MAX_TOTEM_SLOT) return; if (Totem* totem = GetPlayer()->GetTotem(TotemSlot(slotId))) totem->UnSummon(); } void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ ) { DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: CMSG_SELF_RES"); // empty opcode if(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)); if(spellInfo) _player->CastSpell(_player, spellInfo, false); _player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0); } } void WorldSession::HandleSpellClick( WorldPacket & recv_data ) { ObjectGuid guid; recv_data >> guid; if (_player->isInCombat()) // client prevent click and set different icon at combat state return; Creature *unit = _player->GetMap()->GetAnyTypeCreature(guid); if (!unit || unit->isInCombat()) // client prevent click and set different icon at combat state return; SpellClickInfoMapBounds clickPair = sObjectMgr.GetSpellClickInfoMapBounds(unit->GetEntry()); for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) { if (itr->second.IsFitToRequirements(_player)) { Unit *caster = (itr->second.castFlags & 0x1) ? (Unit*)_player : (Unit*)unit; Unit *target = (itr->second.castFlags & 0x2) ? (Unit*)_player : (Unit*)unit; caster->CastSpell(target, itr->second.spellId, true); } } }