/*
* Copyright (C) 2005-2010 MaNGOS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
\ingroup u2w
*/
#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Log.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "Group.h"
#include "Guild.h"
#include "World.h"
#include "BattleGroundMgr.h"
#include "MapManager.h"
#include "SocialMgr.h"
#include "Auth/AuthCrypt.h"
#include "Auth/HMACSHA1.h"
#include "zlib/zlib.h"
/// WorldSession constructor
WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion), _logoutTime(0),
m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(sObjectMgr.GetIndexForLocale(locale)),
m_latency(0), m_tutorialState(TUTORIALDATA_UNCHANGED)
{
if (sock)
{
m_Address = sock->GetRemoteAddress ();
sock->AddReference ();
}
}
/// WorldSession destructor
WorldSession::~WorldSession()
{
///- unload player if not unloaded
if (_player)
LogoutPlayer (true);
/// - If have unclosed socket, close it
if (m_Socket)
{
m_Socket->CloseSocket ();
m_Socket->RemoveReference ();
m_Socket = NULL;
}
///- empty incoming packet queue
WorldPacket* packet;
while(_recvQueue.next(packet))
delete packet;
}
void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const
{
sLog.outError("Client (account %u) send packet %s (%u) with size " SIZEFMTD " but expected %u (attempt crash server?), skipped",
GetAccountId(),LookupOpcodeName(packet.GetOpcode()),packet.GetOpcode(),packet.size(),size);
}
/// Get the player name
char const* WorldSession::GetPlayerName() const
{
return GetPlayer() ? GetPlayer()->GetName() : "";
}
/// Send a packet to the client
void WorldSession::SendPacket(WorldPacket const* packet)
{
if (!m_Socket)
return;
#ifdef MANGOS_DEBUG
// Code for network use statistic
static uint64 sendPacketCount = 0;
static uint64 sendPacketBytes = 0;
static time_t firstTime = time(NULL);
static time_t lastTime = firstTime; // next 60 secs start time
static uint64 sendLastPacketCount = 0;
static uint64 sendLastPacketBytes = 0;
time_t cur_time = time(NULL);
if((cur_time - lastTime) < 60)
{
sendPacketCount+=1;
sendPacketBytes+=packet->size();
sendLastPacketCount+=1;
sendLastPacketBytes+=packet->size();
}
else
{
uint64 minTime = uint64(cur_time - lastTime);
uint64 fullTime = uint64(lastTime - firstTime);
DETAIL_LOG("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u",sendPacketCount,sendPacketBytes,float(sendPacketCount)/fullTime,float(sendPacketBytes)/fullTime,uint32(fullTime));
DETAIL_LOG("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f",sendLastPacketCount,sendLastPacketBytes,float(sendLastPacketCount)/minTime,float(sendLastPacketBytes)/minTime);
lastTime = cur_time;
sendLastPacketCount = 1;
sendLastPacketBytes = packet->wpos(); // wpos is real written size
}
#endif // !MANGOS_DEBUG
if (m_Socket->SendPacket (*packet) == -1)
m_Socket->CloseSocket ();
}
/// Add an incoming packet to the queue
void WorldSession::QueuePacket(WorldPacket* new_packet)
{
_recvQueue.add(new_packet);
}
/// Logging helper for unexpected opcodes
void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char *reason)
{
sLog.outError( "SESSION: received unexpected opcode %s (0x%.4X) %s",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode(),
reason);
}
/// Logging helper for unexpected opcodes
void WorldSession::LogUnprocessedTail(WorldPacket *packet)
{
sLog.outError( "SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at " SIZEFMTD " from " SIZEFMTD ")",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode(),
packet->rpos(),packet->wpos());
}
/// Update the WorldSession (triggered by World update)
bool WorldSession::Update(const uint32 /*diff*/)
{
///- Retrieve packets from the receive queue and call the appropriate handlers
/// not proccess packets if socket already closed
WorldPacket* packet;
while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet))
{
/*#if 1
sLog.outError( "MOEP: %s (0x%.4X)",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode());
#endif*/
OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
try
{
switch (opHandle.status)
{
case STATUS_LOGGEDIN:
if(!_player)
{
// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
if(!m_playerRecentlyLogout)
LogUnexpectedOpcode(packet, "the player has not logged in yet");
}
else if(_player->IsInWorld())
ExecuteOpcode(opHandle, packet);
// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
break;
case STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT:
if(!_player && !m_playerRecentlyLogout)
{
LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout");
}
else
// not expected _player or must checked in packet hanlder
ExecuteOpcode(opHandle, packet);
break;
case STATUS_TRANSFER:
if(!_player)
LogUnexpectedOpcode(packet, "the player has not logged in yet");
else if(_player->IsInWorld())
LogUnexpectedOpcode(packet, "the player is still in world");
else
ExecuteOpcode(opHandle, packet);
break;
case STATUS_AUTHED:
// prevent cheating with skip queue wait
if(m_inQueue)
{
LogUnexpectedOpcode(packet, "the player not pass queue yet");
break;
}
// single from authed time opcodes send in to after logout time
// and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes.
if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL)
m_playerRecentlyLogout = false;
ExecuteOpcode(opHandle, packet);
break;
case STATUS_NEVER:
sLog.outError( "SESSION: received not allowed opcode %s (0x%.4X)",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode());
break;
case STATUS_UNHANDLED:
DEBUG_LOG("SESSION: received not handled opcode %s (0x%.4X)",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode());
break;
default:
sLog.outError("SESSION: received wrong-status-req opcode %s (0x%.4X)",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode());
break;
}
}
catch (ByteBufferException &)
{
sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i.",
packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
if (sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
{
sLog.outDebug("Dumping error causing packet:");
packet->hexlike();
}
if (sWorld.getConfig(CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET))
{
DETAIL_LOG("Disconnecting session [account id %u / address %s] for badly formatted packet.",
GetAccountId(), GetRemoteAddress().c_str());
KickPlayer();
}
}
delete packet;
}
///- Cleanup socket pointer if need
if (m_Socket && m_Socket->IsClosed ())
{
m_Socket->RemoveReference ();
m_Socket = NULL;
}
///- If necessary, log the player out
time_t currTime = time(NULL);
if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading))
LogoutPlayer(true);
if (!m_Socket)
return false; //Will remove this session from the world session map
return true;
}
/// %Log the player out
void WorldSession::LogoutPlayer(bool Save)
{
// finish pending transfers before starting the logout
while(_player && _player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
m_playerLogout = true;
m_playerSave = Save;
if (_player)
{
sLog.outChar("Account: %d (IP: %s) Logout Character:[%s] (guid: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() ,_player->GetGUIDLow());
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
///- If the player just died before logging out, make him appear as a ghost
//FIXME: logout must be delayed in case lost connection with client in time of combat
if (_player->GetDeathTimer())
{
_player->getHostileRefManager().deleteReferences();
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
}
else if (!_player->getAttackers().empty())
{
_player->CombatStop();
_player->getHostileRefManager().setOnlineOfflineState(false);
_player->RemoveAllAurasOnDeath();
// build set of player who attack _player or who have pet attacking of _player
std::set aset;
for(Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
{
Unit* owner = (*itr)->GetOwner(); // including player controlled case
if(owner)
{
if(owner->GetTypeId()==TYPEID_PLAYER)
aset.insert((Player*)owner);
}
else
if((*itr)->GetTypeId()==TYPEID_PLAYER)
aset.insert((Player*)(*itr));
}
_player->SetPvPDeath(!aset.empty());
_player->KillPlayer();
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
// give honor to all attackers from set like group case
for(std::set::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
(*itr)->RewardHonor(_player,aset.size());
// give bg rewards and update counters like kill by first from attackers
// this can't be called for all attackers.
if(!aset.empty())
if(BattleGround *bg = _player->GetBattleGround())
bg->HandleKillPlayer(_player,*aset.begin());
}
else if(_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
_player->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT);
//_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time
_player->KillPlayer();
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
}
//drop a flag if player is carrying it
if(BattleGround *bg = _player->GetBattleGround())
bg->EventPlayerLoggedOut(_player);
///- Teleport to home if the player is in an invalid instance
if(!_player->m_InstanceValid && !_player->isGameMaster())
{
_player->TeleportToHomebind();
//this is a bad place to call for far teleport because we need player to be in world for successful logout
//maybe we should implement delayed far teleport logout?
}
// FG: finish pending transfers after starting the logout
// this should fix players beeing able to logout and login back with full hp at death position
while(_player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if(BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
{
_player->RemoveBattleGroundQueueId(bgQueueTypeId);
sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
}
}
///- Reset the online field in the account table
// no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage
// No SQL injection as AccountID is uint32
LoginDatabase.PExecute("UPDATE account SET active_realm_id = 0 WHERE id = '%u'", GetAccountId());
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
if (Guild *guild = sObjectMgr.GetGuildById(_player->GetGuildId()))
{
if (MemberSlot* slot = guild->GetMemberSlot(_player->GetObjectGuid()))
{
slot->SetMemberStats(_player);
slot->UpdateLogoutTime();
}
guild->BroadcastEvent(GE_SIGNED_OFF, _player->GetGUID(), _player->GetName());
}
///- Remove pet
_player->RemovePet(NULL, PET_SAVE_AS_CURRENT, true);
///- empty buyback items and save the player in the database
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
if(Save)
{
uint32 eslot;
for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
{
eslot = j - BUYBACK_SLOT_START;
_player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
}
_player->SaveToDB();
}
///- Leave all channels before player delete...
_player->CleanupChannels();
///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
_player->UninviteFromGroup();
// remove player from the group if he is:
// a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
if(_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
_player->RemoveFromGroup();
///- Send update to group
if(_player->GetGroup())
_player->GetGroup()->SendUpdate();
///- Broadcast a logout message to the player's friends
sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
sSocialMgr.RemovePlayerSocial (_player->GetGUIDLow ());
///- Remove the player from the world
// the player may not be in the world when logging out
// e.g if he got disconnected during a transfer to another map
// calls to GetMap in this case may cause crashes
Map* _map = _player->GetMap();
_map->Remove(_player, true);
SetPlayer(NULL); // deleted in Remove call
///- Send the 'logout complete' packet to the client
WorldPacket data( SMSG_LOGOUT_COMPLETE, 0 );
SendPacket( &data );
///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
//No SQL injection as AccountId is uint32
CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'",
GetAccountId());
DEBUG_LOG( "SESSION: Sent SMSG_LOGOUT_COMPLETE Message" );
}
m_playerLogout = false;
m_playerSave = false;
m_playerRecentlyLogout = true;
LogoutRequest(0);
}
/// Kick a player out of the World
void WorldSession::KickPlayer()
{
if (m_Socket)
m_Socket->CloseSocket ();
}
/// Cancel channeling handler
void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
{
va_list ap;
char szStr [1024];
szStr[0] = '\0';
va_start(ap, Text);
vsnprintf( szStr, 1024, Text, ap );
va_end(ap);
uint32 length = strlen(szStr)+1;
WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length);
data << length;
data << szStr;
SendPacket(&data);
}
void WorldSession::SendNotification(const char *format,...)
{
if(format)
{
va_list ap;
char szStr [1024];
szStr[0] = '\0';
va_start(ap, format);
vsnprintf( szStr, 1024, format, ap );
va_end(ap);
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1));
data << szStr;
SendPacket(&data);
}
}
void WorldSession::SendNotification(int32 string_id,...)
{
char const* format = GetMangosString(string_id);
if(format)
{
va_list ap;
char szStr [1024];
szStr[0] = '\0';
va_start(ap, string_id);
vsnprintf( szStr, 1024, format, ap );
va_end(ap);
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1));
data << szStr;
SendPacket(&data);
}
}
void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
{
WorldPacket data(SMSG_SET_PHASE_SHIFT, 4);
data << uint32(PhaseShift);
SendPacket(&data);
}
const char * WorldSession::GetMangosString( int32 entry ) const
{
return sObjectMgr.GetMangosString(entry,GetSessionDbLocaleIndex());
}
void WorldSession::Handle_NULL( WorldPacket& recvPacket )
{
DEBUG_LOG("SESSION: received unimplemented opcode %s (0x%.4X)",
LookupOpcodeName(recvPacket.GetOpcode()),
recvPacket.GetOpcode());
}
void WorldSession::Handle_EarlyProccess( WorldPacket& recvPacket )
{
sLog.outError( "SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead",
LookupOpcodeName(recvPacket.GetOpcode()),
recvPacket.GetOpcode());
}
void WorldSession::Handle_ServerSide( WorldPacket& recvPacket )
{
sLog.outError("SESSION: received server-side opcode %s (0x%.4X)",
LookupOpcodeName(recvPacket.GetOpcode()),
recvPacket.GetOpcode());
}
void WorldSession::Handle_Deprecated( WorldPacket& recvPacket )
{
sLog.outError( "SESSION: received deprecated opcode %s (0x%.4X)",
LookupOpcodeName(recvPacket.GetOpcode()),
recvPacket.GetOpcode());
}
void WorldSession::SendAuthWaitQue(uint32 position)
{
if(position == 0)
{
WorldPacket packet( SMSG_AUTH_RESPONSE, 1 );
packet << uint8( AUTH_OK );
SendPacket(&packet);
}
else
{
WorldPacket packet( SMSG_AUTH_RESPONSE, 1+4+1 );
packet << uint8(AUTH_WAIT_QUEUE);
packet << uint32(position);
packet << uint8(0); // unk 3.3.0
SendPacket(&packet);
}
}
void WorldSession::LoadGlobalAccountData()
{
LoadAccountData(
CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId()),
GLOBAL_CACHE_MASK
);
}
void WorldSession::LoadAccountData(QueryResult* result, uint32 mask)
{
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
if (mask & (1 << i))
m_accountData[i] = AccountData();
if(!result)
return;
do
{
Field *fields = result->Fetch();
uint32 type = fields[0].GetUInt32();
if (type >= NUM_ACCOUNT_DATA_TYPES)
{
sLog.outError("Table `%s` have invalid account data type (%u), ignore.",
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
continue;
}
if ((mask & (1 << type))==0)
{
sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.",
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
continue;
}
m_accountData[type].Time = time_t(fields[1].GetUInt64());
m_accountData[type].Data = fields[2].GetCppString();
} while (result->NextRow());
delete result;
}
void WorldSession::SetAccountData(AccountDataType type, time_t time_, std::string data)
{
if ((1 << type) & GLOBAL_CACHE_MASK)
{
uint32 acc = GetAccountId();
CharacterDatabase.BeginTransaction ();
CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type);
std::string safe_data = data;
CharacterDatabase.escape_string(safe_data);
CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','" UI64FMTD "','%s')", acc, type, uint64(time_), safe_data.c_str());
CharacterDatabase.CommitTransaction ();
}
else
{
// _player can be NULL and packet received after logout but m_GUID still store correct guid
if(!m_GUIDLow)
return;
CharacterDatabase.BeginTransaction ();
CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid='%u' AND type='%u'", m_GUIDLow, type);
std::string safe_data = data;
CharacterDatabase.escape_string(safe_data);
CharacterDatabase.PExecute("INSERT INTO character_account_data VALUES ('%u','%u','" UI64FMTD "','%s')", m_GUIDLow, type, uint64(time_), safe_data.c_str());
CharacterDatabase.CommitTransaction ();
}
m_accountData[type].Time = time_;
m_accountData[type].Data = data;
}
void WorldSession::SendAccountDataTimes(uint32 mask)
{
WorldPacket data( SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4 ); // changed in WotLK
data << uint32(time(NULL)); // unix time of something
data << uint8(1);
data << uint32(mask); // type mask
for(uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
if(mask & (1 << i))
data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
SendPacket(&data);
}
void WorldSession::LoadTutorialsData()
{
for ( int aX = 0 ; aX < 8 ; ++aX )
m_Tutorials[ aX ] = 0;
QueryResult *result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId());
if(!result)
{
m_tutorialState = TUTORIALDATA_NEW;
return;
}
do
{
Field *fields = result->Fetch();
for (int iI = 0; iI < 8; ++iI)
m_Tutorials[iI] = fields[iI].GetUInt32();
}
while( result->NextRow() );
delete result;
m_tutorialState = TUTORIALDATA_UNCHANGED;
}
void WorldSession::SendTutorialsData()
{
WorldPacket data(SMSG_TUTORIAL_FLAGS, 4*8);
for(uint32 i = 0; i < 8; ++i)
data << m_Tutorials[i];
SendPacket(&data);
}
void WorldSession::SaveTutorialsData()
{
switch(m_tutorialState)
{
case TUTORIALDATA_CHANGED:
CharacterDatabase.PExecute("UPDATE character_tutorial SET tut0='%u', tut1='%u', tut2='%u', tut3='%u', tut4='%u', tut5='%u', tut6='%u', tut7='%u' WHERE account = '%u'",
m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7], GetAccountId());
break;
case TUTORIALDATA_NEW:
CharacterDatabase.PExecute("INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
GetAccountId(), m_Tutorials[0], m_Tutorials[1], m_Tutorials[2], m_Tutorials[3], m_Tutorials[4], m_Tutorials[5], m_Tutorials[6], m_Tutorials[7]);
break;
}
m_tutorialState = TUTORIALDATA_UNCHANGED;
}
void WorldSession::ReadAddonsInfo(WorldPacket &data)
{
if (data.rpos() + 4 > data.size())
return;
uint32 size;
data >> size;
if(!size)
return;
if(size > 0xFFFFF)
{
sLog.outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size);
return;
}
uLongf uSize = size;
uint32 pos = data.rpos();
ByteBuffer addonInfo;
addonInfo.resize(size);
if (uncompress(const_cast(addonInfo.contents()), &uSize, const_cast(data.contents() + pos), data.size() - pos) == Z_OK)
{
uint32 addonsCount;
addonInfo >> addonsCount; // addons count
for(uint32 i = 0; i < addonsCount; ++i)
{
std::string addonName;
uint8 enabled;
uint32 crc, unk1;
// check next addon data format correctness
if(addonInfo.rpos()+1 > addonInfo.size())
return;
addonInfo >> addonName;
addonInfo >> enabled >> crc >> unk1;
DEBUG_LOG("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
m_addonsList.push_back(AddonInfo(addonName, enabled, crc));
}
uint32 unk2;
addonInfo >> unk2;
if(addonInfo.rpos() != addonInfo.size())
DEBUG_LOG("packet under read!");
}
else
sLog.outError("Addon packet uncompress error!");
}
void WorldSession::SendAddonsInfo()
{
unsigned char tdata[256] =
{
0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
};
WorldPacket data(SMSG_ADDON_INFO, 4);
for(AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
{
uint8 state = 2; // 2 is sent here
data << uint8(state);
uint8 unk1 = 1; // 1 is sent here
data << uint8(unk1);
if (unk1)
{
uint8 unk2 = (itr->CRC != 0x4c1c776d); // If addon is Standard addon CRC
data << uint8(unk2); // if 1, than add addon public signature
if (unk2) // if CRC is wrong, add public key (client need it)
data.append(tdata, sizeof(tdata));
data << uint32(0);
}
uint8 unk3 = 0; // 0 is sent here
data << uint8(unk3); // use \.url file or not
if (unk3)
{
// String, 256 (null terminated?)
data << uint8(0);
}
}
m_addonsList.clear();
uint32 count = 0;
data << uint32(count); // BannedAddons count
/*for(uint32 i = 0; i < count; ++i)
{
uint32
string (16 bytes)
string (16 bytes)
uint32
uint32
uint32
}*/
SendPacket(&data);
}
void WorldSession::SetPlayer( Player *plr )
{
_player = plr;
// set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
if(_player)
m_GUIDLow = _player->GetGUIDLow();
}
void WorldSession::SendRedirectClient(std::string& ip, uint16 port)
{
uint32 ip2 = ACE_OS::inet_addr(ip.c_str());
WorldPacket pkt(SMSG_REDIRECT_CLIENT, 4 + 2 + 4 + 20);
pkt << uint32(ip2); // inet_addr(ipstr)
pkt << uint16(port); // port
pkt << uint32(GetLatency()); // latency-related?
HMACSHA1 sha1(20, m_Socket->GetSessionKey().AsByteArray());
sha1.UpdateData((uint8*)&ip2, 4);
sha1.UpdateData((uint8*)&port, 2);
sha1.Finalize();
pkt.append(sha1.GetDigest(), 20); // hmacsha1(ip+port) w/ sessionkey as seed
SendPacket(&pkt);
}
void WorldSession::ExecuteOpcode( OpcodeHandler const& opHandle, WorldPacket* packet )
{
// need prevent do internal far teleports in handlers because some handlers do lot steps
// or call code that can do far teleports in some conditions unexpectedly for generic way work code
if (_player)
_player->SetCanDelayTeleport(true);
(this->*opHandle.handler)(*packet);
if (_player)
{
// can be not set in fact for login opcode, but this not create porblems.
_player->SetCanDelayTeleport(false);
//we should execute delayed teleports only for alive(!) players
//because we don't want player's ghost teleported from graveyard
if (_player->IsHasDelayedTeleport())
_player->TeleportTo(_player->m_teleport_dest, _player->m_teleport_options);
}
if (packet->rpos() < packet->wpos() && sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
LogUnprocessedTail(packet);
}