/* * Copyright (C) 2005-2011 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "PointMovementGenerator.h" #include "Errors.h" #include "Creature.h" #include "CreatureAI.h" #include "TemporarySummon.h" #include "DestinationHolderImp.h" #include "World.h" //----- Point Movement Generator template void PointMovementGenerator::Initialize(T &unit) { if (!unit.IsStopped()) unit.StopMoving(); unit.addUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE); Traveller traveller(unit); i_destinationHolder.SetDestination(traveller, i_x, i_y, i_z); if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->CanFly()) ((Creature&)unit).AddSplineFlag(SPLINEFLAG_UNKNOWN7); } template void PointMovementGenerator::Finalize(T &unit) { unit.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE); } template void PointMovementGenerator::Interrupt(T &unit) { unit.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE); } template void PointMovementGenerator::Reset(T &unit) { if (!unit.IsStopped()) unit.StopMoving(); unit.addUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE); } template bool PointMovementGenerator::Update(T &unit, const uint32 &diff) { if(!&unit) return false; if(unit.hasUnitState(UNIT_STAT_CAN_NOT_MOVE)) { unit.clearUnitState(UNIT_STAT_ROAMING_MOVE); return true; } unit.addUnitState(UNIT_STAT_ROAMING_MOVE); Traveller traveller(unit); if (i_destinationHolder.UpdateTraveller(traveller, diff, false)) { if (!IsActive(unit)) // force stop processing (movement can move out active zone with cleanup movegens list) return true; // not expire now, but already lost } if(i_destinationHolder.HasArrived()) { unit.clearUnitState(UNIT_STAT_ROAMING_MOVE); MovementInform(unit); return false; } return true; } template<> void PointMovementGenerator::MovementInform(Player&) { } template <> void PointMovementGenerator::MovementInform(Creature &unit) { if (unit.AI()) unit.AI()->MovementInform(POINT_MOTION_TYPE, id); if (unit.IsTemporarySummon()) { TemporarySummon* pSummon = (TemporarySummon*)(&unit); if (pSummon->GetSummonerGuid().IsCreature()) if(Creature* pSummoner = unit.GetMap()->GetCreature(pSummon->GetSummonerGuid())) if (pSummoner->AI()) pSummoner->AI()->SummonedMovementInform(&unit, POINT_MOTION_TYPE, id); } } template void PointMovementGenerator::Initialize(Player&); template void PointMovementGenerator::Initialize(Creature&); template void PointMovementGenerator::Finalize(Player&); template void PointMovementGenerator::Finalize(Creature&); template void PointMovementGenerator::Interrupt(Player&); template void PointMovementGenerator::Interrupt(Creature&); template void PointMovementGenerator::Reset(Player&); template void PointMovementGenerator::Reset(Creature&); template bool PointMovementGenerator::Update(Player &, const uint32 &diff); template bool PointMovementGenerator::Update(Creature&, const uint32 &diff); void AssistanceMovementGenerator::Finalize(Unit &unit) { unit.clearUnitState(UNIT_STAT_ROAMING|UNIT_STAT_ROAMING_MOVE); ((Creature*)&unit)->SetNoCallAssistance(false); ((Creature*)&unit)->CallAssistance(); if (unit.isAlive()) unit.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld.getConfig(CONFIG_UINT32_CREATURE_FAMILY_ASSISTANCE_DELAY)); }